V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,170 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Journal;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon.Enchantment;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Leech;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
import com.shatteredpixel.shatteredpixeldungeon.sprites.StatueSprite;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Statue extends Mob {
{
name = "animated statue";
spriteClass = StatueSprite.class;
EXP = 0;
state = State.PASSIVE;
}
private Weapon weapon;
public Statue() {
super();
do {
weapon = (Weapon)Generator.random( Generator.Category.WEAPON );
} while (!(weapon instanceof MeleeWeapon) || weapon.level < 0);
weapon.identify();
weapon.enchant( Enchantment.random() );
HP = HT = 15 + Dungeon.depth * 5;
defenseSkill = 4 + Dungeon.depth;
}
private static final String WEAPON = "weapon";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( WEAPON, weapon );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
weapon = (Weapon)bundle.get( WEAPON );
}
@Override
protected boolean act() {
if (Dungeon.visible[pos]) {
Journal.add( Journal.Feature.STATUE );
}
return super.act();
}
@Override
public int damageRoll() {
return Random.NormalIntRange( weapon.MIN, weapon.MAX );
}
@Override
public int attackSkill( Char target ) {
return (int)((9 + Dungeon.depth) * weapon.ACU);
}
@Override
protected float attackDelay() {
return weapon.DLY;
}
@Override
public int dr() {
return Dungeon.depth;
}
@Override
public void damage( int dmg, Object src ) {
if (state == State.PASSIVE) {
state = State.HUNTING;
}
super.damage( dmg, src );
}
@Override
public int attackProc( Char enemy, int damage ) {
weapon.proc( this, enemy, damage );
return damage;
}
@Override
public void beckon( int cell ) {
}
@Override
public void die( Object cause ) {
Dungeon.level.drop( weapon, pos ).sprite.drop();
super.die( cause );
}
@Override
public void destroy() {
Journal.remove( Journal.Feature.STATUE );
super.destroy();
}
@Override
public boolean reset() {
state = State.PASSIVE;
return true;
}
@Override
public String description() {
return
"You would think that it's just another ugly statue of this dungeon, but its red glowing eyes give itself away. " +
"While the statue itself is made of stone, the _" + weapon.name() + "_, it's wielding, looks real.";
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
RESISTANCES.add( ToxicGas.class );
RESISTANCES.add( Poison.class );
RESISTANCES.add( Death.class );
RESISTANCES.add( ScrollOfPsionicBlast.class );
IMMUNITIES.add( Leech.class );
}
@Override
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}