V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,74 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.effects;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import com.watabou.gltextures.SmartTexture;
import com.watabou.gltextures.TextureCache;
import com.watabou.noosa.Image;
public class Halo extends Image {
private static final Object CACHE_KEY = Halo.class;
protected static final int RADIUS = 64;
protected float radius = RADIUS;
protected float brightness = 1;
public Halo() {
super();
if (!TextureCache.contains( CACHE_KEY )) {
Bitmap bmp = Bitmap.createBitmap( RADIUS * 2, RADIUS * 2, Bitmap.Config.ARGB_8888 );
Canvas canvas = new Canvas( bmp );
Paint paint = new Paint();
paint.setColor( 0xFFFFFFFF );
canvas.drawCircle( RADIUS, RADIUS, RADIUS * 0.75f, paint );
paint.setColor( 0x88FFFFFF );
canvas.drawCircle( RADIUS, RADIUS, RADIUS, paint );
TextureCache.add( CACHE_KEY, new SmartTexture( bmp ) );
}
texture( CACHE_KEY );
origin.set( RADIUS );
}
public Halo( float radius, int color, float brightness ) {
this();
hardlight( color );
alpha( this.brightness = brightness );
radius( radius );
}
public Halo point( float x, float y ) {
this.x = x - RADIUS;
this.y = y - RADIUS;
return this;
}
public void radius( float value ) {
scale.set( (this.radius = value) / RADIUS );
}
}