V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Thief;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.ChargrilledMeat;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.MysteryMeat;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements.Resistance;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class Burning extends Buff implements Hero.Doom {
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private static final String TXT_BURNS_UP = "%s burns up!";
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private static final String TXT_BURNED_TO_DEATH = "You burned to death...";
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private static final float DURATION = 8f;
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private float left;
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private static final String LEFT = "left";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( LEFT, left );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle(bundle);
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left = bundle.getFloat( LEFT );
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}
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@Override
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public boolean act() {
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if (target.isAlive()) {
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if (target instanceof Hero) {
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Buff.prolong( target, Light.class, TICK * 1.01f );
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}
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target.damage( Random.Int( 1, 5 ), this );
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if (target instanceof Hero) {
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Item item = ((Hero)target).belongings.randomUnequipped();
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if (item instanceof Scroll) {
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item = item.detach( ((Hero)target).belongings.backpack );
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GLog.w( TXT_BURNS_UP, item.toString() );
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Heap.burnFX( target.pos );
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} else if (item instanceof MysteryMeat) {
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item = item.detach( ((Hero)target).belongings.backpack );
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ChargrilledMeat steak = new ChargrilledMeat();
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if (!steak.collect( ((Hero)target).belongings.backpack )) {
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Dungeon.level.drop( steak, target.pos ).sprite.drop();
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}
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GLog.w( TXT_BURNS_UP, item.toString() );
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Heap.burnFX( target.pos );
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}
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} else if (target instanceof Thief && ((Thief)target).item instanceof Scroll) {
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((Thief)target).item = null;
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target.sprite.emitter().burst( ElmoParticle.FACTORY, 6 );
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}
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} else {
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detach();
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}
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if (Level.flamable[target.pos]) {
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GameScene.add( Blob.seed( target.pos, 4, Fire.class ) );
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}
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spend( TICK );
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left -= TICK;
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if (left <= 0 ||
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Random.Float() > (2 + (float)target.HP / target.HT) / 3 ||
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(Level.water[target.pos] && !target.flying)) {
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detach();
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}
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return true;
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}
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public void reignite( Char ch ) {
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left = duration( ch );
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}
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@Override
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public int icon() {
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return BuffIndicator.FIRE;
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}
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@Override
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public String toString() {
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return "Burning";
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}
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public static float duration( Char ch ) {
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Resistance r = ch.buff( Resistance.class );
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return r != null ? r.durationFactor() * DURATION : DURATION;
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}
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@Override
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public void onDeath() {
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Badges.validateDeathFromFire();
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Dungeon.fail( Utils.format( ResultDescriptions.BURNING, Dungeon.depth ) );
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GLog.n( TXT_BURNED_TO_DEATH );
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}
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}
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