V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.effects;
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import java.util.HashMap;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.TextureFilm;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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public class SpellSprite extends Image {
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public static final int FOOD = 0;
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public static final int MAP = 1;
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public static final int CHARGE = 2;
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public static final int MASTERY = 3;
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private static final int SIZE = 16;
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private enum Phase {
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FADE_IN, STATIC, FADE_OUT
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};
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private static final float FADE_IN_TIME = 0.2f;
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private static final float STATIC_TIME = 0.8f;
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private static final float FADE_OUT_TIME = 0.4f;
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private static TextureFilm film;
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private Char target;
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private Phase phase;
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private float duration;
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private float passed;
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private static HashMap<Char,SpellSprite> all = new HashMap<Char, SpellSprite>();
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public SpellSprite() {
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super( Assets.SPELL_ICONS );
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if (film == null) {
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film = new TextureFilm( texture, SIZE );
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}
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}
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public void reset( int index ) {
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frame( film.get( index ) );
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origin.set( width / 2, height / 2 );
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phase = Phase.FADE_IN;
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duration = FADE_IN_TIME;
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passed = 0;
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}
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@Override
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public void update() {
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super.update();
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x = target.sprite.center().x - SIZE / 2;
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y = target.sprite.y - SIZE;
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switch (phase) {
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case FADE_IN:
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alpha( passed / duration );
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scale.set( passed / duration );
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break;
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case STATIC:
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break;
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case FADE_OUT:
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alpha( 1 - passed / duration );
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break;
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}
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if ((passed += Game.elapsed) > duration) {
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switch (phase) {
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case FADE_IN:
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phase = Phase.STATIC;
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duration = STATIC_TIME;
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break;
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case STATIC:
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phase = Phase.FADE_OUT;
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duration = FADE_OUT_TIME;
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break;
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case FADE_OUT:
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kill();
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break;
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}
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passed = 0;
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}
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}
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@Override
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public void kill() {
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super.kill();
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all.remove( target );
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}
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public static void show( Char ch, int index ) {
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if (!ch.sprite.visible) {
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return;
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}
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SpellSprite old = all.get( ch );
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if (old != null) {
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old.kill();
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}
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SpellSprite sprite = GameScene.spellSprite();
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sprite.revive();
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sprite.reset( index );
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sprite.target = ch;
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all.put( ch, sprite );
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}
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}
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