V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,114 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.effects.particles;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.particles.PixelParticle;
import com.watabou.noosa.particles.Emitter.Factory;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.watabou.utils.PointF;
import com.watabou.utils.Random;
public class WindParticle extends PixelParticle {
public static final Emitter.Factory FACTORY = new Factory() {
@Override
public void emit( Emitter emitter, int index, float x, float y ) {
((WindParticle)emitter.recycle( WindParticle.class )).reset( x, y );
}
};
private static float angle = Random.Float( PointF.PI * 2 );
private static PointF speed = new PointF().polar( angle, 5 );
private float size;
public WindParticle() {
super();
lifespan = Random.Float( 1, 2 );
scale.set( size = Random.Float( 3 ) );
}
public void reset( float x, float y ) {
revive();
left = lifespan;
super.speed.set( WindParticle.speed );
super.speed.scale( size );
this.x = x - super.speed.x * lifespan / 2;
this.y = y - super.speed.y * lifespan / 2;
angle += Random.Float( -0.1f, +0.1f );
speed = new PointF().polar( angle, 5 );
am = 0;
}
@Override
public void update() {
super.update();
float p = left / lifespan;
am = (p < 0.5f ? p : 1 - p) * size * 0.2f;
}
public static class Wind extends Group {
private int pos;
private float x;
private float y;
private float delay;
public Wind( int pos ) {
super();
this.pos = pos;
PointF p = DungeonTilemap.tileToWorld( pos );
x = p.x;
y = p.y;
delay = Random.Float( 5 );
}
@Override
public void update() {
if (visible = Dungeon.visible[pos]) {
super.update();
if ((delay -= Game.elapsed) <= 0) {
delay = Random.Float( 5 );
((WindParticle)recycle( WindParticle.class )).reset(
x + Random.Float( DungeonTilemap.SIZE ),
y + Random.Float( DungeonTilemap.SIZE ) );
}
}
}
}
}