V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,51 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.quest;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class CorpseDust extends Item {
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{
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name = "corpse dust";
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image = ItemSpriteSheet.DUST;
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cursed = true;
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cursedKnown = true;
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unique = true;
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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@Override
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public String info() {
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return
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"The ball of corpse dust doesn't differ outwardly from a regular dust ball. However, " +
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"you know somehow that it's better to get rid of it as soon as possible.";
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}
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}
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@@ -0,0 +1,54 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.quest;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class DarkGold extends Item {
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{
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name = "dark gold ore";
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image = ItemSpriteSheet.ORE;
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stackable = true;
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unique = true;
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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@Override
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public String info() {
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return
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"This metal is called dark not because of its color (it doesn't differ from the normal gold), " +
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"but because it melts under the daylight, making it useless on the surface.";
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}
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@Override
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public int price() {
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return quantity;
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}
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}
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@@ -0,0 +1,47 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.quest;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class DriedRose extends Item {
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{
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name = "dried rose";
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image = ItemSpriteSheet.ROSE;
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unique = true;
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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@Override
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public String info() {
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return
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"The rose has dried long ago, but it has kept all its petals somehow.";
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}
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}
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@@ -0,0 +1,54 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.quest;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class DwarfToken extends Item {
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{
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name = "dwarf token";
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image = ItemSpriteSheet.TOKEN;
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stackable = true;
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unique = true;
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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@Override
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public String info() {
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return
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"Many dwarves and some of their larger creations carry these small pieces of metal of unknown purpose. " +
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"Maybe they are jewelry or maybe some kind of ID. Dwarves are strange folk.";
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}
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@Override
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public int price() {
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return quantity * 100;
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}
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}
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@@ -0,0 +1,177 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.quest;
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import java.util.ArrayList;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bat;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Callback;
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public class Pickaxe extends Weapon {
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public static final String AC_MINE = "MINE";
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public static final float TIME_TO_MINE = 2;
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private static final String TXT_NO_VEIN = "There is no dark gold vein near you to mine";
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private static final Glowing BLOODY = new Glowing( 0x550000 );
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{
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name = "pickaxe";
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image = ItemSpriteSheet.PICKAXE;
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unique = true;
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defaultAction = AC_MINE;
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STR = 14;
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MIN = 3;
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MAX = 12;
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}
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public boolean bloodStained = false;
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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actions.add( AC_MINE );
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return actions;
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}
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@Override
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public void execute( final Hero hero, String action ) {
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if (action == AC_MINE) {
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if (Dungeon.depth < 11 || Dungeon.depth > 15) {
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GLog.w( TXT_NO_VEIN );
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return;
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}
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for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
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final int pos = hero.pos + Level.NEIGHBOURS8[i];
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if (Dungeon.level.map[pos] == Terrain.WALL_DECO) {
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hero.spend( TIME_TO_MINE );
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hero.busy();
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hero.sprite.attack( pos, new Callback() {
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@Override
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public void call() {
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CellEmitter.center( pos ).burst( Speck.factory( Speck.STAR ), 7 );
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Sample.INSTANCE.play( Assets.SND_EVOKE );
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Level.set( pos, Terrain.WALL );
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GameScene.updateMap( pos );
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DarkGold gold = new DarkGold();
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if (gold.doPickUp( Dungeon.hero )) {
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GLog.i( Hero.TXT_YOU_NOW_HAVE, gold.name() );
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} else {
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Dungeon.level.drop( gold, hero.pos ).sprite.drop();
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}
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Hunger hunger = hero.buff( Hunger.class );
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if (hunger != null && !hunger.isStarving()) {
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hunger.satisfy( -Hunger.STARVING / 10 );
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BuffIndicator.refreshHero();
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}
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hero.onOperateComplete();
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}
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} );
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return;
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}
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}
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GLog.w( TXT_NO_VEIN );
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} else {
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super.execute( hero, action );
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}
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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@Override
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public void proc( Char attacker, Char defender, int damage ) {
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if (!bloodStained && defender instanceof Bat && (defender.HP <= damage)) {
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bloodStained = true;
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updateQuickslot();
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}
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}
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private static final String BLOODSTAINED = "bloodStained";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( BLOODSTAINED, bloodStained );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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bloodStained = bundle.getBoolean( BLOODSTAINED );
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}
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@Override
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public Glowing glowing() {
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return bloodStained ? BLOODY : null;
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}
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@Override
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public String info() {
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return
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"This is a large and sturdy tool for breaking rocks. Probably it can be used as a weapon.";
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}
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}
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@@ -0,0 +1,52 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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||||
*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
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||||
* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
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package com.shatteredpixel.shatteredpixeldungeon.items.quest;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class RatSkull extends Item {
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{
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name = "giant rat skull";
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image = ItemSpriteSheet.SKULL;
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unique = true;
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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@Override
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public String info() {
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return
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"It could be a nice hunting trophy, but it smells too bad to place it on a wall.";
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}
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@Override
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public int price() {
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return 100;
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}
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}
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Reference in New Issue
Block a user