V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.hero;
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import com.watabou.utils.Bundle;
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public enum HeroSubClass {
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NONE( null, null ),
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GLADIATOR( "gladiator",
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"A successful attack with a melee weapon allows the _Gladiator_ to start a combo, " +
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"in which every next successful hit inflicts more damage." ),
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BERSERKER( "berserker",
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"When severely wounded, the _Berserker_ enters a state of wild fury " +
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"significantly increasing his damage output." ),
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WARLOCK( "warlock",
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"After killing an enemy the _Warlock_ consumes its soul. " +
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"It heals his wounds and satisfies his hunger." ),
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BATTLEMAGE( "battlemage",
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"When fighting with a wand in his hands, the _Battlemage_ inflicts additional damage depending " +
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"on the current number of charges. Every successful hit restores 1 charge to this wand." ),
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ASSASSIN( "assassin",
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"When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ),
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FREERUNNER( "freerunner",
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"The _Freerunner_ can move almost twice faster, than most of the monsters. When he " +
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"is running, the Freerunner is much harder to hit. For that he must be unencumbered and not starving." ),
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SNIPER( "sniper",
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"_Snipers_ are able to detect weak points in an enemy's armor, " +
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"effectively ignoring it when using a missile weapon." ),
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WARDEN( "warden",
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"Having a strong connection with forces of nature gives _Wardens_ an ability to gather dewdrops and " +
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"seeds from plants. Also trampling a high grass grants them a temporary armor buff." );
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private String title;
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private String desc;
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private HeroSubClass( String title, String desc ) {
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this.title = title;
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this.desc = desc;
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}
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public String title() {
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return title;
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}
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public String desc() {
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return desc;
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}
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private static final String SUBCLASS = "subClass";
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public void storeInBundle( Bundle bundle ) {
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bundle.put( SUBCLASS, toString() );
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}
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public static HeroSubClass restoreInBundle( Bundle bundle ) {
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String value = bundle.getString( SUBCLASS );
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try {
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return valueOf( value );
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} catch (Exception e) {
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return NONE;
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}
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}
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}
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