V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,430 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.ArrayList;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Charm;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Ooze;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Sleep;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.BurningFistSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.LarvaSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.RottingFistSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.YogSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Random;
public class Yog extends Mob {
{
name = "Yog-Dzewa";
spriteClass = YogSprite.class;
HP = HT = 300;
EXP = 50;
state = State.PASSIVE;
}
private static final String TXT_DESC =
"Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves " +
"barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then " +
"imprisoned it in the halls below their city, believing it to be too weak to rise ever again.";
private static int fistsCount = 0;
public Yog() {
super();
}
public void spawnFists() {
RottingFist fist1 = new RottingFist();
BurningFist fist2 = new BurningFist();
do {
fist1.pos = pos + Level.NEIGHBOURS8[Random.Int( 8 )];
fist2.pos = pos + Level.NEIGHBOURS8[Random.Int( 8 )];
} while (!Level.passable[fist1.pos] || !Level.passable[fist2.pos] || fist1.pos == fist2.pos);
GameScene.add( fist1 );
GameScene.add( fist2 );
}
@Override
public void damage( int dmg, Object src ) {
if (fistsCount > 0) {
for (Mob mob : Dungeon.level.mobs) {
if (mob instanceof BurningFist || mob instanceof RottingFist) {
mob.beckon( pos );
}
}
dmg >>= fistsCount;
}
super.damage( dmg, src );
}
@Override
public int defenseProc( Char enemy, int damage ) {
ArrayList<Integer> spawnPoints = new ArrayList<Integer>();
for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
int p = pos + Level.NEIGHBOURS8[i];
if (Actor.findChar( p ) == null && (Level.passable[p] || Level.avoid[p])) {
spawnPoints.add( p );
}
}
if (spawnPoints.size() > 0) {
Larva larva = new Larva();
larva.pos = Random.element( spawnPoints );
GameScene.add( larva );
Actor.addDelayed( new Pushing( larva, pos, larva.pos ), -1 );
}
return super.defenseProc(enemy, damage);
}
@Override
public void beckon( int cell ) {
}
@SuppressWarnings("unchecked")
@Override
public void die( Object cause ) {
for (Mob mob : (Iterable<Mob>)Dungeon.level.mobs.clone()) {
if (mob instanceof BurningFist || mob instanceof RottingFist) {
mob.die( cause );
}
}
GameScene.bossSlain();
Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop();
super.die( cause );
yell( "..." );
}
@Override
public void notice() {
super.notice();
yell( "Hope is an illusion..." );
}
@Override
public String description() {
return TXT_DESC;
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( Death.class );
IMMUNITIES.add( Terror.class );
IMMUNITIES.add( Amok.class );
IMMUNITIES.add( Charm.class );
IMMUNITIES.add( Sleep.class );
IMMUNITIES.add( Burning.class );
IMMUNITIES.add( ToxicGas.class );
IMMUNITIES.add( ScrollOfPsionicBlast.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
public static class RottingFist extends Mob {
private static final int REGENERATION = 4;
{
name = "rotting fist";
spriteClass = RottingFistSprite.class;
HP = HT = 300;
defenseSkill = 25;
EXP = 0;
state = State.WANDERING;
}
public RottingFist() {
super();
fistsCount++;
}
@Override
public void die( Object cause ) {
super.die( cause );
fistsCount--;
}
@Override
public int attackSkill( Char target ) {
return 36;
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 24, 36 );
}
@Override
public int dr() {
return 15;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (Random.Int( 3 ) == 0) {
Buff.affect( enemy, Ooze.class );
enemy.sprite.burst( 0xFF000000, 5 );
}
return damage;
}
@Override
public boolean act() {
if (Level.water[pos] && HP < HT) {
sprite.emitter().burst( ShadowParticle.UP, 2 );
HP += REGENERATION;
}
return super.act();
}
@Override
public String description() {
return TXT_DESC;
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
static {
RESISTANCES.add( ToxicGas.class );
RESISTANCES.add( Death.class );
RESISTANCES.add( ScrollOfPsionicBlast.class );
}
@Override
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( Amok.class );
IMMUNITIES.add( Sleep.class );
IMMUNITIES.add( Terror.class );
IMMUNITIES.add( Poison.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}
public static class BurningFist extends Mob {
{
name = "burning fist";
spriteClass = BurningFistSprite.class;
HP = HT = 200;
defenseSkill = 25;
EXP = 0;
state = State.WANDERING;
}
public BurningFist() {
super();
fistsCount++;
}
@Override
public void die( Object cause ) {
super.die( cause );
fistsCount--;
}
@Override
public int attackSkill( Char target ) {
return 36;
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 20, 32 );
}
@Override
public int dr() {
return 15;
}
@Override
protected boolean canAttack( Char enemy ) {
return Ballistica.cast( pos, enemy.pos, false, true ) == enemy.pos;
}
@Override
public boolean attack( Char enemy ) {
if (!Level.adjacent( pos, enemy.pos )) {
spend( attackDelay() );
if (hit( this, enemy, true )) {
int dmg = damageRoll();
enemy.damage( dmg, this );
enemy.sprite.bloodBurstA( sprite.center(), dmg );
enemy.sprite.flash();
if (!enemy.isAlive() && enemy == Dungeon.hero) {
Dungeon.fail( Utils.format( ResultDescriptions.BOSS, name, Dungeon.depth ) );
GLog.n( TXT_KILL, name );
}
return true;
} else {
enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() );
return false;
}
} else {
return super.attack( enemy );
}
}
@Override
public boolean act() {
for (int i=0; i < Level.NEIGHBOURS9.length; i++) {
GameScene.add( Blob.seed( pos + Level.NEIGHBOURS9[i], 2, Fire.class ) );
}
return super.act();
}
@Override
public String description() {
return TXT_DESC;
}
private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
static {
RESISTANCES.add( ToxicGas.class );
RESISTANCES.add( Death.class );
RESISTANCES.add( ScrollOfPsionicBlast.class );
}
@Override
public HashSet<Class<?>> resistances() {
return RESISTANCES;
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( Amok.class );
IMMUNITIES.add( Sleep.class );
IMMUNITIES.add( Terror.class );
IMMUNITIES.add( Burning.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}
public static class Larva extends Mob {
{
name = "god's larva";
spriteClass = LarvaSprite.class;
HP = HT = 25;
defenseSkill = 20;
EXP = 0;
state = State.HUNTING;
}
@Override
public int attackSkill( Char target ) {
return 30;
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 15, 20 );
}
@Override
public int dr() {
return 8;
}
@Override
public String description() {
return TXT_DESC;
}
}
}