v2.5.0: added a new trinket: vial of blood
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@@ -509,7 +509,7 @@ items.bombs.shockbomb.name=shock bomb
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items.bombs.shockbomb.desc=This bomb has been modified to unleash bolts of electricity when it explodes. Anything nearby will be damaged and stunned based on how close it was to the bomb.
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items.bombs.regrowthbomb.name=regrowth bomb
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items.bombs.regrowthbomb.desc=This customized bomb will splash life-giving liquid all around it instead of exploding. The area caught in the blast will rapidly sprout grass and plants. Yourself and any allies caught in the blast will be healed.
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items.bombs.regrowthbomb.desc=This customized bomb will splash life-giving liquid all around it instead of exploding. The area caught in the blast will rapidly sprout grass and plants. Yourself and any allies caught in the blast will be healed as if they had drank a potion of healing.
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items.bombs.shrapnelbomb.name=shrapnel bomb
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items.bombs.shrapnelbomb.desc=This bomb has been modified with scraps of DM-300's metal, which will fragment and fly everywhere when it explodes, damaging anything in a huge range around the bomb. You had better hide behind something when using it...
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@@ -769,7 +769,7 @@ items.potions.elixirs.elixiroffeatherfall$featherbuff.name=feather fall
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items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=You are under the effects of a feather fall elixir, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s.
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items.potions.elixirs.elixirofhoneyedhealing.name=elixir of honeyed healing
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items.potions.elixirs.elixirofhoneyedhealing.desc=This elixir combines healing with the sweetness of honey. When drank, it will satisfy a small amount of hunger, but it can also be thrown to heal an ally.\n\nCreatures with an affinity for honey might be pacified if this item is used on them.
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items.potions.elixirs.elixirofhoneyedhealing.desc=This elixir combines healing with the sweetness of honey. When drank, it will apply the same effect as a potion of healing and satisfy a small amount of hunger, but it can also be thrown to heal an ally.\n\nCreatures with an affinity for honey might be pacified if this item is used on them.
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items.potions.elixirs.elixiroficytouch.name=elixir of icy touch
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items.potions.elixirs.elixiroficytouch.desc=When consumed, this elixir will allow the drinker to sap the heat from enemies they attack. This effect will make the drinker immune to the cold, and allow them to chill enemies with physical attacks.
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@@ -1371,6 +1371,11 @@ items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pit
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items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead.\n\nThis trinket costs relatively little energy to upgrade.
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items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%d%%_ of regular floors become filled with either traps or chasms instead.\n\nThis trinket costs relatively little energy to upgrade.
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items.trinkets.vialofblood.name=vial of blood
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items.trinkets.vialofblood.desc=This thin vial contains the blood of some denizen of the dungeon, it moves slowly as you rotate the vial. It seems to be magically enhancing stronger healing effects, but also delaying them.
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items.trinkets.vialofblood.typical_stats_desc=Typically this trinket will increase the overall health you gain from drinking potions of healing, waterskins, or wells of health by _%1$s%%_. However, these healing effects will also occur more slowly, regenerating a maximum of _%2$s_ HP per turn this scales with hero level).
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items.trinkets.vialofblood.stats_desc=At its current level this trinket will increase the overall health you gain from drinking potions of healing, waterskins, or wells of health by _%1$s%%_. However, these healing effects will also occur more slowly, regenerating a maximum of _%2$s_ HP per turn (this scales with hero level).
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items.trinkets.wondrousresin.name=wondrous resin
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items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy pot has seemed to stabilize it somewhat, and it's now affecting your wands.
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items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade.
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