V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,287 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.potions;
import java.util.ArrayList;
import java.util.HashSet;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.ItemStatusHandler;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.watabou.utils.Bundle;
public class Potion extends Item {
public static final String AC_DRINK = "DRINK";
private static final String TXT_HARMFUL = "Harmful potion!";
private static final String TXT_BENEFICIAL = "Beneficial potion";
private static final String TXT_YES = "Yes, I know what I'm doing";
private static final String TXT_NO = "No, I changed my mind";
private static final String TXT_R_U_SURE_DRINK =
"Are you sure you want to drink it? In most cases you should throw such potions at your enemies.";
private static final String TXT_R_U_SURE_THROW =
"Are you sure you want to throw it? In most cases it makes sense to drink it.";
private static final float TIME_TO_DRINK = 1f;
private static final Class<?>[] potions = {
PotionOfHealing.class,
PotionOfExperience.class,
PotionOfToxicGas.class,
PotionOfLiquidFlame.class,
PotionOfStrength.class,
PotionOfParalyticGas.class,
PotionOfLevitation.class,
PotionOfMindVision.class,
PotionOfPurity.class,
PotionOfInvisibility.class,
PotionOfMight.class,
PotionOfFrost.class
};
private static final String[] colors = {
"turquoise", "crimson", "azure", "jade", "golden", "magenta",
"charcoal", "ivory", "amber", "bistre", "indigo", "silver"};
private static final Integer[] images = {
ItemSpriteSheet.POTION_TURQUOISE,
ItemSpriteSheet.POTION_CRIMSON,
ItemSpriteSheet.POTION_AZURE,
ItemSpriteSheet.POTION_JADE,
ItemSpriteSheet.POTION_GOLDEN,
ItemSpriteSheet.POTION_MAGENTA,
ItemSpriteSheet.POTION_CHARCOAL,
ItemSpriteSheet.POTION_IVORY,
ItemSpriteSheet.POTION_AMBER,
ItemSpriteSheet.POTION_BISTRE,
ItemSpriteSheet.POTION_INDIGO,
ItemSpriteSheet.POTION_SILVER};
private static ItemStatusHandler<Potion> handler;
private String color;
{
stackable = true;
defaultAction = AC_DRINK;
}
@SuppressWarnings("unchecked")
public static void initColors() {
handler = new ItemStatusHandler<Potion>( (Class<? extends Potion>[])potions, colors, images );
}
public static void save( Bundle bundle ) {
handler.save( bundle );
}
@SuppressWarnings("unchecked")
public static void restore( Bundle bundle ) {
handler = new ItemStatusHandler<Potion>( (Class<? extends Potion>[])potions, colors, images, bundle );
}
public Potion() {
super();
image = handler.image( this );
color = handler.label( this );
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( AC_DRINK );
return actions;
}
@Override
public void execute( final Hero hero, String action ) {
if (action.equals( AC_DRINK )) {
if (isKnown() && (
this instanceof PotionOfLiquidFlame ||
this instanceof PotionOfToxicGas ||
this instanceof PotionOfParalyticGas)) {
GameScene.show(
new WndOptions( TXT_HARMFUL, TXT_R_U_SURE_DRINK, TXT_YES, TXT_NO ) {
@Override
protected void onSelect(int index) {
if (index == 0) {
drink( hero );
}
};
}
);
} else {
drink( hero );
}
} else {
super.execute( hero, action );
}
}
@Override
public void doThrow( final Hero hero ) {
if (isKnown() && (
this instanceof PotionOfExperience ||
this instanceof PotionOfHealing ||
this instanceof PotionOfLevitation ||
this instanceof PotionOfMindVision ||
this instanceof PotionOfStrength ||
this instanceof PotionOfInvisibility ||
this instanceof PotionOfMight)) {
GameScene.show(
new WndOptions( TXT_BENEFICIAL, TXT_R_U_SURE_THROW, TXT_YES, TXT_NO ) {
@Override
protected void onSelect(int index) {
if (index == 0) {
Potion.super.doThrow( hero );
}
};
}
);
} else {
super.doThrow( hero );
}
}
protected void drink( Hero hero ) {
detach( hero.belongings.backpack );
hero.spend( TIME_TO_DRINK );
hero.busy();
onThrow( hero.pos );
Sample.INSTANCE.play( Assets.SND_DRINK );
hero.sprite.operate( hero.pos );
}
@Override
protected void onThrow( int cell ) {
if (Dungeon.hero.pos == cell) {
apply( Dungeon.hero );
} else if (Dungeon.level.map[cell] == Terrain.WELL || Level.pit[cell]) {
super.onThrow( cell );
} else {
shatter( cell );
}
}
protected void apply( Hero hero ) {
shatter( hero.pos );
}
protected void shatter( int cell ) {
GLog.i( "The flask shatters and " + color() + " liquid splashes harmlessly" );
Sample.INSTANCE.play( Assets.SND_SHATTER );
splash( cell );
}
public boolean isKnown() {
return handler.isKnown( this );
}
public void setKnown() {
if (!isKnown()) {
handler.know( this );
}
Badges.validateAllPotionsIdentified();
}
@Override
public Item identify() {
setKnown();
return this;
}
protected String color() {
return color;
}
@Override
public String name() {
return isKnown() ? name : color + " potion";
}
@Override
public String info() {
return isKnown() ?
desc() :
"This flask contains a swirling " + color + " liquid. " +
"Who knows what it will do when drunk or thrown?";
}
@Override
public boolean isIdentified() {
return isKnown();
}
@Override
public boolean isUpgradable() {
return false;
}
public static HashSet<Class<? extends Potion>> getKnown() {
return handler.known();
}
public static HashSet<Class<? extends Potion>> getUnknown() {
return handler.unknown();
}
public static boolean allKnown() {
return handler.known().size() == potions.length;
}
protected void splash( int cell ) {
final int color = ItemSprite.pick( image, 8, 10 );
Splash.at( cell, color, 5 );
}
@Override
public int price() {
return 20 * quantity;
}
}