V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.HashSet;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Badges.Badge;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.TomeOfMastery;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TenguSprite;
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import com.watabou.utils.Random;
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public class Tengu extends Mob {
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private static final int JUMP_DELAY = 5;
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{
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name = "Tengu";
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spriteClass = TenguSprite.class;
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HP = HT = 120;
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EXP = 20;
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defenseSkill = 20;
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}
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private int timeToJump = JUMP_DELAY;
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 8, 15 );
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}
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@Override
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public int attackSkill( Char target ) {
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return 20;
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}
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@Override
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public int dr() {
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return 5;
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}
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@Override
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public void die( Object cause ) {
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Badges.Badge badgeToCheck = null;
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switch (Dungeon.hero.heroClass) {
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case WARRIOR:
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badgeToCheck = Badge.MASTERY_WARRIOR;
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break;
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case MAGE:
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badgeToCheck = Badge.MASTERY_MAGE;
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break;
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case ROGUE:
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badgeToCheck = Badge.MASTERY_ROGUE;
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break;
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case HUNTRESS:
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badgeToCheck = Badge.MASTERY_HUNTRESS;
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break;
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}
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if (!Badges.isUnlocked( badgeToCheck )) {
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Dungeon.level.drop( new TomeOfMastery(), pos ).sprite.drop();
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}
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GameScene.bossSlain();
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Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop();
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super.die( cause );
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Badges.validateBossSlain();
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yell( "Free at last..." );
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}
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@Override
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protected boolean getCloser( int target ) {
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if (Level.fieldOfView[target]) {
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jump();
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return true;
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} else {
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return super.getCloser( target );
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}
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}
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@Override
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protected boolean canAttack( Char enemy ) {
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return Ballistica.cast( pos, enemy.pos, false, true ) == enemy.pos;
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}
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@Override
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protected boolean doAttack( Char enemy ) {
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timeToJump--;
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if (timeToJump <= 0 && Level.adjacent( pos, enemy.pos )) {
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jump();
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return true;
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} else {
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return super.doAttack( enemy );
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}
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}
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private void jump() {
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timeToJump = JUMP_DELAY;
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for (int i=0; i < 4; i++) {
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int trapPos;
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do {
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trapPos = Random.Int( Level.LENGTH );
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} while (!Level.fieldOfView[trapPos] || !Level.passable[trapPos]);
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if (Dungeon.level.map[trapPos] == Terrain.INACTIVE_TRAP) {
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Level.set( trapPos, Terrain.POISON_TRAP );
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GameScene.updateMap( trapPos );
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ScrollOfMagicMapping.discover( trapPos );
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}
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}
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int newPos;
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do {
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newPos = Random.Int( Level.LENGTH );
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} while (
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!Level.fieldOfView[newPos] ||
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!Level.passable[newPos] ||
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Level.adjacent( newPos, enemy.pos ) ||
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Actor.findChar( newPos ) != null);
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sprite.move( pos, newPos );
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move( newPos );
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if (Dungeon.visible[newPos]) {
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CellEmitter.get( newPos ).burst( Speck.factory( Speck.WOOL ), 6 );
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Sample.INSTANCE.play( Assets.SND_PUFF );
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}
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spend( 1 / speed() );
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}
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@Override
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public void notice() {
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super.notice();
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yell( "Gotcha, " + Dungeon.hero.heroClass.title() + "!" );
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}
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@Override
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public String description() {
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return
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"Tengu are members of the ancient assassins clan, which is also called Tengu. " +
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"These assassins are noted for extensive use of shuriken and traps.";
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}
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private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
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static {
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RESISTANCES.add( ToxicGas.class );
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RESISTANCES.add( Poison.class );
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RESISTANCES.add( Death.class );
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RESISTANCES.add( ScrollOfPsionicBlast.class );
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}
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@Override
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public HashSet<Class<?>> resistances() {
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return RESISTANCES;
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}
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}
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