V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,376 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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||||
* (at your option) any later version.
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||||
*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.armor;
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import java.util.ArrayList;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.*;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Bundlable;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class Armor extends EquipableItem {
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private static final String TXT_EQUIP_CURSED = "your %s constricts around you painfully";
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private static final String TXT_UNEQUIP_CURSED = "You can't remove cursed %s!";
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private static final String TXT_IDENTIFY = "you are now familiar enough with your %s to identify it. It is %s.";
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private static final String TXT_TO_STRING = "%s :%d";
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private static final String TXT_INCOMPATIBLE =
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"Interaction of different types of magic has erased the glyph on this armor!";
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public int tier;
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public int STR;
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public int DR;
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private int hitsToKnow = 10;
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public Glyph glyph;
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public Armor( int tier ) {
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this.tier = tier;
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STR = typicalSTR();
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DR = typicalDR();
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}
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private static final String GLYPH = "glyph";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( GLYPH, glyph );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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glyph = (Glyph)bundle.get( GLYPH );
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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actions.add( isEquipped( hero ) ? AC_UNEQUIP : AC_EQUIP );
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return actions;
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}
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@Override
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public boolean doEquip( Hero hero ) {
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detach( hero.belongings.backpack );
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if (hero.belongings.armor == null || hero.belongings.armor.doUnequip( hero, true )) {
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hero.belongings.armor = this;
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cursedKnown = true;
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if (cursed) {
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equipCursed( hero );
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GLog.n( TXT_EQUIP_CURSED, toString() );
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}
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((HeroSprite)hero.sprite).updateArmor();
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hero.spendAndNext( 2 * hero.speed() );
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return true;
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} else {
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collect( hero.belongings.backpack );
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return false;
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}
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}
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@Override
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public boolean doUnequip( Hero hero, boolean collect ) {
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if (cursed) {
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GLog.w( TXT_UNEQUIP_CURSED, name() );
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return false;
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} else {
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hero.belongings.armor = null;
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hero.spendAndNext( hero.speed() );
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((HeroSprite)hero.sprite).updateArmor();
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if (collect && !collect( hero.belongings.backpack )) {
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Dungeon.level.drop( this, hero.pos );
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}
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return true;
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}
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}
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@Override
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public boolean isEquipped( Hero hero ) {
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return hero.belongings.armor == this;
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}
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@Override
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public Item upgrade() {
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return upgrade( false );
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}
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public Item upgrade( boolean inscribe ) {
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if (glyph != null) {
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if (!inscribe && Random.Int( level ) > 0) {
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GLog.w( TXT_INCOMPATIBLE );
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inscribe( null );
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}
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} else {
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if (inscribe) {
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inscribe( Glyph.random() );
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}
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};
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DR += tier;
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STR--;
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return super.upgrade();
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}
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public Item safeUpgrade() {
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return upgrade( glyph != null );
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}
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@Override
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public Item degrade() {
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DR -= tier;
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STR++;
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return super.degrade();
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}
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public int proc( Char attacker, Char defender, int damage ) {
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if (glyph != null) {
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damage = glyph.proc( this, attacker, defender, damage );
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}
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if (!levelKnown) {
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if (--hitsToKnow <= 0) {
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levelKnown = true;
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GLog.w( TXT_IDENTIFY, name(), toString() );
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Badges.validateItemLevelAquired( this );
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}
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}
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return damage;
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}
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@Override
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public String toString() {
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return levelKnown ? Utils.format( TXT_TO_STRING, super.toString(), STR ) : super.toString();
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}
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@Override
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public String name() {
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return glyph == null ? super.name() : glyph.name( super.name() );
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}
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@Override
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public String info() {
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String name = name();
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StringBuilder info = new StringBuilder( desc() );
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if (levelKnown) {
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info.append(
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"\n\nThis " + name + " provides damage absorption up to " +
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"" + Math.max( DR, 0 ) + " points per attack. " );
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if (STR > Dungeon.hero.STR()) {
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if (isEquipped( Dungeon.hero )) {
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info.append(
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"\n\nBecause of your inadequate strength your " +
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"movement speed and defense skill is decreased. " );
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} else {
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info.append(
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"\n\nBecause of your inadequate strength wearing this armor " +
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"will decrease your movement speed and defense skill. " );
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}
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}
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} else {
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info.append(
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"\n\nTypical " + name + " provides damage absorption up to " + typicalDR() + " points per attack " +
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" and requires " + typicalSTR() + " points of strength. " );
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if (typicalSTR() > Dungeon.hero.STR()) {
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info.append( "Probably this armor is too heavy for you. " );
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}
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}
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if (glyph != null) {
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info.append( "It is inscribed." );
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}
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if (isEquipped( Dungeon.hero )) {
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info.append( "\n\nYou are wearing the " + name +
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(cursed ? ", and because it is cursed, you are powerless to remove it." : ".") );
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} else {
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if (cursedKnown && cursed) {
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info.append( "\n\nYou can feel a malevolent magic lurking within the " + name + "." );
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}
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}
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return info.toString();
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}
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@Override
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public Item random() {
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if (Random.Float() < 0.4) {
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int n = 1;
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if (Random.Int( 3 ) == 0) {
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n++;
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if (Random.Int( 3 ) == 0) {
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n++;
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}
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}
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if (Random.Int( 2 ) == 0) {
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upgrade( n );
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} else {
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degrade( n );
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cursed = true;
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}
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}
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if (Random.Int( 10 ) == 0) {
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inscribe( Glyph.random() );
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}
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return this;
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}
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public int typicalSTR() {
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return 7 + tier * 2;
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}
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public int typicalDR() {
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return tier * 2;
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}
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@Override
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public int price() {
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int price = 10 * (1 << (tier - 1));
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if (glyph != null) {
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price *= 1.5;
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}
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if (cursed && cursedKnown) {
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price /= 2;
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}
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if (levelKnown) {
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if (level > 0) {
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price *= (level + 1);
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} else if (level < 0) {
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price /= (1 - level);
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}
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}
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if (price < 1) {
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price = 1;
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}
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return price;
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}
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public Armor inscribe( Glyph glyph ) {
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this.glyph = glyph;
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return this;
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}
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public boolean isInscribed() {
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return glyph != null;
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}
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@Override
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public ItemSprite.Glowing glowing() {
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return glyph != null ? glyph.glowing() : null;
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}
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public static abstract class Glyph implements Bundlable {
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private static final Class<?>[] glyphs = new Class<?>[]{
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Bounce.class, Affection.class, AntiEntropy.class, Multiplicity.class,
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Potential.class, Metabolism.class, Stench.class, Viscosity.class,
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Displacement.class, Entanglement.class };
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private static final float[] chances= new float[]{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
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public abstract int proc( Armor armor, Char attacker, Char defender, int damage );
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public String name() {
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return name( "glyph" );
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}
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public String name( String armorName ) {
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return armorName;
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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}
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@Override
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public void storeInBundle( Bundle bundle ) {
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}
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public ItemSprite.Glowing glowing() {
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return ItemSprite.Glowing.WHITE;
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}
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public boolean checkOwner( Char owner ) {
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if (!owner.isAlive() && owner instanceof Hero) {
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((Hero)owner).killerGlyph = this;
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Badges.validateDeathFromGlyph();
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return true;
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} else {
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return false;
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}
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}
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@SuppressWarnings("unchecked")
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public static Glyph random() {
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try {
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return ((Class<Glyph>)glyphs[ Random.chances( chances ) ]).newInstance();
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} catch (Exception e) {
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return null;
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}
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}
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}
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}
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@@ -0,0 +1,134 @@
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/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor;
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import java.util.ArrayList;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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abstract public class ClassArmor extends Armor {
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private static final String TXT_LOW_HEALTH = "Your health is too low!";
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private static final String TXT_NOT_EQUIPPED = "You need to be wearing this armor to use its special power!";
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{
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levelKnown = true;
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cursedKnown = true;
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defaultAction = special();
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}
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public ClassArmor() {
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super( 6 );
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}
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public static ClassArmor upgrade ( Hero owner, Armor armor ) {
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ClassArmor classArmor = null;
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switch (owner.heroClass) {
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case WARRIOR:
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classArmor = new WarriorArmor();
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break;
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case ROGUE:
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classArmor = new RogueArmor();
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break;
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case MAGE:
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classArmor = new MageArmor();
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break;
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case HUNTRESS:
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classArmor = new HuntressArmor();
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break;
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}
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classArmor.STR = armor.STR;
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classArmor.DR = armor.DR;
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classArmor.inscribe( armor.glyph );
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return classArmor;
|
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}
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||||
|
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private static final String ARMOR_STR = "STR";
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private static final String ARMOR_DR = "DR";
|
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@Override
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public void storeInBundle( Bundle bundle ) {
|
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super.storeInBundle( bundle );
|
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bundle.put( ARMOR_STR, STR );
|
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bundle.put( ARMOR_DR, DR );
|
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}
|
||||
|
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
|
||||
STR = bundle.getInt( ARMOR_STR );
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DR = bundle.getInt( ARMOR_DR );
|
||||
}
|
||||
|
||||
@Override
|
||||
public ArrayList<String> actions( Hero hero ) {
|
||||
ArrayList<String> actions = super.actions( hero );
|
||||
if (hero.HP >= 2 && isEquipped( hero )) {
|
||||
actions.add( special() );
|
||||
}
|
||||
return actions;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute( Hero hero, String action ) {
|
||||
if (action == special()) {
|
||||
|
||||
if (hero.HP < 2) {
|
||||
GLog.w( TXT_LOW_HEALTH );
|
||||
} else if (!isEquipped( hero )) {
|
||||
GLog.w( TXT_NOT_EQUIPPED );
|
||||
} else {
|
||||
curUser = hero;
|
||||
doSpecial();
|
||||
}
|
||||
|
||||
} else {
|
||||
super.execute( hero, action );
|
||||
}
|
||||
}
|
||||
|
||||
abstract public String special();
|
||||
abstract public void doSpecial();
|
||||
|
||||
@Override
|
||||
public boolean isUpgradable() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isIdentified() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int price() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return "The thing looks awesome!";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
|
||||
|
||||
public class ClothArmor extends Armor {
|
||||
|
||||
{
|
||||
name = "cloth armor";
|
||||
image = ItemSpriteSheet.ARMOR_CLOTH;
|
||||
}
|
||||
|
||||
public ClothArmor() {
|
||||
super( 1 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return "This lightweight armor offers basic protection.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Shuriken;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.MissileSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.watabou.utils.Callback;
|
||||
|
||||
public class HuntressArmor extends ClassArmor {
|
||||
|
||||
private static final String TXT_NO_ENEMIES = "No enemies in sight";
|
||||
private static final String TXT_NOT_HUNTRESS = "Only huntresses can use this armor!";
|
||||
|
||||
private static final String AC_SPECIAL = "SPECTRAL BLADES";
|
||||
|
||||
{
|
||||
name = "huntress cloak";
|
||||
image = ItemSpriteSheet.ARMOR_HUNTRESS;
|
||||
}
|
||||
|
||||
private HashMap<Callback, Mob> targets = new HashMap<Callback, Mob>();
|
||||
|
||||
@Override
|
||||
public String special() {
|
||||
return AC_SPECIAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doSpecial() {
|
||||
|
||||
Item proto = new Shuriken();
|
||||
|
||||
for (Mob mob : Dungeon.level.mobs) {
|
||||
if (Level.fieldOfView[mob.pos]) {
|
||||
|
||||
Callback callback = new Callback() {
|
||||
@Override
|
||||
public void call() {
|
||||
curUser.attack( targets.get( this ) );
|
||||
targets.remove( this );
|
||||
if (targets.isEmpty()) {
|
||||
curUser.spendAndNext( curUser.attackDelay() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
((MissileSprite)curUser.sprite.parent.recycle( MissileSprite.class )).
|
||||
reset( curUser.pos, mob.pos, proto, callback );
|
||||
|
||||
targets.put( callback, mob );
|
||||
}
|
||||
}
|
||||
|
||||
if (targets.size() == 0) {
|
||||
GLog.w( TXT_NO_ENEMIES );
|
||||
return;
|
||||
}
|
||||
|
||||
curUser.HP /= 2;
|
||||
|
||||
curUser.sprite.zap( curUser.pos );
|
||||
curUser.busy();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doEquip( Hero hero ) {
|
||||
if (hero.heroClass == HeroClass.HUNTRESS) {
|
||||
return super.doEquip( hero );
|
||||
} else {
|
||||
GLog.w( TXT_NOT_HUNTRESS );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"A huntress in such cloak can create a fan of spectral blades. Each of these blades " +
|
||||
"will target a single enemy in the huntress's field of view, inflicting damage depending " +
|
||||
"on her currently equipped melee weapon.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
|
||||
|
||||
public class LeatherArmor extends Armor {
|
||||
|
||||
{
|
||||
name = "leather armor";
|
||||
image = ItemSpriteSheet.ARMOR_LEATHER;
|
||||
}
|
||||
|
||||
public LeatherArmor() {
|
||||
super( 2 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return "Armor made from tanned monster hide. Not as light as cloth armor but provides better protection.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Roots;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
|
||||
public class MageArmor extends ClassArmor {
|
||||
|
||||
private static final String AC_SPECIAL = "MOLTEN EARTH";
|
||||
|
||||
private static final String TXT_NOT_MAGE = "Only mages can use this armor!";
|
||||
|
||||
{
|
||||
name = "mage robe";
|
||||
image = ItemSpriteSheet.ARMOR_MAGE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String special() {
|
||||
return AC_SPECIAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"Wearing this gorgeous robe, a mage can cast a spell of molten earth: all the enemies " +
|
||||
"in his field of view will be set on fire and unable to move at the same time.";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doSpecial() {
|
||||
|
||||
for (Mob mob : Dungeon.level.mobs) {
|
||||
if (Level.fieldOfView[mob.pos]) {
|
||||
Buff.affect( mob, Burning.class ).reignite( mob );
|
||||
Buff.prolong( mob, Roots.class, 3 );
|
||||
}
|
||||
}
|
||||
|
||||
curUser.HP /= 2;
|
||||
|
||||
curUser.spend( Actor.TICK );
|
||||
curUser.sprite.operate( curUser.pos );
|
||||
curUser.busy();
|
||||
|
||||
curUser.sprite.centerEmitter().start( ElmoParticle.FACTORY, 0.15f, 4 );
|
||||
Sample.INSTANCE.play( Assets.SND_READ );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doEquip( Hero hero ) {
|
||||
if (hero.heroClass == HeroClass.MAGE) {
|
||||
return super.doEquip( hero );
|
||||
} else {
|
||||
GLog.w( TXT_NOT_MAGE );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
|
||||
|
||||
public class MailArmor extends Armor {
|
||||
|
||||
{
|
||||
name = "mail armor";
|
||||
image = ItemSpriteSheet.ARMOR_MAIL;
|
||||
}
|
||||
|
||||
public MailArmor() {
|
||||
super( 3 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"Interlocking metal links make for a tough but flexible suit of armor.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
|
||||
|
||||
public class PlateArmor extends Armor {
|
||||
|
||||
{
|
||||
name = "plate armor";
|
||||
image = ItemSpriteSheet.ARMOR_PLATE;
|
||||
}
|
||||
|
||||
public PlateArmor() {
|
||||
super( 5 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"Enormous plates of metal are joined together into a suit that provides " +
|
||||
"unmatched protection to any adventurer strong enough to bear its staggering weight.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob.State;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlink;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
|
||||
public class RogueArmor extends ClassArmor {
|
||||
|
||||
private static final String TXT_FOV = "You can only jump to an empty location in your field of view";
|
||||
private static final String TXT_NOT_ROGUE = "Only rogues can use this armor!";
|
||||
|
||||
private static final String AC_SPECIAL = "SMOKE BOMB";
|
||||
|
||||
{
|
||||
name = "rogue garb";
|
||||
image = ItemSpriteSheet.ARMOR_ROGUE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String special() {
|
||||
return AC_SPECIAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doSpecial() {
|
||||
GameScene.selectCell( teleporter );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doEquip( Hero hero ) {
|
||||
if (hero.heroClass == HeroClass.ROGUE) {
|
||||
return super.doEquip( hero );
|
||||
} else {
|
||||
GLog.w( TXT_NOT_ROGUE );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"Wearing this dark garb, a rogue can perform a trick, that is called \"smoke bomb\" " +
|
||||
"(though no real explosives are used): he blinds enemies who could see him and jumps aside.";
|
||||
}
|
||||
|
||||
protected static CellSelector.Listener teleporter = new CellSelector.Listener() {
|
||||
|
||||
@Override
|
||||
public void onSelect( Integer target ) {
|
||||
if (target != null) {
|
||||
|
||||
if (!Level.fieldOfView[target] ||
|
||||
!(Level.passable[target] || Level.avoid[target]) ||
|
||||
Actor.findChar( target ) != null) {
|
||||
|
||||
GLog.w( TXT_FOV );
|
||||
return;
|
||||
}
|
||||
|
||||
curUser.HP /= 2;
|
||||
|
||||
for (Mob mob : Dungeon.level.mobs) {
|
||||
if (Level.fieldOfView[mob.pos]) {
|
||||
Buff.prolong( mob, Blindness.class, 2 );
|
||||
mob.state = State.WANDERING;
|
||||
mob.sprite.emitter().burst( Speck.factory( Speck.LIGHT ), 4 );
|
||||
}
|
||||
}
|
||||
|
||||
WandOfBlink.appear( curUser, target );
|
||||
CellEmitter.get( target ).burst( Speck.factory( Speck.WOOL ), 10 );
|
||||
Sample.INSTANCE.play( Assets.SND_PUFF );
|
||||
Dungeon.level.press( target, curUser );
|
||||
Dungeon.observe();
|
||||
|
||||
curUser.spendAndNext( Actor.TICK );
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String prompt() {
|
||||
return "Choose a location to jump to";
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
|
||||
|
||||
public class ScaleArmor extends Armor {
|
||||
|
||||
{
|
||||
name = "scale armor";
|
||||
image = ItemSpriteSheet.ARMOR_SCALE;
|
||||
}
|
||||
|
||||
public ScaleArmor() {
|
||||
super( 4 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"The metal scales sewn onto a leather vest create a flexible, yet protective armor.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor;
|
||||
|
||||
import com.watabou.noosa.Camera;
|
||||
import com.watabou.noosa.tweeners.PosTweener;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Fury;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.watabou.utils.PointF;
|
||||
|
||||
public class WarriorArmor extends ClassArmor {
|
||||
|
||||
private static int LEAP_TIME = 1;
|
||||
private static int SHOCK_TIME = 3;
|
||||
|
||||
private static final String AC_SPECIAL = "HEROIC LEAP";
|
||||
|
||||
private static final String TXT_NOT_WARRIOR = "Only warriors can use this armor!";
|
||||
|
||||
{
|
||||
name = "warrior suit of armor";
|
||||
image = ItemSpriteSheet.ARMOR_WARRIOR;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String special() {
|
||||
return AC_SPECIAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doSpecial() {
|
||||
GameScene.selectCell( leaper );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doEquip( Hero hero ) {
|
||||
if (hero.heroClass == HeroClass.WARRIOR) {
|
||||
return super.doEquip( hero );
|
||||
} else {
|
||||
GLog.w( TXT_NOT_WARRIOR );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"While this armor looks heavy, it allows a warrior to perform heroic leap towards " +
|
||||
"a targeted location, slamming down to stun all neighbouring enemies.";
|
||||
}
|
||||
|
||||
protected static CellSelector.Listener leaper = new CellSelector.Listener() {
|
||||
|
||||
@Override
|
||||
public void onSelect( Integer target ) {
|
||||
if (target != null && target != curUser.pos) {
|
||||
|
||||
int cell = Ballistica.cast( curUser.pos, target, false, true );
|
||||
if (Actor.findChar( cell ) != null && cell != curUser.pos) {
|
||||
cell = Ballistica.trace[Ballistica.distance - 2];
|
||||
}
|
||||
|
||||
curUser.HP /= 2;
|
||||
if (curUser.subClass == HeroSubClass.BERSERKER && curUser.HP <= curUser.HT * Fury.LEVEL) {
|
||||
Buff.affect( curUser, Fury.class );
|
||||
}
|
||||
|
||||
Invisibility.dispel();
|
||||
|
||||
curUser.move( cell );
|
||||
curUser.sprite.place( cell );
|
||||
Dungeon.level.press( target, curUser );
|
||||
Dungeon.observe();
|
||||
|
||||
for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
|
||||
Char mob = Actor.findChar( curUser.pos + Level.NEIGHBOURS8[i] );
|
||||
if (mob != null && mob != curUser) {
|
||||
Buff.prolong( mob, Paralysis.class, SHOCK_TIME );
|
||||
}
|
||||
}
|
||||
|
||||
PointF pos = curUser.sprite.point();
|
||||
Camera.main.target = null;
|
||||
curUser.sprite.y -= 16;
|
||||
curUser.sprite.parent.add( new PosTweener( curUser.sprite, pos, 0.1f ) );
|
||||
|
||||
CellEmitter.center( cell ).burst( Speck.factory( Speck.DUST ), 10 );
|
||||
|
||||
curUser.spendAndNext( LEAP_TIME );
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String prompt() {
|
||||
return "Choose direction to leap";
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Charm;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor.Glyph;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
|
||||
import com.watabou.utils.GameMath;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Affection extends Glyph {
|
||||
|
||||
private static final String TXT_AFFECTION = "%s of affection";
|
||||
|
||||
private static ItemSprite.Glowing PINK = new ItemSprite.Glowing( 0xFF4488 );
|
||||
|
||||
@Override
|
||||
public int proc( Armor armor, Char attacker, Char defender, int damage) {
|
||||
|
||||
int level = (int)GameMath.gate( 0, armor.level, 6 );
|
||||
|
||||
if (Level.adjacent( attacker.pos, defender.pos ) && Random.Int( level / 2 + 5 ) >= 4) {
|
||||
|
||||
int duration = Random.IntRange( 2, 5 );
|
||||
|
||||
Buff.affect( attacker, Charm.class, Charm.durationFactor( attacker ) * duration );
|
||||
attacker.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 );
|
||||
|
||||
Buff.affect( defender, Charm.class, Random.Float( Charm.durationFactor( defender ) * duration / 2, duration ) );
|
||||
defender.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 );
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String name( String weaponName) {
|
||||
return String.format( TXT_AFFECTION, weaponName );
|
||||
}
|
||||
|
||||
@Override
|
||||
public Glowing glowing() {
|
||||
return PINK;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SnowParticle;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor.Glyph;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class AntiEntropy extends Glyph {
|
||||
|
||||
private static final String TXT_ANTI_ENTROPY = "%s of anti-entropy";
|
||||
|
||||
private static ItemSprite.Glowing BLUE = new ItemSprite.Glowing( 0x0000FF );
|
||||
|
||||
@Override
|
||||
public int proc( Armor armor, Char attacker, Char defender, int damage) {
|
||||
|
||||
int level = Math.max( 0, armor.level );
|
||||
|
||||
if (Level.adjacent( attacker.pos, defender.pos ) && Random.Int( level + 6 ) >= 5) {
|
||||
|
||||
Buff.prolong( attacker, Frost.class, Frost.duration( attacker ) * Random.Float( 1f, 1.5f ));
|
||||
CellEmitter.get( attacker.pos ).start( SnowParticle.FACTORY, 0.2f, 6 );
|
||||
|
||||
Buff.affect( defender, Burning.class ).reignite( defender );
|
||||
defender.sprite.emitter().burst( FlameParticle.FACTORY, 5 );
|
||||
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String name( String weaponName) {
|
||||
return String.format( TXT_ANTI_ENTROPY, weaponName );
|
||||
}
|
||||
|
||||
@Override
|
||||
public Glowing glowing() {
|
||||
return BLUE;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor.Glyph;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Bounce extends Glyph {
|
||||
|
||||
private static final String TXT_BOUNCE = "%s of bounce";
|
||||
|
||||
@Override
|
||||
public int proc( Armor armor, Char attacker, Char defender, int damage) {
|
||||
|
||||
int level = Math.max( 0, armor.level );
|
||||
|
||||
if (Level.adjacent( attacker.pos, defender.pos ) && Random.Int( level + 5) >= 4) {
|
||||
|
||||
for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
|
||||
int ofs = Level.NEIGHBOURS8[i];
|
||||
if (attacker.pos - defender.pos == ofs) {
|
||||
int newPos = attacker.pos + ofs;
|
||||
if ((Level.passable[newPos] || Level.avoid[newPos]) && Actor.findChar( newPos ) == null) {
|
||||
|
||||
Actor.addDelayed( new Pushing( attacker, attacker.pos, newPos ), -1 );
|
||||
|
||||
attacker.pos = newPos;
|
||||
// ��� ��� ��� ����� :(
|
||||
if (attacker instanceof Mob) {
|
||||
Dungeon.level.mobPress( (Mob)attacker );
|
||||
} else {
|
||||
Dungeon.level.press( newPos, attacker );
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String name( String weaponName) {
|
||||
return String.format( TXT_BOUNCE, weaponName );
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor.Glyph;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlink;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Displacement extends Glyph {
|
||||
|
||||
private static final String TXT_DISPLACEMENT = "%s of displacement";
|
||||
|
||||
private static ItemSprite.Glowing BLUE = new ItemSprite.Glowing( 0x66AAFF );
|
||||
|
||||
@Override
|
||||
public int proc( Armor armor, Char attacker, Char defender, int damage ) {
|
||||
|
||||
if (Dungeon.bossLevel()) {
|
||||
return damage;
|
||||
}
|
||||
|
||||
int nTries = (armor.level < 0 ? 1 : armor.level + 1) * 5;
|
||||
for (int i=0; i < nTries; i++) {
|
||||
int pos = Random.Int( Level.LENGTH );
|
||||
if (Dungeon.visible[pos] && Level.passable[pos] && Actor.findChar( pos ) == null) {
|
||||
|
||||
WandOfBlink.appear( defender, pos );
|
||||
Dungeon.level.press( pos, defender );
|
||||
Dungeon.observe();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String name( String weaponName) {
|
||||
return String.format( TXT_DISPLACEMENT, weaponName );
|
||||
}
|
||||
|
||||
@Override
|
||||
public Glowing glowing() {
|
||||
return BLUE;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs;
|
||||
|
||||
import com.watabou.noosa.Camera;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Roots;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.EarthParticle;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor.Glyph;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.plants.Earthroot;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Entanglement extends Glyph {
|
||||
|
||||
private static final String TXT_ENTANGLEMENT = "%s of entanglement";
|
||||
|
||||
private static ItemSprite.Glowing GREEN = new ItemSprite.Glowing( 0x448822 );
|
||||
|
||||
@Override
|
||||
public int proc( Armor armor, Char attacker, Char defender, int damage ) {
|
||||
|
||||
int level = Math.max( 0, armor.level );
|
||||
|
||||
if (Random.Int( 4 ) == 0) {
|
||||
|
||||
Buff.prolong( defender, Roots.class, 5 - level / 5 );
|
||||
Buff.affect( defender, Earthroot.Armor.class ).level( 5 * (level + 1) );
|
||||
CellEmitter.bottom( defender.pos ).start( EarthParticle.FACTORY, 0.05f, 8 );
|
||||
Camera.main.shake( 1, 0.4f );
|
||||
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String name( String weaponName) {
|
||||
return String.format( TXT_ENTANGLEMENT, weaponName );
|
||||
}
|
||||
|
||||
@Override
|
||||
public Glowing glowing() {
|
||||
return GREEN;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor.Glyph;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Metabolism extends Glyph {
|
||||
|
||||
private static final String TXT_METABOLISM = "%s of metabolism";
|
||||
|
||||
private static ItemSprite.Glowing RED = new ItemSprite.Glowing( 0xCC0000 );
|
||||
|
||||
@Override
|
||||
public int proc( Armor armor, Char attacker, Char defender, int damage) {
|
||||
|
||||
int level = Math.max( 0, armor.level );
|
||||
if (Random.Int( level / 2 + 5 ) >= 4) {
|
||||
|
||||
int healing = Math.min( defender.HT - defender.HP, Random.Int( 1, defender.HT / 5 ) );
|
||||
|
||||
if (healing > 0) {
|
||||
|
||||
Hunger hunger = defender.buff( Hunger.class );
|
||||
|
||||
if (hunger != null && !hunger.isStarving()) {
|
||||
|
||||
hunger.satisfy( -Hunger.STARVING / 10 );
|
||||
BuffIndicator.refreshHero();
|
||||
|
||||
defender.HP += healing;
|
||||
defender.sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
|
||||
defender.sprite.showStatus( CharSprite.POSITIVE, Integer.toString( healing ) );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String name( String weaponName) {
|
||||
return String.format( TXT_METABOLISM, weaponName );
|
||||
}
|
||||
|
||||
@Override
|
||||
public Glowing glowing() {
|
||||
return RED;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.MirrorImage;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor.Glyph;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlink;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Multiplicity extends Glyph {
|
||||
|
||||
private static final String TXT_MULTIPLICITY = "%s of multiplicity";
|
||||
|
||||
private static ItemSprite.Glowing PINK = new ItemSprite.Glowing( 0xCCAA88 );
|
||||
|
||||
@Override
|
||||
public int proc( Armor armor, Char attacker, Char defender, int damage) {
|
||||
|
||||
int level = Math.max( 0, armor.level );
|
||||
|
||||
if (Random.Int( level / 2 + 6 ) >= 5) {
|
||||
|
||||
ArrayList<Integer> respawnPoints = new ArrayList<Integer>();
|
||||
|
||||
for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
|
||||
int p = defender.pos + Level.NEIGHBOURS8[i];
|
||||
if (Actor.findChar( p ) == null && (Level.passable[p] || Level.avoid[p])) {
|
||||
respawnPoints.add( p );
|
||||
}
|
||||
}
|
||||
|
||||
if (respawnPoints.size() > 0) {
|
||||
MirrorImage mob = new MirrorImage();
|
||||
mob.duplicate( (Hero)defender );
|
||||
GameScene.add( mob );
|
||||
WandOfBlink.appear( mob, Random.element( respawnPoints ) );
|
||||
|
||||
defender.damage( Random.IntRange( 1, defender.HT / 6 ), /*attacker*/ this );
|
||||
checkOwner( defender );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String name( String weaponName) {
|
||||
return String.format( TXT_MULTIPLICITY, weaponName );
|
||||
}
|
||||
|
||||
@Override
|
||||
public Glowing glowing() {
|
||||
return PINK;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs;
|
||||
|
||||
import com.watabou.noosa.Camera;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Lightning;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor.Glyph;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Potential extends Glyph {
|
||||
|
||||
private static final String TXT_POTENTIAL = "%s of potential";
|
||||
|
||||
private static ItemSprite.Glowing BLUE = new ItemSprite.Glowing( 0x66CCEE );
|
||||
|
||||
@Override
|
||||
public int proc( Armor armor, Char attacker, Char defender, int damage) {
|
||||
|
||||
int level = Math.max( 0, armor.level );
|
||||
|
||||
if (Level.adjacent( attacker.pos, defender.pos ) && Random.Int( level + 7 ) >= 6) {
|
||||
|
||||
int dmg = Random.IntRange( 1, damage );
|
||||
attacker.damage( dmg, LightningTrap.LIGHTNING );
|
||||
dmg = Random.IntRange( 1, dmg );
|
||||
defender.damage( dmg, LightningTrap.LIGHTNING );
|
||||
|
||||
checkOwner( defender );
|
||||
if (defender == Dungeon.hero) {
|
||||
Camera.main.shake( 2, 0.3f );
|
||||
}
|
||||
|
||||
int[] points = {attacker.pos, defender.pos};
|
||||
attacker.sprite.parent.add( new Lightning( points, 2, null ) );
|
||||
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String name( String weaponName) {
|
||||
return String.format( TXT_POTENTIAL, weaponName );
|
||||
}
|
||||
|
||||
@Override
|
||||
public Glowing glowing() {
|
||||
return BLUE;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor.Glyph;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Stench extends Glyph {
|
||||
|
||||
private static final String TXT_STENCH = "%s of stench";
|
||||
|
||||
private static ItemSprite.Glowing GREEN = new ItemSprite.Glowing( 0x22CC44 );
|
||||
|
||||
@Override
|
||||
public int proc( Armor armor, Char attacker, Char defender, int damage) {
|
||||
|
||||
int level = Math.max( 0, armor.level );
|
||||
|
||||
if (Level.adjacent( attacker.pos, defender.pos ) && Random.Int( level + 5 ) >= 4) {
|
||||
|
||||
GameScene.add( Blob.seed( attacker.pos, 20, ToxicGas.class ) );
|
||||
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String name( String weaponName) {
|
||||
return String.format( TXT_STENCH, weaponName );
|
||||
}
|
||||
|
||||
@Override
|
||||
public Glowing glowing() {
|
||||
return GREEN;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,150 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor.Glyph;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
|
||||
import com.watabou.utils.Bundle;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Viscosity extends Glyph {
|
||||
|
||||
private static final String TXT_VISCOSITY = "%s of viscosity";
|
||||
|
||||
private static ItemSprite.Glowing PURPLE = new ItemSprite.Glowing( 0x8844CC );
|
||||
|
||||
@Override
|
||||
public int proc( Armor armor, Char attacker, Char defender, int damage ) {
|
||||
|
||||
if (damage == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int level = Math.max( 0, armor.level );
|
||||
|
||||
if (Random.Int( level + 7 ) >= 6) {
|
||||
|
||||
DeferedDamage debuff = defender.buff( DeferedDamage.class );
|
||||
if (debuff == null) {
|
||||
debuff = new DeferedDamage();
|
||||
debuff.attachTo( defender );
|
||||
}
|
||||
debuff.prolong( damage );
|
||||
|
||||
defender.sprite.showStatus( CharSprite.WARNING, "deferred %d", damage );
|
||||
|
||||
return 0;
|
||||
|
||||
} else {
|
||||
return damage;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String name( String weaponName) {
|
||||
return String.format( TXT_VISCOSITY, weaponName );
|
||||
}
|
||||
|
||||
@Override
|
||||
public Glowing glowing() {
|
||||
return PURPLE;
|
||||
}
|
||||
|
||||
public static class DeferedDamage extends Buff {
|
||||
|
||||
protected int damage = 0;
|
||||
|
||||
private static final String DAMAGE = "damage";
|
||||
|
||||
@Override
|
||||
public void storeInBundle( Bundle bundle ) {
|
||||
super.storeInBundle( bundle );
|
||||
bundle.put( DAMAGE, damage );
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void restoreFromBundle( Bundle bundle ) {
|
||||
super.restoreFromBundle( bundle );
|
||||
damage = bundle.getInt( DAMAGE );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean attachTo( Char target ) {
|
||||
if (super.attachTo( target )) {
|
||||
postpone( TICK );
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void prolong( int damage ) {
|
||||
this.damage += damage;
|
||||
};
|
||||
|
||||
@Override
|
||||
public int icon() {
|
||||
return BuffIndicator.DEFERRED;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return Utils.format( "Defered damage (%d)", damage );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean act() {
|
||||
if (target.isAlive()) {
|
||||
|
||||
target.damage( 1, this );
|
||||
if (target == Dungeon.hero && !target.isAlive()) {
|
||||
// Refactoring needed!
|
||||
Glyph glyph = new Viscosity();
|
||||
Dungeon.fail( Utils.format( ResultDescriptions.GLYPH, glyph.name(), Dungeon.depth ) );
|
||||
GLog.n( "%s killed you...", glyph.name() );
|
||||
|
||||
Badges.validateDeathFromGlyph();
|
||||
}
|
||||
spend( TICK );
|
||||
|
||||
if (--damage <= 0) {
|
||||
detach();
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
detach();
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user