V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.effects;
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import com.watabou.noosa.particles.Emitter;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.watabou.utils.Random;
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public class BlobEmitter extends Emitter {
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private static final int WIDTH = Blob.WIDTH;
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private static final int LENGTH = Blob.LENGTH;
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private Blob blob;
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public BlobEmitter( Blob blob ) {
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super();
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this.blob = blob;
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blob.use( this );
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}
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@Override
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protected void emit( int index ) {
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if (blob.volume <= 0) {
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return;
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}
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int[] map = blob.cur;
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float size = DungeonTilemap.SIZE;
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for (int i=0; i < LENGTH; i++) {
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if (map[i] > 0 && Dungeon.visible[i]) {
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float x = ((i % WIDTH) + Random.Float()) * size;
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float y = ((i / WIDTH) + Random.Float()) * size;
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factory.emit( this, index, x, y );
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}
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}
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}
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}
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