v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too.
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@@ -588,7 +588,7 @@ public abstract class RegularLevel extends Level {
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Mob mob = Bestiary.mob( Dungeon.depth );
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mob.pos = roomToSpawn.random();
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if (Actor.findChar(mob.pos) == null && Level.passable[mob.pos]) {
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if (findMob(mob.pos) == null && Level.passable[mob.pos]) {
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mobsToSpawn--;
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mobs.add(mob);
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@@ -597,7 +597,7 @@ public abstract class RegularLevel extends Level {
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mob = Bestiary.mob( Dungeon.depth );
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mob.pos = roomToSpawn.random();
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if (Actor.findChar(mob.pos) == null && Level.passable[mob.pos]) {
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if (findMob(mob.pos) == null && Level.passable[mob.pos]) {
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mobsToSpawn--;
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mobs.add(mob);
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}
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