V0.2.0: Tied artifact drops into rooms
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@@ -56,10 +56,12 @@ public class PitPainter extends Painter {
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}
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level.drop( new IronKey( Dungeon.depth ), remains ).type = Type.SKELETON;
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if (Random.Int( 5 ) == 0) {
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int loot = Random.Int( 3 );
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if (loot == 0) {
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level.drop( Generator.random( Generator.Category.RING ), remains );
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} else {
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} else if (loot == 1) {
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level.drop( Generator.random( Generator.Category.ARTIFACT ), remains );
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} else {
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level.drop( Generator.random( Random.oneOf(
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Generator.Category.WEAPON,
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Generator.Category.ARMOR
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@@ -70,7 +70,8 @@ public class VaultPainter extends Painter {
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private static Item prize( Level level ) {
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return Generator.random( Random.oneOf(
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Generator.Category.WAND,
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Generator.Category.RING
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Generator.Category.RING,
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Generator.Category.ARTIFACT
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) );
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}
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}
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