V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.effects.particles;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.noosa.particles.PixelParticle;
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import com.watabou.noosa.particles.Emitter.Factory;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.watabou.utils.ColorMath;
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import com.watabou.utils.Random;
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public class LeafParticle extends PixelParticle.Shrinking {
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public static int color1;
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public static int color2;
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public static final Emitter.Factory GENERAL = new Factory() {
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@Override
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public void emit( Emitter emitter, int index, float x, float y ) {
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LeafParticle p = ((LeafParticle)emitter.recycle( LeafParticle.class ));
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p.color( ColorMath.random( 0x004400, 0x88CC44 ) );
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p.reset( x, y );
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}
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};
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public static final Emitter.Factory LEVEL_SPECIFIC = new Factory() {
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@Override
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public void emit( Emitter emitter, int index, float x, float y ) {
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LeafParticle p = ((LeafParticle)emitter.recycle( LeafParticle.class ));
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p.color( ColorMath.random( Dungeon.level.color1, Dungeon.level.color2 ) );
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p.reset( x, y );
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}
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};
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public LeafParticle() {
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super();
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lifespan = 1.2f;
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acc.set( 0, 25 );
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}
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public void reset( float x, float y ) {
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revive();
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this.x = x;
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this.y = y;
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speed.set( Random.Float( -8, +8 ), -20 );
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left = lifespan;
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size = Random.Float( 2, 3 );
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}
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}
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