From aa507c7efc660e87d2ec6455b0d7ceb5cc7d461e Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 25 Feb 2024 13:12:38 -0500 Subject: [PATCH] v2.4.0: fixed sneak granting 2 effective turns of invis instead of 1 --- .../shatteredpixeldungeon/items/weapon/melee/Dagger.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java index 5e12d5125..659a1fa14 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java @@ -117,7 +117,7 @@ public class Dagger extends MeleeWeapon { } wep.beforeAbilityUsed(hero, null); - Buff.affect(hero, Invisibility.class, Actor.TICK); + Buff.affect(hero, Invisibility.class); hero.next(); Dungeon.hero.sprite.turnTo( Dungeon.hero.pos, target);