V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,97 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Leech;
import com.shatteredpixel.shatteredpixeldungeon.sprites.BatSprite;
import com.watabou.utils.Random;
public class Bat extends Mob {
{
name = "vampire bat";
spriteClass = BatSprite.class;
HP = HT = 30;
defenseSkill = 15;
baseSpeed = 2f;
EXP = 7;
maxLvl = 15;
flying = true;
loot = new PotionOfHealing();
lootChance = 0.125f;
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 6, 12 );
}
@Override
public int attackSkill( Char target ) {
return 16;
}
@Override
public int dr() {
return 4;
}
@Override
public String defenseVerb() {
return "evaded";
}
@Override
public int attackProc( Char enemy, int damage ) {
int reg = Math.min( damage, HT - HP );
if (reg > 0) {
HP += reg;
sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
}
return damage;
}
@Override
public String description() {
return
"These brisk and tenacious inhabitants of cave domes may defeat much larger opponents by " +
"replenishing their health with each successful attack.";
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
static {
RESISTANCES.add( Leech.class );
}
@Override
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
}