V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items;
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import java.util.ArrayList;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PurpleParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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public class Stylus extends Item {
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private static final String TXT_SELECT_ARMOR = "Select an armor to inscribe on";
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private static final String TXT_INSCRIBED = "you inscribed the %s on your %s";
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private static final float TIME_TO_INSCRIBE = 2;
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private static final String AC_INSCRIBE = "INSCRIBE";
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{
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name = "arcane stylus";
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image = ItemSpriteSheet.STYLUS;
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stackable = true;
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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actions.add( AC_INSCRIBE );
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return actions;
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}
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@Override
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public void execute( Hero hero, String action ) {
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if (action == AC_INSCRIBE) {
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curUser = hero;
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GameScene.selectItem( itemSelector, WndBag.Mode.ARMOR, TXT_SELECT_ARMOR );
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} else {
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super.execute( hero, action );
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}
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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private void inscribe( Armor armor ) {
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detach( curUser.belongings.backpack );
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Class<? extends Armor.Glyph> oldGlyphClass = armor.glyph != null ? armor.glyph.getClass() : null;
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Armor.Glyph glyph = Armor.Glyph.random();
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while (glyph.getClass() == oldGlyphClass) {
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glyph = Armor.Glyph.random();
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}
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GLog.w( TXT_INSCRIBED, glyph.name(), armor.name() );
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armor.inscribe( glyph );
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curUser.sprite.operate( curUser.pos );
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curUser.sprite.centerEmitter().start( PurpleParticle.BURST, 0.05f, 10 );
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Sample.INSTANCE.play( Assets.SND_BURNING );
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curUser.spend( TIME_TO_INSCRIBE );
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curUser.busy();
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}
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@Override
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public int price() {
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return 50 * quantity;
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}
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@Override
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public String info() {
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return
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"This arcane stylus is made of some dark, very hard stone. Using it you can inscribe " +
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"a magical glyph on your armor, but you have no power over choosing what glyph it will be, " +
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"the stylus will decide it for you.";
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}
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private final WndBag.Listener itemSelector = new WndBag.Listener() {
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@Override
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public void onSelect( Item item ) {
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if (item != null) {
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Stylus.this.inscribe( (Armor)item );
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}
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}
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};
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}
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