V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,188 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.watabou.noosa.Camera;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Ooze;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.LloydsBeacon;
import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.SewerBossLevel;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.GooSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Random;
public class Goo extends Mob {
private static final float PUMP_UP_DELAY = 2f;
{
name = "Goo";
HP = HT = 80;
EXP = 10;
defenseSkill = 12;
spriteClass = GooSprite.class;
loot = new LloydsBeacon();
lootChance = 0.333f;
}
private boolean pumpedUp = false;
@Override
public int damageRoll() {
if (pumpedUp) {
return Random.NormalIntRange( 5, 30 );
} else {
return Random.NormalIntRange( 2, 12 );
}
}
@Override
public int attackSkill( Char target ) {
return pumpedUp ? 30 : 15;
}
@Override
public int dr() {
return 2;
}
@Override
public boolean act() {
if (Level.water[pos] && HP < HT) {
sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
HP++;
}
return super.act();
}
@Override
protected boolean canAttack( Char enemy ) {
return pumpedUp ? distance( enemy ) <= 2 : super.canAttack(enemy);
}
@Override
public int attackProc( Char enemy, int damage ) {
if (Random.Int( 3 ) == 0) {
Buff.affect( enemy, Ooze.class );
enemy.sprite.burst( 0x000000, 5 );
}
if (pumpedUp) {
Camera.main.shake( 3, 0.2f );
}
return damage;
}
@Override
protected boolean doAttack( Char enemy ) {
if (pumpedUp || Random.Int( 3 ) > 0) {
return super.doAttack( enemy );
} else {
pumpedUp = true;
spend( PUMP_UP_DELAY );
((GooSprite)sprite).pumpUp();
if (Dungeon.visible[pos]) {
sprite.showStatus( CharSprite.NEGATIVE, "!!!" );
GLog.n( "Goo is pumping itself up!" );
}
return true;
}
}
@Override
public boolean attack( Char enemy ) {
boolean result = super.attack( enemy );
pumpedUp = false;
return result;
}
@Override
protected boolean getCloser( int target ) {
pumpedUp = false;
return super.getCloser( target );
}
@Override
public void move( int step ) {
((SewerBossLevel)Dungeon.level).seal();
super.move( step );
}
@Override
public void die( Object cause ) {
super.die( cause );
((SewerBossLevel)Dungeon.level).unseal();
GameScene.bossSlain();
Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop();
Badges.validateBossSlain();
yell( "glurp... glurp..." );
}
@Override
public void notice() {
super.notice();
yell( "GLURP-GLURP!" );
}
@Override
public String description() {
return
"Little known about The Goo. It's quite possible that it is not even a creature, but rather a " +
"conglomerate of substances from the sewers that gained rudiments of free will.";
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
static {
RESISTANCES.add( ToxicGas.class );
RESISTANCES.add( Death.class );
RESISTANCES.add( ScrollOfPsionicBlast.class );
}
@Override
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
}