v3.3.0: movement and glyph improvements:

- hero move speed is now calculated based on destination tile
- added particles when glyphs affect movespeed
This commit is contained in:
Evan Debenham
2025-10-10 14:04:23 -04:00
parent e3b0614afc
commit aa32a58dbd
7 changed files with 55 additions and 10 deletions

View File

@@ -3,7 +3,7 @@ items.armor.curses.antientropy.name=%s of anti-entropy
items.armor.curses.antientropy.desc=The Anti-entropy curse works against the forces of the universe, pulling energy into the wearer and away from their surroundings. This briefly sets the wearer on fire, but freezes everything around them!
items.armor.curses.bulk.name=%s of bulk
items.armor.curses.bulk.desc=Armor of bulk looks larger and more imposing, but doesn't actually have enhanced defense. Even worse, the added size makes moving through doorways very difficult.
items.armor.curses.bulk.desc=Armor of bulk looks larger and more imposing, but doesn't actually have enhanced defense. Even worse, the added size makes moving into doorways very difficult.
items.armor.curses.corrosion.name=%s of corrosion
items.armor.curses.corrosion.desc=Armor of corrosion is capable of bursting with corrosive fluid, coating everything in the area with sticky acidic ooze.