v0.4.0: increased base strength requirement for armor by 1 (same as weapons now)
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@@ -280,7 +280,7 @@ public class Hero extends Char {
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evasion /= 2;
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}
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int aEnc = belongings.armor != null ? belongings.armor.STRReq() - STR() : 9 - STR();
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int aEnc = belongings.armor != null ? belongings.armor.STRReq() - STR() : 10 - STR();
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if (aEnc > 0) {
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return (int)(defenseSkill * evasion / Math.pow( 1.5, aEnc ));
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