V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.watabou.utils.Random;
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public class Bestiary {
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public static Mob mob( int depth ) {
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@SuppressWarnings("unchecked")
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Class<? extends Mob> cl = (Class<? extends Mob>)mobClass( depth );
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try {
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return cl.newInstance();
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} catch (Exception e) {
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return null;
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}
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}
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public static Mob mutable( int depth ) {
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@SuppressWarnings("unchecked")
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Class<? extends Mob> cl = (Class<? extends Mob>)mobClass( depth );
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if (Random.Int( 30 ) == 0) {
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if (cl == Rat.class) {
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cl = Albino.class;
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} else if (cl == Thief.class) {
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cl = Bandit.class;
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} else if (cl == Brute.class) {
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cl = Shielded.class;
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} else if (cl == Monk.class) {
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cl = Senior.class;
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} else if (cl == Scorpio.class) {
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cl = Acidic.class;
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}
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}
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try {
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return cl.newInstance();
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} catch (Exception e) {
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return null;
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}
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}
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private static Class<?> mobClass( int depth ) {
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float[] chances;
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Class<?>[] classes;
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switch (depth) {
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case 1:
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chances = new float[]{ 1 };
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classes = new Class<?>[]{ Rat.class };
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break;
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case 2:
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chances = new float[]{ 1, 1 };
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classes = new Class<?>[]{ Rat.class, Gnoll.class };
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break;
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case 3:
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chances = new float[]{ 1, 2, 1, 0.02f };
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classes = new Class<?>[]{ Rat.class, Gnoll.class, Crab.class, Swarm.class };
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break;
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case 4:
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chances = new float[]{ 1, 2, 3, 0.02f, 0.01f, 0.01f };
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classes = new Class<?>[]{ Rat.class, Gnoll.class, Crab.class, Swarm.class, Skeleton.class, Thief.class };
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break;
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case 5:
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chances = new float[]{ 1 };
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classes = new Class<?>[]{ Goo.class };
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break;
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case 6:
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chances = new float[]{ 4, 2, 1, 0.2f };
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classes = new Class<?>[]{ Skeleton.class, Thief.class, Swarm.class, Shaman.class };
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break;
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case 7:
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chances = new float[]{ 3, 1, 1, 1 };
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classes = new Class<?>[]{ Skeleton.class, Shaman.class, Thief.class, Swarm.class };
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break;
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case 8:
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chances = new float[]{ 3, 2, 1, 1, 1, 0.02f };
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classes = new Class<?>[]{ Skeleton.class, Shaman.class, Gnoll.class, Thief.class, Swarm.class, Bat.class };
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break;
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case 9:
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chances = new float[]{ 3, 3, 1, 1, 0.02f, 0.01f };
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classes = new Class<?>[]{ Skeleton.class, Shaman.class, Thief.class, Swarm.class, Bat.class, Brute.class };
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break;
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case 10:
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chances = new float[]{ 1 };
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classes = new Class<?>[]{ Tengu.class };
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break;
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case 11:
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chances = new float[]{ 1, 0.2f };
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classes = new Class<?>[]{ Bat.class, Brute.class };
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break;
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case 12:
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chances = new float[]{ 1, 1, 0.2f };
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classes = new Class<?>[]{ Bat.class, Brute.class, Spinner.class };
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break;
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case 13:
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chances = new float[]{ 1, 3, 1, 1, 0.02f };
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classes = new Class<?>[]{ Bat.class, Brute.class, Shaman.class, Spinner.class, Elemental.class };
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break;
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case 14:
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chances = new float[]{ 1, 3, 1, 4, 0.02f, 0.01f };
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classes = new Class<?>[]{ Bat.class, Brute.class, Shaman.class, Spinner.class, Elemental.class, Monk.class };
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break;
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case 15:
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chances = new float[]{ 1 };
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classes = new Class<?>[]{ DM300.class };
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break;
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case 16:
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chances = new float[]{ 1, 1, 0.2f };
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classes = new Class<?>[]{ Elemental.class, Warlock.class, Monk.class };
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break;
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case 17:
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chances = new float[]{ 1, 1, 1 };
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classes = new Class<?>[]{ Elemental.class, Monk.class, Warlock.class };
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break;
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case 18:
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chances = new float[]{ 1, 2, 1, 1 };
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classes = new Class<?>[]{ Elemental.class, Monk.class, Golem.class, Warlock.class };
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break;
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case 19:
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chances = new float[]{ 1, 2, 3, 1, 0.02f };
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classes = new Class<?>[]{ Elemental.class, Monk.class, Golem.class, Warlock.class, Succubus.class };
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break;
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case 20:
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chances = new float[]{ 1 };
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classes = new Class<?>[]{ King.class };
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break;
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case 22:
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chances = new float[]{ 1, 1 };
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classes = new Class<?>[]{ Succubus.class, Eye.class };
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break;
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case 23:
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chances = new float[]{ 1, 2, 1 };
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classes = new Class<?>[]{ Succubus.class, Eye.class, Scorpio.class };
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break;
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case 24:
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chances = new float[]{ 1, 2, 3 };
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classes = new Class<?>[]{ Succubus.class, Eye.class, Scorpio.class };
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break;
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case 25:
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chances = new float[]{ 1 };
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classes = new Class<?>[]{ Yog.class };
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break;
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default:
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chances = new float[]{ 1 };
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classes = new Class<?>[]{ Eye.class };
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}
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return classes[ Random.chances( chances )];
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}
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public static boolean isUnique( Char mob ) {
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return mob instanceof Goo || mob instanceof Tengu || mob instanceof DM300 || mob instanceof King || mob instanceof Yog;
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}
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}
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