V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,399 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.effects;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.noosa.particles.PixelParticle;
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import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PoisonParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PurpleParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.WoolParticle;
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import com.watabou.utils.Callback;
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import com.watabou.utils.ColorMath;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Random;
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public class MagicMissile extends Emitter {
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private static final float SPEED = 200f;
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private Callback callback;
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private float sx;
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private float sy;
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private float time;
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public void reset( int from, int to, Callback callback ) {
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this.callback = callback;
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revive();
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PointF pf = DungeonTilemap.tileCenterToWorld( from );
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PointF pt = DungeonTilemap.tileCenterToWorld( to );
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x = pf.x;
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y = pf.y;
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width = 0;
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height = 0;
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PointF d = PointF.diff( pt, pf );
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PointF speed = new PointF( d ).normalize().scale( SPEED );
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sx = speed.x;
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sy = speed.y;
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time = d.length() / SPEED;
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}
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public void size( float size ) {
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x -= size / 2;
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y -= size / 2;
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width = height = size;
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}
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public static void blueLight( Group group, int from, int to, Callback callback ) {
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MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
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missile.reset( from, to, callback );
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missile.pour( MagicParticle.FACTORY, 0.01f );
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}
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public static void fire( Group group, int from, int to, Callback callback ) {
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MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
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missile.reset( from, to, callback );
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missile.size( 4 );
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missile.pour( FlameParticle.FACTORY, 0.01f );
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}
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public static void earth( Group group, int from, int to, Callback callback ) {
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MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
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missile.reset( from, to, callback );
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missile.size( 2 );
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missile.pour( EarthParticle.FACTORY, 0.01f );
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}
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public static void purpleLight( Group group, int from, int to, Callback callback ) {
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MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
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missile.reset( from, to, callback );
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missile.size( 2 );
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missile.pour( PurpleParticle.MISSILE, 0.01f );
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}
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public static void whiteLight( Group group, int from, int to, Callback callback ) {
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MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
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missile.reset( from, to, callback );
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missile.size( 4 );
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missile.pour( WhiteParticle.FACTORY, 0.01f );
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}
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public static void wool( Group group, int from, int to, Callback callback ) {
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MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
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missile.reset( from, to, callback );
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missile.size( 3 );
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missile.pour( WoolParticle.FACTORY, 0.01f );
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}
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public static void poison( Group group, int from, int to, Callback callback ) {
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MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
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missile.reset( from, to, callback );
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missile.size( 3 );
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missile.pour( PoisonParticle.MISSILE, 0.01f );
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}
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public static void foliage( Group group, int from, int to, Callback callback ) {
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MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
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missile.reset( from, to, callback );
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missile.size( 4 );
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missile.pour( LeafParticle.GENERAL, 0.01f );
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}
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public static void slowness( Group group, int from, int to, Callback callback ) {
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MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
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missile.reset( from, to, callback );
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missile.pour( SlowParticle.FACTORY, 0.01f );
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}
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public static void force( Group group, int from, int to, Callback callback ) {
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MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
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missile.reset( from, to, callback );
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missile.size( 4 );
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missile.pour( ForceParticle.FACTORY, 0.01f );
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}
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public static void coldLight( Group group, int from, int to, Callback callback ) {
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MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
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missile.reset( from, to, callback );
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missile.size( 4 );
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missile.pour( ColdParticle.FACTORY, 0.01f );
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}
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public static void shadow( Group group, int from, int to, Callback callback ) {
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MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
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missile.reset( from, to, callback );
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missile.size( 4 );
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missile.pour( ShadowParticle.MISSILE, 0.01f );
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}
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@Override
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public void update() {
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super.update();
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if (on) {
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float d = Game.elapsed;
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x += sx * d;
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y += sy * d;
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if ((time -= d) <= 0) {
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on = false;
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callback.call();
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}
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}
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}
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public static class MagicParticle extends PixelParticle {
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public static final Emitter.Factory FACTORY = new Factory() {
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@Override
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public void emit( Emitter emitter, int index, float x, float y ) {
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((MagicParticle)emitter.recycle( MagicParticle.class )).reset( x, y );
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}
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@Override
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public boolean lightMode() {
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return true;
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};
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};
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public MagicParticle() {
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super();
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color( 0x88CCFF );
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lifespan = 0.5f;
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speed.set( Random.Float( -10, +10 ), Random.Float( -10, +10 ) );
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}
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public void reset( float x, float y ) {
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revive();
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this.x = x;
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this.y = y;
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left = lifespan;
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}
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@Override
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public void update() {
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super.update();
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// alpha: 1 -> 0; size: 1 -> 4
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size( 4 - (am = left / lifespan) * 3 );
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}
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}
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public static class EarthParticle extends PixelParticle.Shrinking {
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public static final Emitter.Factory FACTORY = new Factory() {
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@Override
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public void emit( Emitter emitter, int index, float x, float y ) {
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((EarthParticle)emitter.recycle( EarthParticle.class )).reset( x, y );
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}
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};
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public EarthParticle() {
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super();
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lifespan = 0.5f;
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color( ColorMath.random( 0x555555, 0x777766 ) );
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acc.set( 0, +40 );
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}
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public void reset( float x, float y ) {
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revive();
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this.x = x;
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this.y = y;
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left = lifespan;
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size = 4;
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speed.set( Random.Float( -10, +10 ), Random.Float( -10, +10 ) );
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}
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}
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public static class WhiteParticle extends PixelParticle {
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public static final Emitter.Factory FACTORY = new Factory() {
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@Override
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public void emit( Emitter emitter, int index, float x, float y ) {
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((WhiteParticle)emitter.recycle( WhiteParticle.class )).reset( x, y );
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}
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@Override
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public boolean lightMode() {
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return true;
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};
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};
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public WhiteParticle() {
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super();
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lifespan = 0.4f;
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am = 0.5f;
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}
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public void reset( float x, float y ) {
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revive();
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this.x = x;
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this.y = y;
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left = lifespan;
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}
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@Override
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public void update() {
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super.update();
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// size: 3 -> 0
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size( (left / lifespan) * 3 );
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}
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}
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public static class SlowParticle extends PixelParticle {
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private Emitter emitter;
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public static final Emitter.Factory FACTORY = new Factory() {
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@Override
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public void emit( Emitter emitter, int index, float x, float y ) {
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((SlowParticle)emitter.recycle( SlowParticle.class )).reset( x, y, emitter );
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}
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@Override
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public boolean lightMode() {
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return true;
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};
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};
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public SlowParticle() {
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super();
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lifespan = 0.6f;
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color( 0x664422 );
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size( 2 );
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}
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public void reset( float x, float y, Emitter emitter ) {
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revive();
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this.x = x;
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this.y = y;
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this.emitter = emitter;
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left = lifespan;
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acc.set( 0 );
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speed.set( Random.Float( -20, +20 ), Random.Float( -20, +20 ) );
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}
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@Override
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public void update() {
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super.update();
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am = left / lifespan;
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acc.set( (emitter.x - x) * 10, (emitter.y - y) * 10 );
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}
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}
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public static class ForceParticle extends PixelParticle {
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public static final Emitter.Factory FACTORY = new Factory() {
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@Override
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public void emit( Emitter emitter, int index, float x, float y ) {
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((ForceParticle)emitter.recycle( ForceParticle.class )).reset( x, y );
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}
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};
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public ForceParticle() {
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super();
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lifespan = 0.6f;
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size( 4 );
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}
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public void reset( float x, float y ) {
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revive();
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this.x = x;
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this.y = y;
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left = lifespan;
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acc.set( 0 );
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speed.set( Random.Float( -40, +40 ), Random.Float( -40, +40 ) );
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}
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@Override
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public void update() {
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super.update();
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am = (left / lifespan) / 2;
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acc.set( -speed.x * 10, -speed.y * 10 );
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}
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}
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public static class ColdParticle extends PixelParticle.Shrinking {
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public static final Emitter.Factory FACTORY = new Factory() {
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@Override
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public void emit( Emitter emitter, int index, float x, float y ) {
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((ColdParticle)emitter.recycle( ColdParticle.class )).reset( x, y );
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}
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@Override
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public boolean lightMode() {
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return true;
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};
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};
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public ColdParticle() {
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super();
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lifespan = 0.6f;
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color( 0x2244FF );
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}
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public void reset( float x, float y ) {
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revive();
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this.x = x;
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this.y = y;
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left = lifespan;
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size = 8;
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}
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@Override
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public void update() {
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super.update();
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am = 1 - left / lifespan;
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}
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}
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}
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