V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,144 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.watabou.noosa.Camera;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SparkParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ShamanSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Callback;
import com.watabou.utils.Random;
public class Shaman extends Mob implements Callback {
private static final float TIME_TO_ZAP = 2f;
private static final String TXT_LIGHTNING_KILLED = "%s's lightning bolt killed you...";
{
name = "gnoll shaman";
spriteClass = ShamanSprite.class;
HP = HT = 18;
defenseSkill = 8;
EXP = 6;
maxLvl = 14;
loot = Generator.Category.SCROLL;
lootChance = 0.33f;
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 2, 6 );
}
@Override
public int attackSkill( Char target ) {
return 11;
}
@Override
public int dr() {
return 4;
}
@Override
protected boolean canAttack( Char enemy ) {
return Ballistica.cast( pos, enemy.pos, false, true ) == enemy.pos;
}
@Override
protected boolean doAttack( Char enemy ) {
if (Level.distance( pos, enemy.pos ) <= 1) {
return super.doAttack( enemy );
} else {
boolean visible = Level.fieldOfView[pos] || Level.fieldOfView[enemy.pos];
if (visible) {
((ShamanSprite)sprite).zap( enemy.pos );
}
spend( TIME_TO_ZAP );
if (hit( this, enemy, true )) {
int dmg = Random.Int( 2, 12 );
if (Level.water[enemy.pos] && !enemy.flying) {
dmg *= 1.5f;
}
enemy.damage( dmg, LightningTrap.LIGHTNING );
enemy.sprite.centerEmitter().burst( SparkParticle.FACTORY, 3 );
enemy.sprite.flash();
if (enemy == Dungeon.hero) {
Camera.main.shake( 2, 0.3f );
if (!enemy.isAlive()) {
Dungeon.fail( Utils.format( ResultDescriptions.MOB,
Utils.indefinite( name ), Dungeon.depth ) );
GLog.n( TXT_LIGHTNING_KILLED, name );
}
}
} else {
enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() );
}
return !visible;
}
}
@Override
public void call() {
next();
}
@Override
public String description() {
return
"The most intelligent gnolls can master shamanistic magic. Gnoll shamans prefer " +
"battle spells to compensate for lack of might, not hesitating to use them " +
"on those who question their status in a tribe.";
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
static {
RESISTANCES.add( LightningTrap.Electricity.class );
}
@Override
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
}