v2.1.0: fixed stat calculation for tormented spirits
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+10
-2
@@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShaftParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShaftParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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@@ -40,9 +41,16 @@ public class TormentedSpirit extends Wraith {
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spriteClass = TormentedSpiritSprite.class;
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spriteClass = TormentedSpiritSprite.class;
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}
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}
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//50% more damage scaling than regular wraiths
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@Override
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@Override
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public void adjustStats(int level) {
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public int damageRoll() {
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super.adjustStats(Math.round(level*1.5f));
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return Random.NormalIntRange( 1 + Math.round(1.5f*level)/2, 2 + Math.round(1.5f*level) );
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}
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//50% more accuracy (and by extension evasion) scaling than regular wraiths
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@Override
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public int attackSkill( Char target ) {
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return 10 + Math.round(1.5f*level);
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}
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}
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public void cleanse(){
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public void cleanse(){
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@@ -37,7 +37,7 @@ public class Wraith extends Mob {
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private static final float SPAWN_DELAY = 2f;
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private static final float SPAWN_DELAY = 2f;
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private int level;
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protected int level;
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{
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{
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spriteClass = WraithSprite.class;
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spriteClass = WraithSprite.class;
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@@ -104,7 +104,7 @@ public class Wraith extends Mob {
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if ((!Dungeon.level.solid[pos] || Dungeon.level.passable[pos]) && Actor.findChar( pos ) == null) {
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if ((!Dungeon.level.solid[pos] || Dungeon.level.passable[pos]) && Actor.findChar( pos ) == null) {
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Wraith w;
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Wraith w;
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if (allowExotic && Random.Int(100) == 0){
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if (allowExotic && Random.Int(1) == 0){
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w = new TormentedSpirit();
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w = new TormentedSpirit();
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} else {
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} else {
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w = new Wraith();
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w = new Wraith();
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