V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,76 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Journal;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.watabou.utils.Bundle;
public class Alchemy extends Blob {
protected int pos;
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0) {
pos = i;
break;
}
}
}
@Override
protected void evolve() {
volume = off[pos] = cur[pos];
if (Dungeon.visible[pos]) {
Journal.add( Journal.Feature.ALCHEMY );
}
}
@Override
public void seed( int cell, int amount ) {
cur[pos] = 0;
pos = cell;
volume = cur[pos] = amount;
}
public static void transmute( int cell ) {
Heap heap = Dungeon.level.heaps.get( cell );
if (heap != null) {
Item result = heap.transmute();
if (result != null) {
Dungeon.level.drop( result, cell ).sprite.drop( cell );
}
}
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.start( Speck.factory( Speck.BUBBLE ), 0.4f, 0 );
}
}
@@ -0,0 +1,212 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import java.util.Arrays;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
import com.watabou.utils.Bundle;
public class Blob extends Actor {
public static final int WIDTH = Level.WIDTH;
public static final int HEIGHT = Level.HEIGHT;
public static final int LENGTH = Level.LENGTH;
public int volume = 0;
public int[] cur;
protected int[] off;
public BlobEmitter emitter;
protected Blob() {
cur = new int[LENGTH];
off = new int[LENGTH];
volume = 0;
}
private static final String CUR = "cur";
private static final String START = "start";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
if (volume > 0) {
int start;
for (start=0; start < LENGTH; start++) {
if (cur[start] > 0) {
break;
}
}
int end;
for (end=LENGTH-1; end > start; end--) {
if (cur[end] > 0) {
break;
}
}
bundle.put( START, start );
bundle.put( CUR, trim( start, end + 1 ) );
}
}
private int[] trim( int start, int end ) {
int len = end - start;
int[] copy = new int[len];
System.arraycopy( cur, start, copy, 0, len );
return copy;
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
int[] data = bundle.getIntArray( CUR );
if (data != null) {
int start = bundle.getInt( START );
for (int i=0; i < data.length; i++) {
cur[i + start] = data[i];
volume += data[i];
}
}
if (Level.resizingNeeded) {
int[] cur = new int[Level.LENGTH];
Arrays.fill( cur, 0 );
int loadedMapSize = Level.loadedMapSize;
for (int i=0; i < loadedMapSize; i++) {
System.arraycopy( this.cur, i * loadedMapSize, cur, i * Level.WIDTH, loadedMapSize );
}
this.cur = cur;
}
}
@Override
public boolean act() {
spend( TICK );
if (volume > 0) {
volume = 0;
evolve();
int[] tmp = off;
off = cur;
cur = tmp;
}
return true;
}
public void use( BlobEmitter emitter ) {
this.emitter = emitter;
}
protected void evolve() {
boolean[] notBlocking = BArray.not( Level.solid, null );
for (int i=1; i < HEIGHT-1; i++) {
int from = i * WIDTH + 1;
int to = from + WIDTH - 2;
for (int pos=from; pos < to; pos++) {
if (notBlocking[pos]) {
int count = 1;
int sum = cur[pos];
if (notBlocking[pos-1]) {
sum += cur[pos-1];
count++;
}
if (notBlocking[pos+1]) {
sum += cur[pos+1];
count++;
}
if (notBlocking[pos-WIDTH]) {
sum += cur[pos-WIDTH];
count++;
}
if (notBlocking[pos+WIDTH]) {
sum += cur[pos+WIDTH];
count++;
}
int value = sum >= count ? (sum / count) - 1 : 0;
off[pos] = value;
volume += value;
} else {
off[pos] = 0;
}
}
}
}
public void seed( int cell, int amount ) {
cur[cell] += amount;
volume += amount;
}
public void clear( int cell ) {
volume -= cur[cell];
cur[cell] = 0;
}
public String tileDesc() {
return null;
}
@SuppressWarnings("unchecked")
public static<T extends Blob> T seed( int cell, int amount, Class<T> type ) {
try {
T gas = (T)Dungeon.level.blobs.get( type );
if (gas == null) {
gas = type.newInstance();
Dungeon.level.blobs.put( type, gas );
}
gas.seed( cell, amount );
return gas;
} catch (Exception e) {
ShatteredPixelDungeon.reportException(e);
return null;
}
}
}
@@ -0,0 +1,114 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
public class Fire extends Blob {
@Override
protected void evolve() {
boolean[] flamable = Level.flamable;
int from = WIDTH + 1;
int to = Level.LENGTH - WIDTH - 1;
boolean observe = false;
for (int pos=from; pos < to; pos++) {
int fire;
if (cur[pos] > 0) {
burn( pos );
fire = cur[pos] - 1;
if (fire <= 0 && flamable[pos]) {
int oldTile = Dungeon.level.map[pos];
Level.set( pos, Terrain.EMBERS );
observe = true;
GameScene.updateMap( pos );
if (Dungeon.visible[pos]) {
GameScene.discoverTile( pos, oldTile );
}
}
} else {
if (flamable[pos] && (cur[pos-1] > 0 || cur[pos+1] > 0 || cur[pos-WIDTH] > 0 || cur[pos+WIDTH] > 0)) {
fire = 4;
burn( pos );
} else {
fire = 0;
}
}
volume += (off[pos] = fire);
}
if (observe) {
Dungeon.observe();
}
}
private void burn( int pos ) {
Char ch = Actor.findChar( pos );
if (ch != null) {
Buff.affect( ch, Burning.class ).reignite( ch );
}
Heap heap = Dungeon.level.heaps.get( pos );
if (heap != null) {
heap.burn();
}
}
public void seed( int cell, int amount ) {
if (cur[cell] == 0) {
volume += amount;
cur[cell] = amount;
}
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.start( FlameParticle.FACTORY, 0.03f, 0 );
}
@Override
public String tileDesc() {
return "A fire is raging here.";
}
}
@@ -0,0 +1,86 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Journal;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Shadows;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShaftParticle;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
public class Foliage extends Blob {
@Override
protected void evolve() {
int from = WIDTH + 1;
int to = Level.LENGTH - WIDTH - 1;
int[] map = Dungeon.level.map;
boolean regrowth = false;
boolean visible = false;
for (int pos=from; pos < to; pos++) {
if (cur[pos] > 0) {
off[pos] = cur[pos];
volume += off[pos];
if (map[pos] == Terrain.EMBERS) {
map[pos] = Terrain.GRASS;
regrowth = true;
}
visible = visible || Dungeon.visible[pos];
} else {
off[pos] = 0;
}
}
Hero hero = Dungeon.hero;
if (hero.isAlive() && hero.visibleEnemies() == 0 && cur[hero.pos] > 0) {
Buff.affect( hero, Shadows.class ).prolong();
}
if (regrowth) {
GameScene.updateMap();
}
if (visible) {
Journal.add( Journal.Feature.GARDEN );
}
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.start( ShaftParticle.FACTORY, 0.9f, 0 );
}
@Override
public String tileDesc() {
return "Shafts of light pierce the gloom of the underground garden.";
}
}
@@ -0,0 +1,56 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SnowParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.watabou.utils.Random;
public class Freezing {
// It's not really a blob...
public static void affect( int cell, Fire fire ) {
Char ch = Actor.findChar( cell );
if (ch != null) {
Buff.prolong( ch, Frost.class, Frost.duration( ch ) * Random.Float( 1.0f, 1.5f ) );
}
if (fire != null) {
fire.clear( cell );
}
Heap heap = Dungeon.level.heaps.get( cell );
if (heap != null) {
heap.freeze();
}
if (Dungeon.visible[cell]) {
CellEmitter.get( cell ).start( SnowParticle.FACTORY, 0.2f, 6 );
}
}
}
@@ -0,0 +1,52 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
public class ParalyticGas extends Blob {
@Override
protected void evolve() {
super.evolve();
Char ch;
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {
Buff.prolong( ch, Paralysis.class, Paralysis.duration( ch ) );
}
}
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.pour( Speck.factory( Speck.PARALYSIS ), 0.6f );
}
@Override
public String tileDesc() {
return "A cloud of paralytic gas is swirling here.";
}
}
@@ -0,0 +1,76 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Roots;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
public class Regrowth extends Blob {
@Override
protected void evolve() {
super.evolve();
if (volume > 0) {
boolean mapUpdated = false;
for (int i=0; i < LENGTH; i++) {
if (off[i] > 0) {
int c = Dungeon.level.map[i];
if (c == Terrain.EMPTY || c == Terrain.EMBERS || c == Terrain.EMPTY_DECO) {
Level.set( i, cur[i] > 9 ? Terrain.HIGH_GRASS : Terrain.GRASS );
mapUpdated = true;
} else if (c == Terrain.GRASS && cur[i] > 9) {
Level.set( i, Terrain.HIGH_GRASS );
mapUpdated = true;
}
Char ch = Actor.findChar( i );
if (ch != null) {
Buff.prolong( ch, Roots.class, TICK );
}
}
}
if (mapUpdated) {
GameScene.updateMap();
Dungeon.observe();
}
}
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.start( LeafParticle.LEVEL_SPECIFIC, 0.2f, 0 );
}
}
@@ -0,0 +1,93 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
public class ToxicGas extends Blob implements Hero.Doom {
@Override
protected void evolve() {
super.evolve();
int levelDamage = 5 + Dungeon.depth * 5;
Char ch;
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0 && (ch = Actor.findChar( i )) != null) {
int damage = (ch.HT + levelDamage) / 40;
if (damage < 1) {
damage = 1;
}
ch.damage( damage, this );
}
}
Blob blob = Dungeon.level.blobs.get( ParalyticGas.class );
if (blob != null) {
int par[] = blob.cur;
for (int i=0; i < LENGTH; i++) {
int t = cur[i];
int p = par[i];
if (p >= t) {
volume -= t;
cur[i] = 0;
} else {
blob.volume -= p;
par[i] = 0;
}
}
}
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.pour( Speck.factory( Speck.TOXIC ), 0.6f );
}
@Override
public String tileDesc() {
return "A greenish cloud of toxic gas is swirling here.";
}
@Override
public void onDeath() {
Badges.validateDeathFromGas();
Dungeon.fail( Utils.format( ResultDescriptions.GAS, Dungeon.depth ) );
GLog.n( "You died from a toxic gas.." );
}
}
@@ -0,0 +1,108 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.Journal;
import com.shatteredpixel.shatteredpixeldungeon.Journal.Feature;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Awareness;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Identification;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
public class WaterOfAwareness extends WellWater {
private static final String TXT_PROCCED =
"As you take a sip, you feel the knowledge pours into your mind. " +
"Now you know everything about your equipped items. Also you sense " +
"all items on the level and know all its secrets.";
@Override
protected boolean affectHero( Hero hero ) {
Sample.INSTANCE.play( Assets.SND_DRINK );
emitter.parent.add( new Identification( DungeonTilemap.tileCenterToWorld( pos ) ) );
hero.belongings.observe();
for (int i=0; i < Level.LENGTH; i++) {
int terr = Dungeon.level.map[i];
if ((Terrain.flags[terr] & Terrain.SECRET) != 0) {
Level.set( i, Terrain.discover( terr ) );
GameScene.updateMap( i );
if (Dungeon.visible[i]) {
GameScene.discoverTile( i, terr );
}
}
}
Buff.affect( hero, Awareness.class, Awareness.DURATION );
Dungeon.observe();
Dungeon.hero.interrupt();
GLog.p( TXT_PROCCED );
Journal.remove( Feature.WELL_OF_AWARENESS );
return true;
}
@Override
protected Item affectItem( Item item ) {
if (item.isIdentified()) {
return null;
} else {
item.identify();
Badges.validateItemLevelAquired( item );
emitter.parent.add( new Identification( DungeonTilemap.tileCenterToWorld( pos ) ) );
Journal.remove( Feature.WELL_OF_AWARENESS );
return item;
}
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.pour( Speck.factory( Speck.QUESTION ), 0.3f );
}
@Override
public String tileDesc() {
return
"Power of knowledge radiates from the water of this well. " +
"Take a sip from it to reveal all secrets of equipped items.";
}
}
@@ -0,0 +1,83 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Journal;
import com.shatteredpixel.shatteredpixeldungeon.Journal.Feature;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShaftParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.DewVial;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
public class WaterOfHealth extends WellWater {
private static final String TXT_PROCCED =
"As you take a sip, you feel your wounds heal completely.";
@Override
protected boolean affectHero( Hero hero ) {
Sample.INSTANCE.play( Assets.SND_DRINK );
PotionOfHealing.heal( hero );
hero.belongings.uncurseEquipped();
((Hunger)hero.buff( Hunger.class )).satisfy( Hunger.STARVING );
CellEmitter.get( pos ).start( ShaftParticle.FACTORY, 0.2f, 3 );
Dungeon.hero.interrupt();
GLog.p( TXT_PROCCED );
Journal.remove( Feature.WELL_OF_HEALTH );
return true;
}
@Override
protected Item affectItem( Item item ) {
if (item instanceof DewVial && !((DewVial)item).isFull()) {
((DewVial)item).fill();
return item;
}
return null;
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.start( Speck.factory( Speck.HEALING ), 0.5f, 0 );
}
@Override
public String tileDesc() {
return
"Power of health radiates from the water of this well. " +
"Take a sip from it to heal your wounds and satisfy hunger.";
}
}
@@ -0,0 +1,237 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.Journal;
import com.shatteredpixel.shatteredpixeldungeon.Journal.Feature;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator.Category;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMight;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfWeaponUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon.Enchantment;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.*;
import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
public class WaterOfTransmutation extends WellWater {
@Override
protected Item affectItem( Item item ) {
if (item instanceof MeleeWeapon) {
return changeWeapon( (MeleeWeapon)item );
} else if (item instanceof Scroll) {
Journal.remove( Feature.WELL_OF_TRANSMUTATION );
return changeScroll( (Scroll)item );
} else if (item instanceof Potion) {
Journal.remove( Feature.WELL_OF_TRANSMUTATION );
return changePotion( (Potion)item );
} else if (item instanceof Ring) {
Journal.remove( Feature.WELL_OF_TRANSMUTATION );
return changeRing( (Ring)item );
} else if (item instanceof Wand) {
Journal.remove( Feature.WELL_OF_TRANSMUTATION );
return changeWand( (Wand)item );
} else if (item instanceof Plant.Seed) {
Journal.remove( Feature.WELL_OF_TRANSMUTATION );
return changeSeed( (Plant.Seed)item );
} else {
return null;
}
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.start( Speck.factory( Speck.CHANGE ), 0.2f, 0 );
}
private MeleeWeapon changeWeapon( MeleeWeapon w ) {
MeleeWeapon n = null;
if (w instanceof Knuckles) {
n = new Dagger();
} else if (w instanceof Dagger) {
n = new Knuckles();
}
else if (w instanceof Spear) {
n = new Quarterstaff();
} else if (w instanceof Quarterstaff) {
n = new Spear();
}
else if (w instanceof Sword) {
n = new Mace();
} else if (w instanceof Mace) {
n = new Sword();
}
else if (w instanceof Longsword) {
n = new BattleAxe();
} else if (w instanceof BattleAxe) {
n = new Longsword();
}
else if (w instanceof Glaive) {
n = new WarHammer();
} else if (w instanceof WarHammer) {
n = new Glaive();
}
if (n != null) {
int level = w.level;
if (level > 0) {
n.upgrade( level );
} else if (level < 0) {
n.degrade( -level );
}
if (w.isEnchanted()) {
n.enchant( Enchantment.random() );
}
n.levelKnown = w.levelKnown;
n.cursedKnown = w.cursedKnown;
n.cursed = w.cursed;
Journal.remove( Feature.WELL_OF_TRANSMUTATION );
return n;
} else {
return null;
}
}
private Ring changeRing( Ring r ) {
Ring n;
do {
n = (Ring)Generator.random( Category.RING );
} while (n.getClass() == r.getClass());
n.level = 0;
int level = r.level;
if (level > 0) {
n.upgrade( level );
} else if (level < 0) {
n.degrade( -level );
}
n.levelKnown = r.levelKnown;
n.cursedKnown = r.cursedKnown;
n.cursed = r.cursed;
return n;
}
private Wand changeWand( Wand w ) {
Wand n;
do {
n = (Wand)Generator.random( Category.WAND );
} while (n.getClass() == w.getClass());
n.level = 0;
n.upgrade( w.level );
n.levelKnown = w.levelKnown;
n.cursedKnown = w.cursedKnown;
n.cursed = w.cursed;
return n;
}
private Plant.Seed changeSeed( Plant.Seed s ) {
Plant.Seed n;
do {
n = (Plant.Seed)Generator.random( Category.SEED );
} while (n.getClass() == s.getClass());
return n;
}
private Scroll changeScroll( Scroll s ) {
if (s instanceof ScrollOfUpgrade) {
return new ScrollOfWeaponUpgrade();
} else if (s instanceof ScrollOfWeaponUpgrade) {
return new ScrollOfUpgrade();
} else {
Scroll n;
do {
n = (Scroll)Generator.random( Category.SCROLL );
} while (n.getClass() == s.getClass());
return n;
}
}
private Potion changePotion( Potion p ) {
if (p instanceof PotionOfStrength) {
return new PotionOfMight();
} else if (p instanceof PotionOfMight) {
return new PotionOfStrength();
} else {
Potion n;
do {
n = (Potion)Generator.random( Category.POTION );
} while (n.getClass() == p.getClass());
return n;
}
}
@Override
public String tileDesc() {
return
"Power of change radiates from the water of this well. " +
"Throw an item into the well to turn it into something else.";
}
}
@@ -0,0 +1,68 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Roots;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.WebParticle;
public class Web extends Blob {
@Override
protected void evolve() {
for (int i=0; i < LENGTH; i++) {
int offv = cur[i] > 0 ? cur[i] - 1 : 0;
off[i] = offv;
if (offv > 0) {
volume += offv;
Char ch = Actor.findChar( i );
if (ch != null) {
Buff.prolong( ch, Roots.class, TICK );
}
}
}
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.pour( WebParticle.FACTORY, 0.4f );
}
public void seed( int cell, int amount ) {
int diff = amount - cur[cell];
if (diff > 0) {
cur[cell] = amount;
volume += diff;
}
}
@Override
public String tileDesc() {
return "Everything is covered with a thick web here.";
}
}
@@ -0,0 +1,147 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Journal;
import com.shatteredpixel.shatteredpixeldungeon.Journal.Feature;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class WellWater extends Blob {
protected int pos;
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
for (int i=0; i < LENGTH; i++) {
if (cur[i] > 0) {
pos = i;
break;
}
}
}
@Override
protected void evolve() {
volume = off[pos] = cur[pos];
if (Dungeon.visible[pos]) {
if (this instanceof WaterOfAwareness) {
Journal.add( Feature.WELL_OF_AWARENESS );
} else if (this instanceof WaterOfHealth) {
Journal.add( Feature.WELL_OF_HEALTH );
} else if (this instanceof WaterOfTransmutation) {
Journal.add( Feature.WELL_OF_TRANSMUTATION );
}
}
}
protected boolean affect() {
Heap heap;
if (pos == Dungeon.hero.pos && affectHero( Dungeon.hero )) {
volume = off[pos] = cur[pos] = 0;
return true;
} else if ((heap = Dungeon.level.heaps.get( pos )) != null) {
Item oldItem = heap.peek();
Item newItem = affectItem( oldItem );
if (newItem != null) {
if (newItem == oldItem) {
} else if (oldItem.quantity() > 1) {
oldItem.quantity( oldItem.quantity() - 1 );
heap.drop( newItem );
} else {
heap.replace( oldItem, newItem );
}
heap.sprite.link();
volume = off[pos] = cur[pos] = 0;
return true;
} else {
int newPlace;
do {
newPlace = pos + Level.NEIGHBOURS8[Random.Int( 8 )];
} while (!Level.passable[newPlace] && !Level.avoid[newPlace]);
Dungeon.level.drop( heap.pickUp(), newPlace ).sprite.drop( pos );
return false;
}
} else {
return false;
}
}
protected boolean affectHero( Hero hero ) {
return false;
}
protected Item affectItem( Item item ) {
return null;
}
@Override
public void seed( int cell, int amount ) {
cur[pos] = 0;
pos = cell;
volume = cur[pos] = amount;
}
public static void affectCell( int cell ) {
Class<?>[] waters = {WaterOfHealth.class, WaterOfAwareness.class, WaterOfTransmutation.class};
for (Class<?>waterClass : waters) {
WellWater water = (WellWater)Dungeon.level.blobs.get( waterClass );
if (water != null &&
water.volume > 0 &&
water.pos == cell &&
water.affect()) {
Level.set( cell, Terrain.EMPTY_WELL );
GameScene.updateMap( cell );
return;
}
}
}
}