V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.HashSet;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.ArmorKit;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlink;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
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import com.shatteredpixel.shatteredpixeldungeon.levels.CityBossLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.KingSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.UndeadSprite;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.PathFinder;
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import com.watabou.utils.Random;
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public class King extends Mob {
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private static final int MAX_ARMY_SIZE = 5;
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{
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name = "King of Dwarves";
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spriteClass = KingSprite.class;
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HP = HT = 300;
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EXP = 40;
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defenseSkill = 25;
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Undead.count = 0;
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}
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private boolean nextPedestal = true;
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private static final String PEDESTAL = "pedestal";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( PEDESTAL, nextPedestal );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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nextPedestal = bundle.getBoolean( PEDESTAL );
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 20, 38 );
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}
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@Override
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public int attackSkill( Char target ) {
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return 32;
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}
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@Override
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public int dr() {
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return 14;
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}
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@Override
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public String defenseVerb() {
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return "parried";
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}
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@Override
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protected boolean getCloser( int target ) {
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return canTryToSummon() ?
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super.getCloser( CityBossLevel.pedestal( nextPedestal ) ) :
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super.getCloser( target );
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}
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@Override
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protected boolean canAttack( Char enemy ) {
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return canTryToSummon() ?
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pos == CityBossLevel.pedestal( nextPedestal ) :
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Level.adjacent( pos, enemy.pos );
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}
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private boolean canTryToSummon() {
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if (Undead.count < maxArmySize()) {
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Char ch = Actor.findChar( CityBossLevel.pedestal( nextPedestal ) );
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return ch == this || ch == null;
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} else {
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return false;
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}
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}
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@Override
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public boolean attack( Char enemy ) {
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if (canTryToSummon() && pos == CityBossLevel.pedestal( nextPedestal )) {
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summon();
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return true;
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} else {
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if (Actor.findChar( CityBossLevel.pedestal( nextPedestal ) ) == enemy) {
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nextPedestal = !nextPedestal;
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}
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return super.attack(enemy);
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}
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}
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@Override
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public void die( Object cause ) {
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GameScene.bossSlain();
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Dungeon.level.drop( new ArmorKit(), pos ).sprite.drop();
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Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop();
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super.die( cause );
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Badges.validateBossSlain();
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yell( "You cannot kill me, " + Dungeon.hero.heroClass.title() + "... I am... immortal..." );
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}
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private int maxArmySize() {
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return 1 + MAX_ARMY_SIZE * (HT - HP) / HT;
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}
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private void summon() {
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nextPedestal = !nextPedestal;
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sprite.centerEmitter().start( Speck.factory( Speck.SCREAM ), 0.4f, 2 );
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Sample.INSTANCE.play( Assets.SND_CHALLENGE );
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boolean[] passable = Level.passable.clone();
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for (Actor actor : Actor.all()) {
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if (actor instanceof Char) {
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passable[((Char)actor).pos] = false;
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}
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}
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int undeadsToSummon = maxArmySize() - Undead.count;
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PathFinder.buildDistanceMap( pos, passable, undeadsToSummon );
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PathFinder.distance[pos] = Integer.MAX_VALUE;
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int dist = 1;
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undeadLabel:
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for (int i=0; i < undeadsToSummon; i++) {
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do {
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for (int j=0; j < Level.LENGTH; j++) {
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if (PathFinder.distance[j] == dist) {
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Undead undead = new Undead();
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undead.pos = j;
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GameScene.add( undead );
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WandOfBlink.appear( undead, j );
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new Flare( 3, 32 ).color( 0x000000, false ).show( undead.sprite, 2f ) ;
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PathFinder.distance[j] = Integer.MAX_VALUE;
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continue undeadLabel;
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}
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}
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dist++;
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} while (dist < undeadsToSummon);
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}
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yell( "Arise, slaves!" );
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}
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@Override
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public void notice() {
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super.notice();
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yell( "How dare you!" );
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}
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@Override
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public String description() {
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return
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"The last king of dwarves was known for his deep understanding of processes of life and death. " +
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"He has persuaded members of his court to participate in a ritual, that should have granted them " +
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"eternal youthfulness. In the end he was the only one, who got it - and an army of undead " +
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"as a bonus.";
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}
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private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
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static {
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RESISTANCES.add( ToxicGas.class );
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RESISTANCES.add( Death.class );
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RESISTANCES.add( ScrollOfPsionicBlast.class );
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RESISTANCES.add( WandOfDisintegration.class );
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}
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@Override
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public HashSet<Class<?>> resistances() {
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return RESISTANCES;
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( Paralysis.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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public static class Undead extends Mob {
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public static int count = 0;
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{
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name = "undead dwarf";
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spriteClass = UndeadSprite.class;
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HP = HT = 28;
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defenseSkill = 15;
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EXP = 0;
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state = State.WANDERING;
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}
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@Override
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protected void onAdd() {
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count++;
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super.onAdd();
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}
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@Override
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protected void onRemove() {
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count--;
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super.onRemove();
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 12, 16 );
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}
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@Override
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public int attackSkill( Char target ) {
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return 16;
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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if (Random.Int( MAX_ARMY_SIZE ) == 0) {
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Buff.prolong( enemy, Paralysis.class, 1 );
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}
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return damage;
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}
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@Override
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public void damage( int dmg, Object src ) {
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super.damage( dmg, src );
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if (src instanceof ToxicGas) {
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((ToxicGas)src).clear( pos );
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}
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}
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@Override
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public void die( Object cause ) {
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super.die( cause );
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if (Dungeon.visible[pos]) {
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Sample.INSTANCE.play( Assets.SND_BONES );
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}
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}
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@Override
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public int dr() {
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return 5;
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}
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@Override
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public String defenseVerb() {
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return "blocked";
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}
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@Override
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public String description() {
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return
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"These undead dwarves, risen by the will of the King of Dwarves, were members of his court. " +
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"They appear as skeletons with a stunning amount of facial hair.";
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( Death.class );
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IMMUNITIES.add( Paralysis.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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}
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}
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