v0.4.0: increased base strength requirement for armor by 1 (same as weapons now)

This commit is contained in:
Evan Debenham
2016-06-01 20:03:38 -04:00
parent bbc45c6dc9
commit ad4c117643
2 changed files with 2 additions and 2 deletions
@@ -280,7 +280,7 @@ public class Hero extends Char {
evasion /= 2;
}
int aEnc = belongings.armor != null ? belongings.armor.STRReq() - STR() : 9 - STR();
int aEnc = belongings.armor != null ? belongings.armor.STRReq() - STR() : 10 - STR();
if (aEnc > 0) {
return (int)(defenseSkill * evasion / Math.pow( 1.5, aEnc ));