v3.1.0: reduced ferret tuft evasion boost to 12.5% per lvl from 15%

This commit is contained in:
Evan Debenham
2025-05-30 11:15:27 -04:00
parent b788d4a3a2
commit aa96b4ec8a
2 changed files with 5 additions and 5 deletions

View File

@@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=At its current level this trinket will reduc
items.trinkets.ferrettuft.name=ferret tuft
items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby.
items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_.
items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_.
items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_.
items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_.
items.trinkets.mimictooth.name=mimic tooth
items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous.

View File

@@ -39,9 +39,9 @@ public class FerretTuft extends Trinket {
@Override
public String statsDesc() {
if (isIdentified()){
return Messages.get(this, "stats_desc", Math.round(100 * (evasionMultiplier(buffedLvl())-1f)));
return Messages.get(this, "stats_desc", Messages.decimalFormat("#.##", 100 * (evasionMultiplier(buffedLvl())-1f)));
} else {
return Messages.get(this, "typical_stats_desc", Math.round(100 * (evasionMultiplier(0)-1f)));
return Messages.get(this, "typical_stats_desc", Messages.decimalFormat("#.##", 100 * (evasionMultiplier(0)-1f)));
}
}
@@ -53,7 +53,7 @@ public class FerretTuft extends Trinket {
if (level <= -1){
return 1;
} else {
return 1 + 0.15f*(level+1);
return 1 + 0.125f*(level+1);
}
}