V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,124 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import java.util.ArrayList;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClassArmor;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
public class ArmorKit extends Item {
private static final String TXT_SELECT_ARMOR = "Select an armor to upgrade";
private static final String TXT_UPGRADED = "you applied the armor kit to upgrade your %s";
private static final float TIME_TO_UPGRADE = 2;
private static final String AC_APPLY = "APPLY";
{
name = "armor kit";
image = ItemSpriteSheet.KIT;
unique = true;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( AC_APPLY );
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action == AC_APPLY) {
curUser = hero;
GameScene.selectItem( itemSelector, WndBag.Mode.ARMOR, TXT_SELECT_ARMOR );
} else {
super.execute( hero, action );
}
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
private void upgrade( Armor armor ) {
detach( curUser.belongings.backpack );
curUser.sprite.centerEmitter().start( Speck.factory( Speck.KIT ), 0.05f, 10 );
curUser.spend( TIME_TO_UPGRADE );
curUser.busy();
GLog.w( TXT_UPGRADED, armor.name() );
ClassArmor classArmor = ClassArmor.upgrade( curUser, armor );
if (curUser.belongings.armor == armor) {
curUser.belongings.armor = classArmor;
((HeroSprite)curUser.sprite).updateArmor();
} else {
armor.detach( curUser.belongings.backpack );
classArmor.collect( curUser.belongings.backpack );
}
curUser.sprite.operate( curUser.pos );
Sample.INSTANCE.play( Assets.SND_EVOKE );
}
@Override
public String info() {
return
"Using this kit of small tools and materials anybody can transform any armor into an \"epic armor\", " +
"which will keep all properties of the original armor, but will also provide its wearer a special ability " +
"depending on his class. No skills in tailoring, leatherworking or blacksmithing are required.";
}
private final WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null) {
ArmorKit.this.upgrade( (Armor)item );
}
}
};
}