V0.1.0 Partial Commit

changed package and application names to differentiate from main PD
release
This commit is contained in:
Evan Debenham
2014-08-03 14:46:22 -04:00
parent 65dd9c2dc0
commit aed303672a
474 changed files with 3468 additions and 3458 deletions
@@ -0,0 +1,82 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.scrolls;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
public class ScrollOfTerror extends Scroll {
{
name = "Scroll of Terror";
}
@Override
protected void doRead() {
new Flare( 5, 32 ).color( 0xFF0000, true ).show( curUser.sprite, 2f );
Sample.INSTANCE.play( Assets.SND_READ );
Invisibility.dispel();
int count = 0;
Mob affected = null;
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) {
if (Level.fieldOfView[mob.pos]) {
Terror terror = Buff.affect( mob, Terror.class, Terror.DURATION );
terror.source = curUser;
count++;
affected = mob;
}
}
switch (count) {
case 0:
GLog.i( "The scroll emits a brilliant flash of red light" );
break;
case 1:
GLog.i( "The scroll emits a brilliant flash of red light and the " + affected.name + " flees!" );
break;
default:
GLog.i( "The scroll emits a brilliant flash of red light and the monsters flee!" );
}
setKnown();
curUser.spendAndNext( TIME_TO_READ );
}
@Override
public String desc() {
return
"A flash of red light will overwhelm all creatures in your field of view with terror, " +
"and they will turn and flee. Attacking a fleeing enemy will dispel the effect.";
}
@Override
public int price() {
return isKnown() ? 50 * quantity : super.price();
}
}