V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.scrolls;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
|
||||
|
||||
public class ScrollOfUpgrade extends InventoryScroll {
|
||||
|
||||
private static final String TXT_LOOKS_BETTER = "your %s certainly looks better now";
|
||||
|
||||
{
|
||||
name = "Scroll of Upgrade";
|
||||
inventoryTitle = "Select an item to upgrade";
|
||||
mode = WndBag.Mode.UPGRADEABLE;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onItemSelected( Item item ) {
|
||||
|
||||
ScrollOfRemoveCurse.uncurse( Dungeon.hero, item );
|
||||
item.upgrade();
|
||||
|
||||
GLog.p( TXT_LOOKS_BETTER, item.name() );
|
||||
|
||||
Badges.validateItemLevelAquired( item );
|
||||
|
||||
upgrade( curUser );
|
||||
}
|
||||
|
||||
public static void upgrade( Hero hero ) {
|
||||
hero.sprite.emitter().start( Speck.factory( Speck.UP ), 0.2f, 3 );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"This scroll will upgrade a single item, improving its quality. A wand will " +
|
||||
"increase in power and in number of charges; a weapon will inflict more damage " +
|
||||
"or find its mark more frequently; a suit of armor will deflect additional blows; " +
|
||||
"the effect of a ring on its wearer will intensify. Weapons and armor will also " +
|
||||
"require less strength to use, and any curses on the item will be lifted.";
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user