V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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@@ -0,0 +1,97 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Leech;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.BatSprite;
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import com.watabou.utils.Random;
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public class Bat extends Mob {
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{
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name = "vampire bat";
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spriteClass = BatSprite.class;
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HP = HT = 30;
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defenseSkill = 15;
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baseSpeed = 2f;
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EXP = 7;
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maxLvl = 15;
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flying = true;
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loot = new PotionOfHealing();
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lootChance = 0.125f;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 6, 12 );
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}
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@Override
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public int attackSkill( Char target ) {
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return 16;
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}
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@Override
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public int dr() {
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return 4;
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}
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@Override
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public String defenseVerb() {
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return "evaded";
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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int reg = Math.min( damage, HT - HP );
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if (reg > 0) {
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HP += reg;
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sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
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}
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return damage;
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}
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@Override
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public String description() {
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return
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"These brisk and tenacious inhabitants of cave domes may defeat much larger opponents by " +
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"replenishing their health with each successful attack.";
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}
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private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
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static {
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RESISTANCES.add( Leech.class );
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}
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@Override
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public HashSet<Class<?>> resistances() {
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return RESISTANCES;
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}
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}
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