V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,154 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Thief;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.food.ChargrilledMeat;
import com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements.Resistance;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Burning extends Buff implements Hero.Doom {
private static final String TXT_BURNS_UP = "%s burns up!";
private static final String TXT_BURNED_TO_DEATH = "You burned to death...";
private static final float DURATION = 8f;
private float left;
private static final String LEFT = "left";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( LEFT, left );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
left = bundle.getFloat( LEFT );
}
@Override
public boolean act() {
if (target.isAlive()) {
if (target instanceof Hero) {
Buff.prolong( target, Light.class, TICK * 1.01f );
}
target.damage( Random.Int( 1, 5 ), this );
if (target instanceof Hero) {
Item item = ((Hero)target).belongings.randomUnequipped();
if (item instanceof Scroll) {
item = item.detach( ((Hero)target).belongings.backpack );
GLog.w( TXT_BURNS_UP, item.toString() );
Heap.burnFX( target.pos );
} else if (item instanceof MysteryMeat) {
item = item.detach( ((Hero)target).belongings.backpack );
ChargrilledMeat steak = new ChargrilledMeat();
if (!steak.collect( ((Hero)target).belongings.backpack )) {
Dungeon.level.drop( steak, target.pos ).sprite.drop();
}
GLog.w( TXT_BURNS_UP, item.toString() );
Heap.burnFX( target.pos );
}
} else if (target instanceof Thief && ((Thief)target).item instanceof Scroll) {
((Thief)target).item = null;
target.sprite.emitter().burst( ElmoParticle.FACTORY, 6 );
}
} else {
detach();
}
if (Level.flamable[target.pos]) {
GameScene.add( Blob.seed( target.pos, 4, Fire.class ) );
}
spend( TICK );
left -= TICK;
if (left <= 0 ||
Random.Float() > (2 + (float)target.HP / target.HT) / 3 ||
(Level.water[target.pos] && !target.flying)) {
detach();
}
return true;
}
public void reignite( Char ch ) {
left = duration( ch );
}
@Override
public int icon() {
return BuffIndicator.FIRE;
}
@Override
public String toString() {
return "Burning";
}
public static float duration( Char ch ) {
Resistance r = ch.buff( Resistance.class );
return r != null ? r.durationFactor() * DURATION : DURATION;
}
@Override
public void onDeath() {
Badges.validateDeathFromFire();
Dungeon.fail( Utils.format( ResultDescriptions.BURNING, Dungeon.depth ) );
GLog.n( TXT_BURNED_TO_DEATH );
}
}