diff --git a/build.gradle b/build.gradle index 63e74fe63..1c4d661f7 100644 --- a/build.gradle +++ b/build.gradle @@ -14,8 +14,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 739 - appVersionName = '2.2.0-ALPHA-0.2' + appVersionCode = 740 + appVersionName = '2.2.0-BETA-0.1' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index b43916eef..b7607f0e7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -201,8 +201,8 @@ public class WelcomeScene extends PixelScene { message += "\n" + Messages.get(this, "patch_translations"); } - message = "Greetings alpha testers, welcome to an early look at everything else coming in v2.2.0!\n\n" + - "The blacksmith quest has unfortunately been a bit delayed, so I've decided to release some early alpha/beta versions of v2.2.0 so people can play with all of the other changes that are done.\n\n" + + message = "Greetings beta testers, welcome to an early look at everything else coming in v2.2.0!\n\n" + + "The blacksmith quest has unfortunately been a bit delayed, so I've decided to release some early beta versions of v2.2.0 so people can play with all of the other changes that are done.\n\n" + "Hopefully the new quest can come online in the coming weeks, but in the meantime I hope you enjoy this update's other changes."; } else { message = Messages.get(this, "what_msg"); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java index 5d7e97f71..6223c2c02 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java @@ -76,31 +76,10 @@ public class v2_X_Changes { public static void add_v2_2_Changes( ArrayList changeInfos ) { - ChangeInfo changes = new ChangeInfo("v2.1-ALPHA-0.1", true, ""); + ChangeInfo changes = new ChangeInfo("v2.1-BETA-0.1", true, ""); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes = new ChangeInfo("ALPHA-0.2", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), - "_-_ Increased the value of lower-exp enemies in sacrifice rooms. This is most noticeable in early floors, especially when sacrificing rats.")); - - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed the following bugs:\n" + - "_Caused by ALPHA:_\n" + - "_-_ Epitaph text not appearing\n" + - "_-_ New crystal path rooms not generating keys\n" + - "\n" + - "_Existed Prior to ALPHA:_\n" + - "_-_ Rare crash bugs involving right-click menus\n" + - "_-_ Wild Magic ability not respecting wand of warding's ward cap")); - changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); @@ -184,8 +163,8 @@ public class v2_X_Changes { "_-_ The sad ghost now always spawns at the end of the level it appears in and does not leave the exit room\n" + "_-_ Bosses from the sad ghost's quest now tend to wander toward the hero\n" + "_-_ Crystal path rooms have been redesigned to give the player more choice over the items they get\n" + - "_-_ Overhauled retreating enemy AI. Retreating enemies should get stuck far less often, and terrified enemies are unable to approach the hero.\n" + - "_-_ The Google Play version of Shattered now uses Google Play Games v2, which requires Android 4.4+\n" + + "_-_ Increased the value of lower-exp enemies in sacrifice rooms. This is most noticeable in early floors, especially when sacrificing rats.\n" + + "_-_ Added a new Language: Belarusian!\n" + "\n" + "_Items:_\n" + "_-_ Equipping two of the same ring now shows their combined effect in their descriptions\n" + @@ -197,8 +176,10 @@ public class v2_X_Changes { "_-_ The game's tutorial is now skipped if there is existing gameplay data (e.g. via Google Play Games sync)\n" + "\n" + "_Other:_\n" + + "_-_ Overhauled retreating enemy AI. Retreating enemies should get stuck far less often, and terrified enemies are unable to approach the hero.\n" + "_-_ Healing effects still do not stack, but now combine more effectively\n" + "_-_ Added dev commentary for v1.1.0\n" + + "_-_ The Google Play version of Shattered now uses Google Play Games v2, which requires Android 4.4+\n" + "_-_ Removed support for Android Instant Apps\n" + "_-_ Updated some links in the game's credits"));