V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items;
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import java.util.ArrayList;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClassArmor;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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public class ArmorKit extends Item {
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private static final String TXT_SELECT_ARMOR = "Select an armor to upgrade";
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private static final String TXT_UPGRADED = "you applied the armor kit to upgrade your %s";
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private static final float TIME_TO_UPGRADE = 2;
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private static final String AC_APPLY = "APPLY";
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{
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name = "armor kit";
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image = ItemSpriteSheet.KIT;
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unique = true;
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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actions.add( AC_APPLY );
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return actions;
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}
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@Override
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public void execute( Hero hero, String action ) {
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if (action == AC_APPLY) {
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curUser = hero;
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GameScene.selectItem( itemSelector, WndBag.Mode.ARMOR, TXT_SELECT_ARMOR );
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} else {
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super.execute( hero, action );
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}
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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private void upgrade( Armor armor ) {
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detach( curUser.belongings.backpack );
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curUser.sprite.centerEmitter().start( Speck.factory( Speck.KIT ), 0.05f, 10 );
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curUser.spend( TIME_TO_UPGRADE );
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curUser.busy();
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GLog.w( TXT_UPGRADED, armor.name() );
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ClassArmor classArmor = ClassArmor.upgrade( curUser, armor );
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if (curUser.belongings.armor == armor) {
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curUser.belongings.armor = classArmor;
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((HeroSprite)curUser.sprite).updateArmor();
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} else {
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armor.detach( curUser.belongings.backpack );
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classArmor.collect( curUser.belongings.backpack );
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}
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curUser.sprite.operate( curUser.pos );
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Sample.INSTANCE.play( Assets.SND_EVOKE );
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}
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@Override
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public String info() {
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return
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"Using this kit of small tools and materials anybody can transform any armor into an \"epic armor\", " +
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"which will keep all properties of the original armor, but will also provide its wearer a special ability " +
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"depending on his class. No skills in tailoring, leatherworking or blacksmithing are required.";
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}
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private final WndBag.Listener itemSelector = new WndBag.Listener() {
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@Override
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public void onSelect( Item item ) {
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if (item != null) {
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ArmorKit.this.upgrade( (Armor)item );
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}
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}
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};
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}
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