V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.rings;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Eye;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Warlock;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Yog;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
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import com.watabou.utils.Random;
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public class RingOfElements extends Ring {
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{
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name = "Ring of Elements";
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}
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@Override
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protected RingBuff buff( ) {
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return new Resistance();
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}
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@Override
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public String desc() {
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return isKnown() ?
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"This ring provides resistance to different elements, such as fire, " +
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"electricity, gases etc. Also it decreases duration of negative effects." :
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super.desc();
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}
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private static final HashSet<Class<?>> EMPTY = new HashSet<Class<?>>();
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private static final HashSet<Class<?>> FULL;
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static {
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FULL = new HashSet<Class<?>>();
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FULL.add( Burning.class );
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FULL.add( ToxicGas.class );
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FULL.add( Poison.class );
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FULL.add( LightningTrap.Electricity.class );
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FULL.add( Warlock.class );
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FULL.add( Eye.class );
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FULL.add( Yog.BurningFist.class );
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}
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public class Resistance extends RingBuff {
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public HashSet<Class<?>> resistances() {
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if (Random.Int( level + 3 ) >= 3) {
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return FULL;
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} else {
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return EMPTY;
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}
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}
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public float durationFactor() {
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return level < 0 ? 1 : (2 + 0.5f * level) / (2 + level);
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}
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}
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}
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