V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,183 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.watabou.utils.Random;
public class Bestiary {
public static Mob mob( int depth ) {
@SuppressWarnings("unchecked")
Class<? extends Mob> cl = (Class<? extends Mob>)mobClass( depth );
try {
return cl.newInstance();
} catch (Exception e) {
return null;
}
}
public static Mob mutable( int depth ) {
@SuppressWarnings("unchecked")
Class<? extends Mob> cl = (Class<? extends Mob>)mobClass( depth );
if (Random.Int( 30 ) == 0) {
if (cl == Rat.class) {
cl = Albino.class;
} else if (cl == Thief.class) {
cl = Bandit.class;
} else if (cl == Brute.class) {
cl = Shielded.class;
} else if (cl == Monk.class) {
cl = Senior.class;
} else if (cl == Scorpio.class) {
cl = Acidic.class;
}
}
try {
return cl.newInstance();
} catch (Exception e) {
return null;
}
}
private static Class<?> mobClass( int depth ) {
float[] chances;
Class<?>[] classes;
switch (depth) {
case 1:
chances = new float[]{ 1 };
classes = new Class<?>[]{ Rat.class };
break;
case 2:
chances = new float[]{ 1, 1 };
classes = new Class<?>[]{ Rat.class, Gnoll.class };
break;
case 3:
chances = new float[]{ 1, 2, 1, 0.02f };
classes = new Class<?>[]{ Rat.class, Gnoll.class, Crab.class, Swarm.class };
break;
case 4:
chances = new float[]{ 1, 2, 3, 0.02f, 0.01f, 0.01f };
classes = new Class<?>[]{ Rat.class, Gnoll.class, Crab.class, Swarm.class, Skeleton.class, Thief.class };
break;
case 5:
chances = new float[]{ 1 };
classes = new Class<?>[]{ Goo.class };
break;
case 6:
chances = new float[]{ 4, 2, 1, 0.2f };
classes = new Class<?>[]{ Skeleton.class, Thief.class, Swarm.class, Shaman.class };
break;
case 7:
chances = new float[]{ 3, 1, 1, 1 };
classes = new Class<?>[]{ Skeleton.class, Shaman.class, Thief.class, Swarm.class };
break;
case 8:
chances = new float[]{ 3, 2, 1, 1, 1, 0.02f };
classes = new Class<?>[]{ Skeleton.class, Shaman.class, Gnoll.class, Thief.class, Swarm.class, Bat.class };
break;
case 9:
chances = new float[]{ 3, 3, 1, 1, 0.02f, 0.01f };
classes = new Class<?>[]{ Skeleton.class, Shaman.class, Thief.class, Swarm.class, Bat.class, Brute.class };
break;
case 10:
chances = new float[]{ 1 };
classes = new Class<?>[]{ Tengu.class };
break;
case 11:
chances = new float[]{ 1, 0.2f };
classes = new Class<?>[]{ Bat.class, Brute.class };
break;
case 12:
chances = new float[]{ 1, 1, 0.2f };
classes = new Class<?>[]{ Bat.class, Brute.class, Spinner.class };
break;
case 13:
chances = new float[]{ 1, 3, 1, 1, 0.02f };
classes = new Class<?>[]{ Bat.class, Brute.class, Shaman.class, Spinner.class, Elemental.class };
break;
case 14:
chances = new float[]{ 1, 3, 1, 4, 0.02f, 0.01f };
classes = new Class<?>[]{ Bat.class, Brute.class, Shaman.class, Spinner.class, Elemental.class, Monk.class };
break;
case 15:
chances = new float[]{ 1 };
classes = new Class<?>[]{ DM300.class };
break;
case 16:
chances = new float[]{ 1, 1, 0.2f };
classes = new Class<?>[]{ Elemental.class, Warlock.class, Monk.class };
break;
case 17:
chances = new float[]{ 1, 1, 1 };
classes = new Class<?>[]{ Elemental.class, Monk.class, Warlock.class };
break;
case 18:
chances = new float[]{ 1, 2, 1, 1 };
classes = new Class<?>[]{ Elemental.class, Monk.class, Golem.class, Warlock.class };
break;
case 19:
chances = new float[]{ 1, 2, 3, 1, 0.02f };
classes = new Class<?>[]{ Elemental.class, Monk.class, Golem.class, Warlock.class, Succubus.class };
break;
case 20:
chances = new float[]{ 1 };
classes = new Class<?>[]{ King.class };
break;
case 22:
chances = new float[]{ 1, 1 };
classes = new Class<?>[]{ Succubus.class, Eye.class };
break;
case 23:
chances = new float[]{ 1, 2, 1 };
classes = new Class<?>[]{ Succubus.class, Eye.class, Scorpio.class };
break;
case 24:
chances = new float[]{ 1, 2, 3 };
classes = new Class<?>[]{ Succubus.class, Eye.class, Scorpio.class };
break;
case 25:
chances = new float[]{ 1 };
classes = new Class<?>[]{ Yog.class };
break;
default:
chances = new float[]{ 1 };
classes = new Class<?>[]{ Eye.class };
}
return classes[ Random.chances( chances )];
}
public static boolean isUnique( Char mob ) {
return mob instanceof Goo || mob instanceof Tengu || mob instanceof DM300 || mob instanceof King || mob instanceof Yog;
}
}