V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.scrolls;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Sleep;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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public class ScrollOfLullaby extends Scroll {
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{
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name = "Scroll of Lullaby";
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}
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@Override
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protected void doRead() {
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curUser.sprite.centerEmitter().start( Speck.factory( Speck.NOTE ), 0.3f, 5 );
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Sample.INSTANCE.play( Assets.SND_LULLABY );
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Invisibility.dispel();
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int count = 0;
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Mob affected = null;
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for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) {
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if (Level.fieldOfView[mob.pos]) {
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Buff.affect( mob, Sleep.class );
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if (mob.buff( Sleep.class ) != null) {
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affected = mob;
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count++;
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}
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}
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}
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switch (count) {
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case 0:
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GLog.i( "The scroll utters a soothing melody." );
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break;
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case 1:
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GLog.i( "The scroll utters a soothing melody and the " + affected.name + " falls asleep!" );
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break;
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default:
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GLog.i( "The scroll utters a soothing melody and the monsters fall asleep!" );
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}
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setKnown();
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curUser.spendAndNext( TIME_TO_READ );
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}
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@Override
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public String desc() {
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return
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"A soothing melody will put all creatures in your field of view into a deep sleep, " +
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"giving you a chance to flee or make a surprise attack on them.";
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}
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@Override
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public int price() {
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return isKnown() ? 50 * quantity : super.price();
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}
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}
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