V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Roots;
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import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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public class Regrowth extends Blob {
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@Override
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protected void evolve() {
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super.evolve();
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if (volume > 0) {
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boolean mapUpdated = false;
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for (int i=0; i < LENGTH; i++) {
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if (off[i] > 0) {
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int c = Dungeon.level.map[i];
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if (c == Terrain.EMPTY || c == Terrain.EMBERS || c == Terrain.EMPTY_DECO) {
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Level.set( i, cur[i] > 9 ? Terrain.HIGH_GRASS : Terrain.GRASS );
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mapUpdated = true;
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} else if (c == Terrain.GRASS && cur[i] > 9) {
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Level.set( i, Terrain.HIGH_GRASS );
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mapUpdated = true;
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}
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Char ch = Actor.findChar( i );
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if (ch != null) {
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Buff.prolong( ch, Roots.class, TICK );
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}
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}
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}
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if (mapUpdated) {
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GameScene.updateMap();
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Dungeon.observe();
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}
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}
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}
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@Override
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public void use( BlobEmitter emitter ) {
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super.use( emitter );
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emitter.start( LeafParticle.LEVEL_SPECIFIC, 0.2f, 0 );
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}
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}
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