V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class Dewdrop extends Item {
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private static final String TXT_VALUE = "%+dHP";
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{
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name = "dewdrop";
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image = ItemSpriteSheet.DEWDROP;
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stackable = true;
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}
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@Override
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public boolean doPickUp( Hero hero ) {
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DewVial vial = hero.belongings.getItem( DewVial.class );
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if (hero.HP < hero.HT || vial == null || vial.isFull()) {
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int value = 1 + (Dungeon.depth - 1) / 5;
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if (hero.heroClass == HeroClass.HUNTRESS) {
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value++;
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}
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int effect = Math.min( hero.HT - hero.HP, value * quantity );
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if (effect > 0) {
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hero.HP += effect;
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hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
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hero.sprite.showStatus( CharSprite.POSITIVE, TXT_VALUE, effect );
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}
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} else if (vial != null) {
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vial.collectDew( this );
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}
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Sample.INSTANCE.play( Assets.SND_DEWDROP );
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hero.spendAndNext( TIME_TO_PICK_UP );
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return true;
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}
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@Override
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public String info() {
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return "A crystal clear dewdrop.";
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}
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}
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