V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,145 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Fury;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.windows.WndChooseWay;
|
||||
|
||||
public class TomeOfMastery extends Item {
|
||||
|
||||
private static final String TXT_BLINDED = "You can't read while blinded";
|
||||
|
||||
public static final float TIME_TO_READ = 10;
|
||||
|
||||
public static final String AC_READ = "READ";
|
||||
|
||||
{
|
||||
stackable = false;
|
||||
name = "Tome of Mastery";
|
||||
image = ItemSpriteSheet.MASTERY;
|
||||
|
||||
unique = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ArrayList<String> actions( Hero hero ) {
|
||||
ArrayList<String> actions = super.actions( hero );
|
||||
actions.add( AC_READ );
|
||||
return actions;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute( Hero hero, String action ) {
|
||||
if (action.equals( AC_READ )) {
|
||||
|
||||
if (hero.buff( Blindness.class ) != null) {
|
||||
GLog.w( TXT_BLINDED );
|
||||
return;
|
||||
}
|
||||
|
||||
curUser = hero;
|
||||
|
||||
HeroSubClass way1 = null;
|
||||
HeroSubClass way2 = null;
|
||||
switch (hero.heroClass) {
|
||||
case WARRIOR:
|
||||
way1 = HeroSubClass.GLADIATOR;
|
||||
way2 = HeroSubClass.BERSERKER;
|
||||
break;
|
||||
case MAGE:
|
||||
way1 = HeroSubClass.BATTLEMAGE;
|
||||
way2 = HeroSubClass.WARLOCK;
|
||||
break;
|
||||
case ROGUE:
|
||||
way1 = HeroSubClass.FREERUNNER;
|
||||
way2 = HeroSubClass.ASSASSIN;
|
||||
break;
|
||||
case HUNTRESS:
|
||||
way1 = HeroSubClass.SNIPER;
|
||||
way2 = HeroSubClass.WARDEN;
|
||||
break;
|
||||
}
|
||||
GameScene.show( new WndChooseWay( this, way1, way2 ) );
|
||||
|
||||
} else {
|
||||
|
||||
super.execute( hero, action );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doPickUp( Hero hero ) {
|
||||
Badges.validateMastery();
|
||||
return super.doPickUp( hero );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isUpgradable() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isIdentified() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String info() {
|
||||
return
|
||||
"This worn leather book is not that thick, but you feel somehow, " +
|
||||
"that you can gather a lot from it. Remember though that reading " +
|
||||
"this tome may require some time.";
|
||||
}
|
||||
|
||||
public void choose( HeroSubClass way ) {
|
||||
|
||||
detach( curUser.belongings.backpack );
|
||||
|
||||
curUser.spend( TomeOfMastery.TIME_TO_READ );
|
||||
curUser.busy();
|
||||
|
||||
curUser.subClass = way;
|
||||
|
||||
curUser.sprite.operate( curUser.pos );
|
||||
Sample.INSTANCE.play( Assets.SND_MASTERY );
|
||||
|
||||
SpellSprite.show( curUser, SpellSprite.MASTERY );
|
||||
curUser.sprite.emitter().burst( Speck.factory( Speck.MASTERY ), 12 );
|
||||
GLog.w( "You have chosen the way of the %s!", Utils.capitalize( way.title() ) );
|
||||
|
||||
if (way == HeroSubClass.BERSERKER && curUser.HP <= curUser.HT * Fury.LEVEL) {
|
||||
Buff.affect( curUser, Fury.class );
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user