V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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@@ -0,0 +1,118 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items;
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import java.util.ArrayList;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class Gold extends Item {
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private static final String TXT_COLLECT = "Collect gold coins to spend them later in a shop.";
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private static final String TXT_INFO = "A pile of %d gold coins. " + TXT_COLLECT;
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private static final String TXT_INFO_1 = "One gold coin. " + TXT_COLLECT;
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private static final String TXT_VALUE = "%+d";
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{
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name = "gold";
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image = ItemSpriteSheet.GOLD;
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stackable = true;
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}
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public Gold() {
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this( 1 );
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}
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public Gold( int value ) {
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this.quantity = value;
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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return new ArrayList<String>();
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}
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@Override
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public boolean doPickUp( Hero hero ) {
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Dungeon.gold += quantity;
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Statistics.goldCollected += quantity;
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Badges.validateGoldCollected();
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GameScene.pickUp( this );
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hero.sprite.showStatus( CharSprite.NEUTRAL, TXT_VALUE, quantity );
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hero.spendAndNext( TIME_TO_PICK_UP );
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Sample.INSTANCE.play( Assets.SND_GOLD, 1, 1, Random.Float( 0.9f, 1.1f ) );
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return true;
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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@Override
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public String info() {
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switch (quantity) {
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case 0:
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return TXT_COLLECT;
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case 1:
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return TXT_INFO_1;
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default:
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return Utils.format( TXT_INFO, quantity );
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}
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}
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@Override
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public Item random() {
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quantity = Random.Int( 20 + Dungeon.depth * 10, 40 + Dungeon.depth * 20 );
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return this;
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}
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private static final String VALUE = "value";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( VALUE, quantity );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle(bundle);
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quantity = bundle.getInt( VALUE );
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}
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}
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