v0.4.2b: fixed a bug where a certain cursed wand effect would never trigger
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-1
@@ -59,6 +59,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.traps.CursingTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.SummoningTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.SummoningTrap;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Languages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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@@ -401,7 +402,7 @@ public class CursedWand {
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case 2:
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case 2:
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try {
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try {
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Dungeon.saveAll();
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Dungeon.saveAll();
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if(!Messages.get(CursedWand.class, "nothing").equals("nothing happens")){
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if(Messages.lang() != Languages.ENGLISH){
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//Don't bother doing this joke to none-english speakers, I doubt it would translate.
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//Don't bother doing this joke to none-english speakers, I doubt it would translate.
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GLog.i(Messages.get(CursedWand.class, "nothing"));
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GLog.i(Messages.get(CursedWand.class, "nothing"));
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wand.wandUsed();
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wand.wandUsed();
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