V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,46 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.food;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class ChargrilledMeat extends Food {
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{
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name = "chargrilled meat";
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image = ItemSpriteSheet.STEAK;
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energy = Hunger.STARVING - Hunger.HUNGRY;
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}
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@Override
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public String info() {
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return "It looks like a decent steak.";
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}
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@Override
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public int price() {
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return 5 * quantity;
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}
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public static Food cook( MysteryMeat ingredient ) {
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ChargrilledMeat result = new ChargrilledMeat();
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result.quantity = ingredient.quantity();
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return result;
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}
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}
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@@ -0,0 +1,120 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.food;
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import java.util.ArrayList;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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public class Food extends Item {
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private static final float TIME_TO_EAT = 3f;
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public static final String AC_EAT = "EAT";
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public float energy = Hunger.HUNGRY;
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public String message = "That food tasted delicious!";
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{
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stackable = true;
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name = "ration of food";
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image = ItemSpriteSheet.RATION;
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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actions.add( AC_EAT );
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return actions;
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}
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@Override
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public void execute( Hero hero, String action ) {
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if (action.equals( AC_EAT )) {
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detach( hero.belongings.backpack );
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((Hunger)hero.buff( Hunger.class )).satisfy( energy );
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GLog.i( message );
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switch (hero.heroClass) {
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case WARRIOR:
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if (hero.HP < hero.HT) {
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hero.HP = Math.min( hero.HP + 5, hero.HT );
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hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
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}
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break;
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case MAGE:
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hero.belongings.charge( false );
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ScrollOfRecharging.charge( hero );
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break;
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case ROGUE:
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case HUNTRESS:
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break;
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}
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hero.sprite.operate( hero.pos );
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hero.busy();
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SpellSprite.show( hero, SpellSprite.FOOD );
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Sample.INSTANCE.play( Assets.SND_EAT );
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hero.spend( TIME_TO_EAT );
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Statistics.foodEaten++;
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Badges.validateFoodEaten();
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} else {
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super.execute( hero, action );
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}
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}
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@Override
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public String info() {
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return
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"Nothing fancy here: dried meat, " +
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"some biscuits - things like that.";
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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@Override
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public int price() {
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return 10 * quantity;
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}
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}
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@@ -0,0 +1,92 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.food;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barkskin;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Random;
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public class FrozenCarpaccio extends Food {
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{
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name = "frozen carpaccio";
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image = ItemSpriteSheet.CARPACCIO;
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energy = Hunger.STARVING - Hunger.HUNGRY;
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}
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@Override
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public void execute( Hero hero, String action ) {
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super.execute( hero, action );
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if (action.equals( AC_EAT )) {
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switch (Random.Int( 5 )) {
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case 0:
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GLog.i( "You see your hands turn invisible!" );
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Buff.affect( hero, Invisibility.class, Invisibility.DURATION );
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break;
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case 1:
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GLog.i( "You feel your skin hardens!" );
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Buff.affect( hero, Barkskin.class ).level( hero.HT / 4 );
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break;
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case 2:
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GLog.i( "Refreshing!" );
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Buff.detach( hero, Poison.class );
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Buff.detach( hero, Cripple.class );
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Buff.detach( hero, Weakness.class );
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Buff.detach( hero, Bleeding.class );
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break;
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case 3:
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GLog.i( "You feel better!" );
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if (hero.HP < hero.HT) {
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hero.HP = Math.min( hero.HP + hero.HT / 4, hero.HT );
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hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
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}
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break;
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}
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}
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}
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@Override
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public String info() {
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return
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"It's a piece of frozen raw meat. The only way to eat it is " +
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"by cutting thin slices of it. And this way it's suprisingly good.";
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}
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public int price() {
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return 10 * quantity;
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};
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public static Food cook( MysteryMeat ingredient ) {
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FrozenCarpaccio result = new FrozenCarpaccio();
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result.quantity = ingredient.quantity();
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return result;
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}
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}
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@@ -0,0 +1,77 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.food;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Roots;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Slow;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Random;
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public class MysteryMeat extends Food {
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{
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name = "mystery meat";
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image = ItemSpriteSheet.MEAT;
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energy = Hunger.STARVING - Hunger.HUNGRY;
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message = "That food tasted... strange.";
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}
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@Override
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public void execute( Hero hero, String action ) {
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super.execute( hero, action );
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if (action.equals( AC_EAT )) {
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switch (Random.Int( 5 )) {
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case 0:
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GLog.w( "Oh it's hot!" );
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Buff.affect( hero, Burning.class ).reignite( hero );
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break;
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case 1:
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GLog.w( "You can't feel your legs!" );
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Buff.prolong( hero, Roots.class, Paralysis.duration( hero ) );
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break;
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case 2:
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GLog.w( "You are not feeling well." );
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Buff.affect( hero, Poison.class ).set( Poison.durationFactor( hero ) * hero.HT / 2 / Poison.DOT );
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break;
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case 3:
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GLog.w( "You are stuffed." );
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Buff.prolong( hero, Slow.class, Slow.duration( hero ) );
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break;
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}
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}
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}
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@Override
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public String info() {
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return "Eat at your own risk!";
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}
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public int price() {
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return 5 * quantity;
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};
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}
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@@ -0,0 +1,41 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
|
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
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package com.shatteredpixel.shatteredpixeldungeon.items.food;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class OverpricedRation extends Food {
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{
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name = "overpriced food ration";
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image = ItemSpriteSheet.OVERPRICED;
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energy = Hunger.STARVING - Hunger.HUNGRY;
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message = "That food tasted ok.";
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}
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@Override
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public String info() {
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return "It looks exactly like a standard ration of food but smaller.";
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}
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@Override
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public int price() {
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return 20 * quantity;
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}
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}
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@@ -0,0 +1,40 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.food;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class Pasty extends Food {
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{
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name = "pasty";
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image = ItemSpriteSheet.PASTY;
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energy = Hunger.STARVING;
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}
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@Override
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public String info() {
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return "This is authentic Cornish pasty with traditional filling of beef and potato.";
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}
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@Override
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public int price() {
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return 20 * quantity;
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}
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}
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Reference in New Issue
Block a user