v3.1.0: adjusted logic for applying/removing paralysed state
fixes bugs where sprites might stay visually paralysed for a frame
This commit is contained in:
+16
-6
@@ -361,9 +361,14 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
|
|||||||
private final HashSet<State> stateAdditions = new HashSet<>();
|
private final HashSet<State> stateAdditions = new HashSet<>();
|
||||||
|
|
||||||
public void add( State state ) {
|
public void add( State state ) {
|
||||||
synchronized (State.class) {
|
//instant as it just changes an animation property that will get read later
|
||||||
stateRemovals.remove(state);
|
if (state == State.PARALYSED){
|
||||||
stateAdditions.add(state);
|
paused = true;
|
||||||
|
} else {
|
||||||
|
synchronized (State.class) {
|
||||||
|
stateRemovals.remove(state);
|
||||||
|
stateAdditions.add(state);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -460,9 +465,14 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
|
|||||||
private final HashSet<State> stateRemovals = new HashSet<>();
|
private final HashSet<State> stateRemovals = new HashSet<>();
|
||||||
|
|
||||||
public void remove( State state ) {
|
public void remove( State state ) {
|
||||||
synchronized (State.class) {
|
//instant as it just changes an animation property that will get read later
|
||||||
stateAdditions.remove(state);
|
if (state == State.PARALYSED){
|
||||||
stateRemovals.add(state);
|
paused = false;
|
||||||
|
} else {
|
||||||
|
synchronized (State.class) {
|
||||||
|
stateAdditions.remove(state);
|
||||||
|
stateRemovals.add(state);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user