V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,129 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.sprites.SkeletonSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Random;
public class Skeleton extends Mob {
private static final String TXT_HERO_KILLED = "You were killed by the explosion of bones...";
{
name = "skeleton";
spriteClass = SkeletonSprite.class;
HP = HT = 25;
defenseSkill = 9;
EXP = 5;
maxLvl = 10;
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 3, 8 );
}
@Override
public void die( Object cause ) {
super.die( cause );
boolean heroKilled = false;
for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
Char ch = findChar( pos + Level.NEIGHBOURS8[i] );
if (ch != null && ch.isAlive()) {
int damage = Math.max( 0, damageRoll() - Random.IntRange( 0, ch.dr() / 2 ) );
ch.damage( damage, this );
if (ch == Dungeon.hero && !ch.isAlive()) {
heroKilled = true;
}
}
}
if (Dungeon.visible[pos]) {
Sample.INSTANCE.play( Assets.SND_BONES );
}
if (heroKilled) {
Dungeon.fail( Utils.format( ResultDescriptions.MOB, Utils.indefinite( name ), Dungeon.depth ) );
GLog.n( TXT_HERO_KILLED );
}
}
@Override
protected void dropLoot() {
if (Random.Int( 5 ) == 0) {
Item loot = Generator.random( Generator.Category.WEAPON );
for (int i=0; i < 2; i++) {
Item l = Generator.random( Generator.Category.WEAPON );
if (l.level < loot.level) {
loot = l;
}
}
Dungeon.level.drop( loot, pos ).sprite.drop();
}
}
@Override
public int attackSkill( Char target ) {
return 12;
}
@Override
public int dr() {
return 5;
}
@Override
public String defenseVerb() {
return "blocked";
}
@Override
public String description() {
return
"Skeletons are composed of corpses bones from unlucky adventurers and inhabitants of the dungeon, " +
"animated by emanations of evil magic from the depths below. After they have been " +
"damaged enough, they disintegrate in an explosion of bones.";
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( Death.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}