V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,170 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.effects;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
import android.annotation.SuppressLint;
|
||||
import android.opengl.GLES20;
|
||||
import android.util.FloatMath;
|
||||
|
||||
import com.watabou.gltextures.Gradient;
|
||||
import com.watabou.gltextures.SmartTexture;
|
||||
import com.watabou.noosa.Game;
|
||||
import com.watabou.noosa.NoosaScript;
|
||||
import com.watabou.noosa.Visual;
|
||||
|
||||
public class Flare extends Visual {
|
||||
|
||||
private float duration = 0;
|
||||
private float lifespan;
|
||||
|
||||
private boolean lightMode = true;
|
||||
|
||||
private SmartTexture texture;
|
||||
|
||||
private FloatBuffer vertices;
|
||||
private ShortBuffer indices;
|
||||
|
||||
private int nRays;
|
||||
|
||||
@SuppressLint("FloatMath")
|
||||
public Flare( int nRays, float radius ) {
|
||||
|
||||
super( 0, 0, 0, 0 );
|
||||
|
||||
// Texture is incorrectly created every time we need
|
||||
// to show the effect, it must be refactored
|
||||
|
||||
int gradient[] = {0xFFFFFFFF, 0x00FFFFFF};
|
||||
texture = new Gradient( gradient );
|
||||
|
||||
this.nRays = nRays;
|
||||
|
||||
angle = 45;
|
||||
angularSpeed = 180;
|
||||
|
||||
vertices = ByteBuffer.
|
||||
allocateDirect( (nRays * 2 + 1) * 4 * (Float.SIZE / 8) ).
|
||||
order( ByteOrder.nativeOrder() ).
|
||||
asFloatBuffer();
|
||||
|
||||
indices = ByteBuffer.
|
||||
allocateDirect( nRays * 3 * Short.SIZE / 8 ).
|
||||
order( ByteOrder.nativeOrder() ).
|
||||
asShortBuffer();
|
||||
|
||||
float v[] = new float[4];
|
||||
|
||||
v[0] = 0;
|
||||
v[1] = 0;
|
||||
v[2] = 0.25f;
|
||||
v[3] = 0;
|
||||
vertices.put( v );
|
||||
|
||||
v[2] = 0.75f;
|
||||
v[3] = 0;
|
||||
|
||||
for (int i=0; i < nRays; i++) {
|
||||
|
||||
float a = i * 3.1415926f * 2 / nRays;
|
||||
v[0] = FloatMath.cos( a ) * radius;
|
||||
v[1] = FloatMath.sin( a ) * radius;
|
||||
vertices.put( v );
|
||||
|
||||
a += 3.1415926f * 2 / nRays / 2;
|
||||
v[0] = FloatMath.cos( a ) * radius;
|
||||
v[1] = FloatMath.sin( a ) * radius;
|
||||
vertices.put( v );
|
||||
|
||||
indices.put( (short)0 );
|
||||
indices.put( (short)(1 + i * 2) );
|
||||
indices.put( (short)(2 + i * 2) );
|
||||
}
|
||||
|
||||
indices.position( 0 );
|
||||
}
|
||||
|
||||
public Flare color( int color, boolean lightMode ) {
|
||||
this.lightMode = lightMode;
|
||||
hardlight( color );
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public Flare show( Visual visual, float duration ) {
|
||||
point( visual.center() );
|
||||
visual.parent.addToBack( this );
|
||||
|
||||
lifespan = this.duration = duration;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
super.update();
|
||||
|
||||
if (duration > 0) {
|
||||
if ((lifespan -= Game.elapsed) > 0) {
|
||||
|
||||
float p = 1 - lifespan / duration; // 0 -> 1
|
||||
p = p < 0.25f ? p * 4 : (1 - p) * 1.333f;
|
||||
scale.set( p );
|
||||
alpha( p );
|
||||
|
||||
} else {
|
||||
killAndErase();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw() {
|
||||
|
||||
super.draw();
|
||||
|
||||
if (lightMode) {
|
||||
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE );
|
||||
drawRays();
|
||||
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
|
||||
} else {
|
||||
drawRays();
|
||||
}
|
||||
}
|
||||
|
||||
private void drawRays() {
|
||||
|
||||
NoosaScript script = NoosaScript.get();
|
||||
|
||||
texture.bind();
|
||||
|
||||
script.uModel.valueM4( matrix );
|
||||
script.lighting(
|
||||
rm, gm, bm, am,
|
||||
ra, ga, ba, aa );
|
||||
|
||||
script.camera( camera );
|
||||
script.drawElements( vertices, indices, nRays * 3 );
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user