V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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@@ -0,0 +1,120 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Knuckles;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.MonkSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Random;
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public class Monk extends Mob {
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public static final String TXT_DISARM = "%s has knocked the %s from your hands!";
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{
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name = "dwarf monk";
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spriteClass = MonkSprite.class;
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HP = HT = 70;
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defenseSkill = 30;
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EXP = 11;
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maxLvl = 21;
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loot = new Food();
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lootChance = 0.083f;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 12, 16 );
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}
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@Override
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public int attackSkill( Char target ) {
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return 30;
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}
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@Override
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protected float attackDelay() {
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return 0.5f;
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}
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@Override
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public int dr() {
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return 2;
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}
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@Override
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public String defenseVerb() {
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return "parried";
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}
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@Override
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public void die( Object cause ) {
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Imp.Quest.process( this );
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super.die( cause );
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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if (Random.Int( 6 ) == 0 && enemy == Dungeon.hero) {
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Hero hero = Dungeon.hero;
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KindOfWeapon weapon = hero.belongings.weapon;
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if (weapon != null && !(weapon instanceof Knuckles) && !weapon.cursed) {
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hero.belongings.weapon = null;
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Dungeon.level.drop( weapon, hero.pos ).sprite.drop();
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GLog.w( TXT_DISARM, name, weapon.name() );
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}
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}
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return damage;
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}
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@Override
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public String description() {
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return
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"These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. " +
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"They don't use any armor or weapons, relying solely on the art of hand-to-hand combat.";
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( Amok.class );
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IMMUNITIES.add( Terror.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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}
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