V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,44 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.keys;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class GoldenKey extends Key {
{
name = "golden key";
image = ItemSpriteSheet.GOLDEN_KEY;
}
public GoldenKey() {
this( 0 );
}
public GoldenKey( int depth ) {
super();
this.depth = depth;
}
@Override
public String info() {
return
"The notches on this golden key are tiny and intricate. " +
"Maybe it can open some chest lock?";
}
}
@@ -0,0 +1,75 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.keys;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
public class IronKey extends Key {
private static final String TXT_FROM_DEPTH = "iron key from depth %d";
public static int curDepthQunatity = 0;
{
name = "iron key";
image = ItemSpriteSheet.IRON_KEY;
}
public IronKey() {
this( 0 );
}
public IronKey( int depth ) {
super();
this.depth = depth;
}
@Override
public boolean collect( Bag bag ) {
boolean result = super.collect( bag );
if (result && depth == Dungeon.depth && Dungeon.hero != null) {
Dungeon.hero.belongings.countIronKeys();
}
return result;
}
@Override
public Item detach( Bag bag ) {
Item result = super.detach( bag );
if (result != null && depth == Dungeon.depth) {
Dungeon.hero.belongings.countIronKeys();
}
return result;
}
@Override
public String toString() {
return Utils.format( TXT_FROM_DEPTH, depth );
}
@Override
public String info() {
return
"The notches on this ancient iron key are well worn; its leather lanyard " +
"is battered by age. What door might it open?";
}
}
@@ -0,0 +1,69 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.keys;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
import com.watabou.utils.Bundle;
public class Key extends Item {
public static final float TIME_TO_UNLOCK = 1f;
{
stackable = true;
}
public int depth;
@Override
public boolean isSimilar( Item item ) {
return item.getClass() == getClass() && ((Key)item).depth == depth;
}
@Override
public Item detach( Bag container ) {
Key key = (Key)super.detach( container );
key.depth = depth;
return key;
}
private static final String DEPTH = "depth";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( DEPTH, depth );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
depth = bundle.getInt( DEPTH );
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
}
@@ -0,0 +1,50 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.keys;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class SkeletonKey extends Key {
{
name = "skeleton key";
image = ItemSpriteSheet.SKELETON_KEY;
stackable = false;
}
public SkeletonKey() {
this( 0 );
}
public SkeletonKey( int depth ) {
super();
this.depth = depth;
}
@Override
public boolean isSimilar( Item item ) {
return false;
}
@Override
public String info() {
return
"This key looks serious: its head is shaped like a skull. Probably it can open some serious door.";
}
}