V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,44 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.keys;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class GoldenKey extends Key {
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{
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name = "golden key";
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image = ItemSpriteSheet.GOLDEN_KEY;
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}
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public GoldenKey() {
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this( 0 );
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}
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public GoldenKey( int depth ) {
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super();
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this.depth = depth;
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}
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@Override
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public String info() {
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return
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"The notches on this golden key are tiny and intricate. " +
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"Maybe it can open some chest lock?";
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}
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}
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@@ -0,0 +1,75 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.keys;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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public class IronKey extends Key {
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private static final String TXT_FROM_DEPTH = "iron key from depth %d";
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public static int curDepthQunatity = 0;
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{
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name = "iron key";
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image = ItemSpriteSheet.IRON_KEY;
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}
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public IronKey() {
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this( 0 );
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}
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public IronKey( int depth ) {
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super();
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this.depth = depth;
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}
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@Override
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public boolean collect( Bag bag ) {
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boolean result = super.collect( bag );
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if (result && depth == Dungeon.depth && Dungeon.hero != null) {
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Dungeon.hero.belongings.countIronKeys();
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}
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return result;
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}
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@Override
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public Item detach( Bag bag ) {
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Item result = super.detach( bag );
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if (result != null && depth == Dungeon.depth) {
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Dungeon.hero.belongings.countIronKeys();
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}
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return result;
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}
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@Override
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public String toString() {
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return Utils.format( TXT_FROM_DEPTH, depth );
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}
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@Override
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public String info() {
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return
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"The notches on this ancient iron key are well worn; its leather lanyard " +
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"is battered by age. What door might it open?";
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}
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}
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@@ -0,0 +1,69 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.keys;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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import com.watabou.utils.Bundle;
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public class Key extends Item {
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public static final float TIME_TO_UNLOCK = 1f;
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{
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stackable = true;
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}
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public int depth;
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@Override
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public boolean isSimilar( Item item ) {
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return item.getClass() == getClass() && ((Key)item).depth == depth;
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}
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@Override
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public Item detach( Bag container ) {
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Key key = (Key)super.detach( container );
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key.depth = depth;
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return key;
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}
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private static final String DEPTH = "depth";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( DEPTH, depth );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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depth = bundle.getInt( DEPTH );
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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}
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@@ -0,0 +1,50 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.keys;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class SkeletonKey extends Key {
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{
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name = "skeleton key";
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image = ItemSpriteSheet.SKELETON_KEY;
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stackable = false;
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}
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public SkeletonKey() {
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this( 0 );
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}
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public SkeletonKey( int depth ) {
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super();
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this.depth = depth;
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}
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@Override
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public boolean isSimilar( Item item ) {
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return false;
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}
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@Override
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public String info() {
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return
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"This key looks serious: its head is shaped like a skull. Probably it can open some serious door.";
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}
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}
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