v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too.

This commit is contained in:
Evan Debenham
2015-06-07 03:38:40 -04:00
parent 5cfd0385ae
commit abbdcff9ea
3 changed files with 12 additions and 3 deletions
@@ -588,7 +588,7 @@ public abstract class RegularLevel extends Level {
Mob mob = Bestiary.mob( Dungeon.depth );
mob.pos = roomToSpawn.random();
if (Actor.findChar(mob.pos) == null && Level.passable[mob.pos]) {
if (findMob(mob.pos) == null && Level.passable[mob.pos]) {
mobsToSpawn--;
mobs.add(mob);
@@ -597,7 +597,7 @@ public abstract class RegularLevel extends Level {
mob = Bestiary.mob( Dungeon.depth );
mob.pos = roomToSpawn.random();
if (Actor.findChar(mob.pos) == null && Level.passable[mob.pos]) {
if (findMob(mob.pos) == null && Level.passable[mob.pos]) {
mobsToSpawn--;
mobs.add(mob);
}