V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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@@ -0,0 +1,76 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Journal;
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import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.watabou.utils.Bundle;
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public class Alchemy extends Blob {
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protected int pos;
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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for (int i=0; i < LENGTH; i++) {
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if (cur[i] > 0) {
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pos = i;
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break;
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}
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}
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}
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@Override
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protected void evolve() {
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volume = off[pos] = cur[pos];
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if (Dungeon.visible[pos]) {
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Journal.add( Journal.Feature.ALCHEMY );
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}
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}
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@Override
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public void seed( int cell, int amount ) {
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cur[pos] = 0;
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pos = cell;
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volume = cur[pos] = amount;
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}
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public static void transmute( int cell ) {
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Heap heap = Dungeon.level.heaps.get( cell );
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if (heap != null) {
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Item result = heap.transmute();
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if (result != null) {
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Dungeon.level.drop( result, cell ).sprite.drop( cell );
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}
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}
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}
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@Override
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public void use( BlobEmitter emitter ) {
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super.use( emitter );
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emitter.start( Speck.factory( Speck.BUBBLE ), 0.4f, 0 );
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}
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}
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