V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,475 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import java.util.ArrayList;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.ItemStatusHandler;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfPower.Power;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Callback;
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import com.watabou.utils.Random;
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public abstract class Wand extends KindOfWeapon {
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public static final String AC_ZAP = "ZAP";
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private static final String TXT_WOOD = "This thin %s wand is warm to the touch. Who knows what it will do when used?";
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private static final String TXT_DAMAGE = "When this wand is used as a melee weapon, its average damage is %d points per hit.";
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private static final String TXT_WEAPON = "You can use this wand as a melee weapon.";
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private static final String TXT_FIZZLES = "your wand fizzles; it must be out of charges for now";
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private static final String TXT_SELF_TARGET = "You can't target yourself";
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private static final float TIME_TO_ZAP = 1f;
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public int maxCharges = initialCharges();
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public int curCharges = maxCharges;
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protected Charger charger;
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private boolean curChargeKnown = false;
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protected boolean hitChars = true;
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private static final Class<?>[] wands = {
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WandOfTeleportation.class,
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WandOfSlowness.class,
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WandOfFirebolt.class,
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WandOfPoison.class,
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WandOfRegrowth.class,
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WandOfBlink.class,
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WandOfLightning.class,
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WandOfAmok.class,
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WandOfTelekinesis.class,
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WandOfFlock.class,
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WandOfDisintegration.class,
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WandOfAvalanche.class
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};
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private static final String[] woods =
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{"holly", "yew", "ebony", "cherry", "teak", "rowan", "willow", "mahogany", "bamboo", "purpleheart", "oak", "birch"};
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private static final Integer[] images = {
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ItemSpriteSheet.WAND_HOLLY,
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ItemSpriteSheet.WAND_YEW,
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ItemSpriteSheet.WAND_EBONY,
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ItemSpriteSheet.WAND_CHERRY,
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ItemSpriteSheet.WAND_TEAK,
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ItemSpriteSheet.WAND_ROWAN,
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ItemSpriteSheet.WAND_WILLOW,
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ItemSpriteSheet.WAND_MAHOGANY,
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ItemSpriteSheet.WAND_BAMBOO,
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ItemSpriteSheet.WAND_PURPLEHEART,
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ItemSpriteSheet.WAND_OAK,
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ItemSpriteSheet.WAND_BIRCH};
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private static ItemStatusHandler<Wand> handler;
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private String wood;
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{
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defaultAction = AC_ZAP;
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}
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@SuppressWarnings("unchecked")
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public static void initWoods() {
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handler = new ItemStatusHandler<Wand>( (Class<? extends Wand>[])wands, woods, images );
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}
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public static void save( Bundle bundle ) {
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handler.save( bundle );
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}
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@SuppressWarnings("unchecked")
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public static void restore( Bundle bundle ) {
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handler = new ItemStatusHandler<Wand>( (Class<? extends Wand>[])wands, woods, images, bundle );
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}
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public Wand() {
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super();
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calculateDamage();
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try {
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image = handler.image( this );
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wood = handler.label( this );
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} catch (Exception e) {
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// Wand of Magic Missile
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}
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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if (curCharges > 0 || !curChargeKnown) {
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actions.add( AC_ZAP );
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}
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if (hero.heroClass != HeroClass.MAGE) {
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actions.remove( AC_EQUIP );
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actions.remove( AC_UNEQUIP );
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}
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return actions;
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}
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@Override
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public boolean doUnequip( Hero hero, boolean collect ) {
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charger.detach();
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return super.doUnequip(hero, collect);
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}
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@Override
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public void activate( Hero hero ) {
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charge( hero );
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}
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@Override
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public void execute( Hero hero, String action ) {
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if (action.equals( AC_ZAP )) {
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curUser = hero;
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curItem = this;
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GameScene.selectCell( zapper );
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} else {
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super.execute( hero, action );
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}
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}
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protected abstract void onZap( int cell );
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@Override
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public boolean collect( Bag container ) {
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if (super.collect( container )) {
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if (container.owner != null) {
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charge( container.owner );
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}
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return true;
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} else {
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return false;
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}
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};
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public void charge( Char owner ) {
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(charger = new Charger()).attachTo( owner );
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}
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@Override
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public Item detach( Bag container ) {
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stopCharging();
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return super.detach( container );
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}
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public void stopCharging() {
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if (charger != null) {
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charger.detach();
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charger = null;
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}
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}
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public int level() {
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if (charger != null) {
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Power power = charger.target.buff( Power.class );
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return power == null ? level : Math.max( level + power.level, 0 );
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} else {
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return level;
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}
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}
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protected boolean isKnown() {
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return handler.isKnown( this );
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}
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public void setKnown() {
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if (!isKnown()) {
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handler.know( this );
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}
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Badges.validateAllWandsIdentified();
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}
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@Override
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public Item identify() {
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setKnown();
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curChargeKnown = true;
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super.identify();
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updateQuickslot();
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return this;
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}
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@Override
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public String toString() {
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StringBuilder sb = new StringBuilder( super.toString() );
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String status = status();
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if (status != null) {
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sb.append( " (" + status + ")" );
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}
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return sb.toString();
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}
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@Override
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public String name() {
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return isKnown() ? name : wood + " wand";
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}
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@Override
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public String info() {
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StringBuilder info = new StringBuilder( isKnown() ? desc() : String.format( TXT_WOOD, wood ) );
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if (Dungeon.hero.heroClass == HeroClass.MAGE) {
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info.append( "\n\n" );
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if (levelKnown) {
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info.append( String.format( TXT_DAMAGE, MIN + (MAX - MIN) / 2 ) );
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} else {
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info.append( String.format( TXT_WEAPON ) );
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}
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}
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return info.toString();
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}
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@Override
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public boolean isIdentified() {
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return super.isIdentified() && isKnown() && curChargeKnown;
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}
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@Override
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public String status() {
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if (levelKnown) {
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return (curChargeKnown ? curCharges : "?") + "/" + maxCharges;
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} else {
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return null;
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}
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}
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@Override
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public Item upgrade() {
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super.upgrade();
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updateLevel();
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curCharges = Math.min( curCharges + 1, maxCharges );
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updateQuickslot();
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return this;
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}
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@Override
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public Item degrade() {
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super.degrade();
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updateLevel();
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updateQuickslot();
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return this;
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}
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protected void updateLevel() {
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maxCharges = Math.min( initialCharges() + level, 9 );
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curCharges = Math.min( curCharges, maxCharges );
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calculateDamage();
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}
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protected int initialCharges() {
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return 2;
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}
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private void calculateDamage() {
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int tier = 1 + level / 3;
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MIN = tier;
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MAX = (tier * tier - tier + 10) / 2 + level;
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}
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protected void fx( int cell, Callback callback ) {
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MagicMissile.blueLight( curUser.sprite.parent, curUser.pos, cell, callback );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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}
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protected void wandUsed() {
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curCharges--;
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updateQuickslot();
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curUser.spendAndNext( TIME_TO_ZAP );
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}
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@Override
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public Item random() {
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if (Random.Float() < 0.5f) {
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upgrade();
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if (Random.Float() < 0.15f) {
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upgrade();
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}
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}
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return this;
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}
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public static boolean allKnown() {
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return handler.known().size() == wands.length;
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}
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@Override
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public int price() {
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int price = 50;
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if (cursed && cursedKnown) {
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price /= 2;
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}
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if (levelKnown) {
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if (level > 0) {
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price *= (level + 1);
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} else if (level < 0) {
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price /= (1 - level);
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}
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}
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if (price < 1) {
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price = 1;
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}
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return price;
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}
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private static final String MAX_CHARGES = "maxCharges";
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private static final String CUR_CHARGES = "curCharges";
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private static final String CUR_CHARGE_KNOWN = "curChargeKnown";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( MAX_CHARGES, maxCharges );
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bundle.put( CUR_CHARGES, curCharges );
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bundle.put( CUR_CHARGE_KNOWN, curChargeKnown );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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maxCharges = bundle.getInt( MAX_CHARGES );
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curCharges = bundle.getInt( CUR_CHARGES );
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curChargeKnown = bundle.getBoolean( CUR_CHARGE_KNOWN );
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}
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protected static CellSelector.Listener zapper = new CellSelector.Listener() {
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@Override
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public void onSelect( Integer target ) {
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if (target != null) {
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if (target == curUser.pos) {
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GLog.i( TXT_SELF_TARGET );
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return;
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}
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final Wand curWand = (Wand)Wand.curItem;
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curWand.setKnown();
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final int cell = Ballistica.cast( curUser.pos, target, true, curWand.hitChars );
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curUser.sprite.zap( cell );
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QuickSlot.target( curItem, Actor.findChar( cell ) );
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if (curWand.curCharges > 0) {
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curUser.busy();
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curWand.fx( cell, new Callback() {
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@Override
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public void call() {
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curWand.onZap( cell );
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curWand.wandUsed();
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}
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} );
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Invisibility.dispel();
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} else {
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curUser.spendAndNext( TIME_TO_ZAP );
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GLog.w( TXT_FIZZLES );
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curWand.levelKnown = true;
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curWand.updateQuickslot();
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}
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}
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}
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@Override
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public String prompt() {
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return "Choose direction to zap";
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}
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};
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|
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protected class Charger extends Buff {
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private static final float TIME_TO_CHARGE = 40f;
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@Override
|
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public boolean attachTo( Char target ) {
|
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super.attachTo( target );
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delay();
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return true;
|
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}
|
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|
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@Override
|
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public boolean act() {
|
||||
|
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if (curCharges < maxCharges) {
|
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curCharges++;
|
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updateQuickslot();
|
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}
|
||||
|
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delay();
|
||||
|
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return true;
|
||||
}
|
||||
|
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protected void delay() {
|
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float time2charge = ((Hero)target).heroClass == HeroClass.MAGE ?
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TIME_TO_CHARGE / (float)Math.sqrt( 1 + level ) :
|
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TIME_TO_CHARGE;
|
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spend( time2charge );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.watabou.utils.Callback;
|
||||
|
||||
public class WandOfAmok extends Wand {
|
||||
|
||||
{
|
||||
name = "Wand of Amok";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onZap( int cell ) {
|
||||
Char ch = Actor.findChar( cell );
|
||||
if (ch != null) {
|
||||
|
||||
Buff.affect( ch, Amok.class, 3f + level() );
|
||||
|
||||
} else {
|
||||
|
||||
GLog.i( "nothing happened" );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
protected void fx( int cell, Callback callback ) {
|
||||
MagicMissile.purpleLight( curUser.sprite.parent, curUser.pos, cell, callback );
|
||||
Sample.INSTANCE.play( Assets.SND_ZAP );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"The purple light from this wand will make the target run amok " +
|
||||
"attacking random creatures in its vicinity.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
|
||||
import com.watabou.noosa.Camera;
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
|
||||
import com.watabou.utils.Callback;
|
||||
import com.watabou.utils.PathFinder;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class WandOfAvalanche extends Wand {
|
||||
|
||||
{
|
||||
name = "Wand of Avalanche";
|
||||
hitChars = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onZap( int cell ) {
|
||||
|
||||
Sample.INSTANCE.play( Assets.SND_ROCKS );
|
||||
|
||||
int level = level();
|
||||
|
||||
Ballistica.distance = Math.min( Ballistica.distance, 8 + level );
|
||||
|
||||
int size = 1 + level / 3;
|
||||
PathFinder.buildDistanceMap( cell, BArray.not( Level.solid, null ), size );
|
||||
|
||||
for (int i=0; i < Level.LENGTH; i++) {
|
||||
|
||||
int d = PathFinder.distance[i];
|
||||
|
||||
if (d < Integer.MAX_VALUE) {
|
||||
|
||||
Char ch = Actor.findChar( i );
|
||||
if (ch != null) {
|
||||
|
||||
ch.sprite.flash();
|
||||
|
||||
ch.damage( Random.Int( 2, 6 + (size - d) * 2 ), this );
|
||||
|
||||
if (ch.isAlive() && Random.Int( 2 + d ) == 0) {
|
||||
Buff.prolong( ch, Paralysis.class, Random.IntRange( 2, 6 ) );
|
||||
}
|
||||
}
|
||||
|
||||
CellEmitter.get( i ).start( Speck.factory( Speck.ROCK ), 0.07f, 3 + (size - d) );
|
||||
Camera.main.shake( 3, 0.07f * (3 + (size - d)) );
|
||||
}
|
||||
}
|
||||
|
||||
if (!curUser.isAlive()) {
|
||||
Dungeon.fail( Utils.format( ResultDescriptions.WAND, name, Dungeon.depth ) );
|
||||
GLog.n( "You killed yourself with your own Wand of Avalanche..." );
|
||||
}
|
||||
}
|
||||
|
||||
protected void fx( int cell, Callback callback ) {
|
||||
MagicMissile.earth( curUser.sprite.parent, curUser.pos, cell, callback );
|
||||
Sample.INSTANCE.play( Assets.SND_ZAP );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"When a discharge of this wand hits a wall (or any other solid obstacle) it causes " +
|
||||
"an avalanche of stones, damaging and stunning all creatures in the affected area.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.watabou.noosa.tweeners.AlphaTweener;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
||||
import com.watabou.utils.Callback;
|
||||
|
||||
public class WandOfBlink extends Wand {
|
||||
|
||||
{
|
||||
name = "Wand of Blink";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onZap( int cell ) {
|
||||
|
||||
int level = level();
|
||||
|
||||
if (Ballistica.distance > level + 4) {
|
||||
cell = Ballistica.trace[level + 3];
|
||||
} else if (Actor.findChar( cell ) != null && Ballistica.distance > 1) {
|
||||
cell = Ballistica.trace[Ballistica.distance - 2];
|
||||
}
|
||||
|
||||
curUser.sprite.visible = true;
|
||||
appear( Dungeon.hero, cell );
|
||||
Dungeon.observe();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void fx( int cell, Callback callback ) {
|
||||
MagicMissile.whiteLight( curUser.sprite.parent, curUser.pos, cell, callback );
|
||||
Sample.INSTANCE.play( Assets.SND_ZAP );
|
||||
curUser.sprite.visible = false;
|
||||
}
|
||||
|
||||
public static void appear( Char ch, int pos ) {
|
||||
|
||||
ch.sprite.interruptMotion();
|
||||
|
||||
ch.move( pos );
|
||||
ch.sprite.place( pos );
|
||||
|
||||
if (ch.invisible == 0) {
|
||||
ch.sprite.alpha( 0 );
|
||||
ch.sprite.parent.add( new AlphaTweener( ch.sprite, 1, 0.4f ) );
|
||||
}
|
||||
|
||||
ch.sprite.emitter().start( Speck.factory( Speck.LIGHT ), 0.2f, 3 );
|
||||
Sample.INSTANCE.play( Assets.SND_TELEPORT );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"This wand will allow you to teleport in the chosen direction. " +
|
||||
"Creatures and inanimate obstructions will block the teleportation.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,114 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.DeathRay;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PurpleParticle;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.watabou.utils.Callback;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class WandOfDisintegration extends Wand {
|
||||
|
||||
{
|
||||
name = "Wand of Disintegration";
|
||||
hitChars = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onZap( int cell ) {
|
||||
|
||||
boolean terrainAffected = false;
|
||||
|
||||
int level = level();
|
||||
|
||||
int maxDistance = distance();
|
||||
Ballistica.distance = Math.min( Ballistica.distance, maxDistance );
|
||||
|
||||
ArrayList<Char> chars = new ArrayList<Char>();
|
||||
|
||||
for (int i=1; i < Ballistica.distance; i++) {
|
||||
|
||||
int c = Ballistica.trace[i];
|
||||
|
||||
Char ch;
|
||||
if ((ch = Actor.findChar( c )) != null) {
|
||||
chars.add( ch );
|
||||
}
|
||||
|
||||
int terr = Dungeon.level.map[c];
|
||||
if (terr == Terrain.DOOR || terr == Terrain.BARRICADE) {
|
||||
|
||||
Level.set( c, Terrain.EMBERS );
|
||||
GameScene.updateMap( c );
|
||||
terrainAffected = true;
|
||||
|
||||
} else if (terr == Terrain.HIGH_GRASS) {
|
||||
|
||||
Level.set( c, Terrain.GRASS );
|
||||
GameScene.updateMap( c );
|
||||
terrainAffected = true;
|
||||
|
||||
}
|
||||
|
||||
CellEmitter.center( c ).burst( PurpleParticle.BURST, Random.IntRange( 1, 2 ) );
|
||||
}
|
||||
|
||||
if (terrainAffected) {
|
||||
Dungeon.observe();
|
||||
}
|
||||
|
||||
int lvl = level + chars.size();
|
||||
int dmgMin = lvl;
|
||||
int dmgMax = 8 + lvl * lvl / 3;
|
||||
for (Char ch : chars) {
|
||||
ch.damage( Random.NormalIntRange( dmgMin, dmgMax ), this );
|
||||
ch.sprite.centerEmitter().burst( PurpleParticle.BURST, Random.IntRange( 1, 2 ) );
|
||||
ch.sprite.flash();
|
||||
}
|
||||
}
|
||||
|
||||
private int distance() {
|
||||
return level() + 4;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void fx( int cell, Callback callback ) {
|
||||
|
||||
cell = Ballistica.trace[Math.min( Ballistica.distance, distance() ) - 1];
|
||||
curUser.sprite.parent.add( new DeathRay( curUser.sprite.center(), DungeonTilemap.tileCenterToWorld( cell ) ) );
|
||||
callback.call();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"This wand emits a beam of destructive energy, which pierces all creatures in its way. " +
|
||||
"The more targets it hits, the more damage it inflicts to each of them.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
|
||||
import com.watabou.utils.Callback;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class WandOfFirebolt extends Wand {
|
||||
|
||||
{
|
||||
name = "Wand of Firebolt";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onZap( int cell ) {
|
||||
|
||||
int level = level();
|
||||
|
||||
for (int i=1; i < Ballistica.distance - 1; i++) {
|
||||
int c = Ballistica.trace[i];
|
||||
if (Level.flamable[c]) {
|
||||
GameScene.add( Blob.seed( c, 1, Fire.class ) );
|
||||
}
|
||||
}
|
||||
|
||||
GameScene.add( Blob.seed( cell, 1, Fire.class ) );
|
||||
|
||||
Char ch = Actor.findChar( cell );
|
||||
if (ch != null) {
|
||||
|
||||
ch.damage( Random.Int( 1, 8 + level * level ), this );
|
||||
Buff.affect( ch, Burning.class ).reignite( ch );
|
||||
|
||||
ch.sprite.emitter().burst( FlameParticle.FACTORY, 5 );
|
||||
|
||||
if (ch == curUser && !ch.isAlive()) {
|
||||
Dungeon.fail( Utils.format( ResultDescriptions.WAND, name, Dungeon.depth ) );
|
||||
GLog.n( "You killed yourself with your own Wand of Firebolt..." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void fx( int cell, Callback callback ) {
|
||||
MagicMissile.fire( curUser.sprite.parent, curUser.pos, cell, callback );
|
||||
Sample.INSTANCE.play( Assets.SND_ZAP );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"This wand unleashes bursts of magical fire. It will ignite " +
|
||||
"flammable terrain, and will damage and burn a creature it hits.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,151 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.SheepSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
|
||||
import com.watabou.utils.Callback;
|
||||
import com.watabou.utils.PathFinder;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class WandOfFlock extends Wand {
|
||||
|
||||
{
|
||||
name = "Wand of Flock";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onZap( int cell ) {
|
||||
|
||||
int level = level();
|
||||
|
||||
int n = level + 2;
|
||||
|
||||
if (Actor.findChar( cell ) != null && Ballistica.distance > 2) {
|
||||
cell = Ballistica.trace[Ballistica.distance - 2];
|
||||
}
|
||||
|
||||
boolean[] passable = BArray.or( Level.passable, Level.avoid, null );
|
||||
for (Actor actor : Actor.all()) {
|
||||
if (actor instanceof Char) {
|
||||
passable[((Char)actor).pos] = false;
|
||||
}
|
||||
}
|
||||
|
||||
PathFinder.buildDistanceMap( cell, passable, n );
|
||||
int dist = 0;
|
||||
|
||||
if (Actor.findChar( cell ) != null) {
|
||||
PathFinder.distance[cell] = Integer.MAX_VALUE;
|
||||
dist = 1;
|
||||
}
|
||||
|
||||
float lifespan = level + 3;
|
||||
|
||||
sheepLabel:
|
||||
for (int i=0; i < n; i++) {
|
||||
do {
|
||||
for (int j=0; j < Level.LENGTH; j++) {
|
||||
if (PathFinder.distance[j] == dist) {
|
||||
|
||||
Sheep sheep = new Sheep();
|
||||
sheep.lifespan = lifespan;
|
||||
sheep.pos = j;
|
||||
GameScene.add( sheep );
|
||||
Dungeon.level.mobPress( sheep );
|
||||
|
||||
CellEmitter.get( j ).burst( Speck.factory( Speck.WOOL ), 4 );
|
||||
|
||||
PathFinder.distance[j] = Integer.MAX_VALUE;
|
||||
|
||||
continue sheepLabel;
|
||||
}
|
||||
}
|
||||
dist++;
|
||||
} while (dist < n);
|
||||
}
|
||||
}
|
||||
|
||||
protected void fx( int cell, Callback callback ) {
|
||||
MagicMissile.wool( curUser.sprite.parent, curUser.pos, cell, callback );
|
||||
Sample.INSTANCE.play( Assets.SND_ZAP );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"A flick of this wand summons a flock of magic sheep, creating temporary impenetrable obstacle.";
|
||||
}
|
||||
|
||||
public static class Sheep extends Mob.NPC {
|
||||
|
||||
private static final String[] QUOTES = {"Baa!", "Baa?", "Baa.", "Baa..."};
|
||||
|
||||
{
|
||||
name = "sheep";
|
||||
spriteClass = SheepSprite.class;
|
||||
}
|
||||
|
||||
public float lifespan;
|
||||
|
||||
private boolean initialized = false;
|
||||
|
||||
@Override
|
||||
protected boolean act() {
|
||||
if (initialized) {
|
||||
HP = 0;
|
||||
|
||||
destroy();
|
||||
sprite.die();
|
||||
|
||||
} else {
|
||||
initialized = true;
|
||||
spend( lifespan + Random.Float( 2 ) );
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void damage( int dmg, Object src ) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public String description() {
|
||||
return
|
||||
"This is a magic sheep. What's so magical about it? You can't kill it. " +
|
||||
"It will stand there until it magcially fades away, all the while chewing cud with a blank stare.";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void interact() {
|
||||
yell( Random.element( QUOTES ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,118 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
|
||||
import com.watabou.noosa.Camera;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Lightning;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SparkParticle;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
|
||||
import com.watabou.utils.Callback;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class WandOfLightning extends Wand {
|
||||
|
||||
{
|
||||
name = "Wand of Lightning";
|
||||
}
|
||||
|
||||
private ArrayList<Char> affected = new ArrayList<Char>();
|
||||
|
||||
private int[] points = new int[20];
|
||||
private int nPoints;
|
||||
|
||||
@Override
|
||||
protected void onZap( int cell ) {
|
||||
// The actual effect is processed in "fx" method
|
||||
|
||||
if (!curUser.isAlive()) {
|
||||
Dungeon.fail( Utils.format( ResultDescriptions.WAND, name, Dungeon.depth ) );
|
||||
GLog.n( "You killed yourself with your own Wand of Lightning..." );
|
||||
}
|
||||
}
|
||||
|
||||
private void hit( Char ch, int damage ) {
|
||||
|
||||
if (damage < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (ch == Dungeon.hero) {
|
||||
Camera.main.shake( 2, 0.3f );
|
||||
}
|
||||
|
||||
affected.add( ch );
|
||||
ch.damage( Level.water[ch.pos] && !ch.flying ? (int)(damage * 2) : damage, LightningTrap.LIGHTNING );
|
||||
|
||||
ch.sprite.centerEmitter().burst( SparkParticle.FACTORY, 3 );
|
||||
ch.sprite.flash();
|
||||
|
||||
points[nPoints++] = ch.pos;
|
||||
|
||||
HashSet<Char> ns = new HashSet<Char>();
|
||||
for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
|
||||
Char n = Actor.findChar( ch.pos + Level.NEIGHBOURS8[i] );
|
||||
if (n != null && !affected.contains( n )) {
|
||||
ns.add( n );
|
||||
}
|
||||
}
|
||||
|
||||
if (ns.size() > 0) {
|
||||
hit( Random.element( ns ), Random.Int( damage / 2, damage ) );
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void fx( int cell, Callback callback ) {
|
||||
|
||||
nPoints = 0;
|
||||
points[nPoints++] = Dungeon.hero.pos;
|
||||
|
||||
Char ch = Actor.findChar( cell );
|
||||
if (ch != null) {
|
||||
|
||||
affected.clear();
|
||||
int lvl = level();
|
||||
hit( ch, Random.Int( 5 + lvl / 2, 10 + lvl ) );
|
||||
|
||||
} else {
|
||||
|
||||
points[nPoints++] = cell;
|
||||
CellEmitter.center( cell ).burst( SparkParticle.FACTORY, 3 );
|
||||
|
||||
}
|
||||
curUser.sprite.parent.add( new Lightning( points, nPoints, callback ) );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"This wand conjures forth deadly arcs of electricity, which deal damage " +
|
||||
"to several creatures standing close to each other.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,153 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class WandOfMagicMissile extends Wand {
|
||||
|
||||
public static final String AC_DISENCHANT = "DISENCHANT";
|
||||
|
||||
private static final String TXT_SELECT_WAND = "Select a wand to upgrade";
|
||||
|
||||
private static final String TXT_DISENCHANTED =
|
||||
"you disenchanted the Wand of Magic Missile and used its essence to upgrade your %s";
|
||||
|
||||
private static final float TIME_TO_DISENCHANT = 2f;
|
||||
|
||||
private boolean disenchantEquipped;
|
||||
|
||||
{
|
||||
name = "Wand of Magic Missile";
|
||||
image = ItemSpriteSheet.WAND_MAGIC_MISSILE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ArrayList<String> actions( Hero hero ) {
|
||||
ArrayList<String> actions = super.actions( hero );
|
||||
if (level > 0) {
|
||||
actions.add( AC_DISENCHANT );
|
||||
}
|
||||
return actions;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onZap( int cell ) {
|
||||
|
||||
Char ch = Actor.findChar( cell );
|
||||
if (ch != null) {
|
||||
|
||||
int level = level();
|
||||
|
||||
ch.damage( Random.Int( 1, 6 + level * 2 ), this );
|
||||
|
||||
ch.sprite.burst( 0xFF99CCFF, level / 2 + 2 );
|
||||
|
||||
if (ch == curUser && !ch.isAlive()) {
|
||||
Dungeon.fail( Utils.format( ResultDescriptions.WAND, name, Dungeon.depth ) );
|
||||
GLog.n( "You killed yourself with your own Wand of Magic Missile..." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute( Hero hero, String action ) {
|
||||
if (action.equals( AC_DISENCHANT )) {
|
||||
|
||||
if (hero.belongings.weapon == this) {
|
||||
disenchantEquipped = true;
|
||||
hero.belongings.weapon = null;
|
||||
updateQuickslot();
|
||||
} else {
|
||||
disenchantEquipped = false;
|
||||
detach( hero.belongings.backpack );
|
||||
}
|
||||
|
||||
curUser = hero;
|
||||
GameScene.selectItem( itemSelector, WndBag.Mode.WAND, TXT_SELECT_WAND );
|
||||
|
||||
} else {
|
||||
|
||||
super.execute( hero, action );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean isKnown() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setKnown() {
|
||||
}
|
||||
|
||||
protected int initialCharges() {
|
||||
return 3;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"This wand launches missiles of pure magical energy, dealing moderate damage to a target creature.";
|
||||
}
|
||||
|
||||
private final WndBag.Listener itemSelector = new WndBag.Listener() {
|
||||
@Override
|
||||
public void onSelect( Item item ) {
|
||||
if (item != null) {
|
||||
|
||||
Sample.INSTANCE.play( Assets.SND_EVOKE );
|
||||
ScrollOfUpgrade.upgrade( curUser );
|
||||
evoke( curUser );
|
||||
|
||||
GLog.w( TXT_DISENCHANTED, item.name() );
|
||||
|
||||
item.upgrade();
|
||||
curUser.spendAndNext( TIME_TO_DISENCHANT );
|
||||
|
||||
Badges.validateItemLevelAquired( item );
|
||||
|
||||
} else {
|
||||
if (disenchantEquipped) {
|
||||
curUser.belongings.weapon = WandOfMagicMissile.this;
|
||||
WandOfMagicMissile.this.updateQuickslot();
|
||||
} else {
|
||||
collect( curUser.belongings.backpack );
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.watabou.utils.Callback;
|
||||
|
||||
public class WandOfPoison extends Wand {
|
||||
|
||||
{
|
||||
name = "Wand of Poison";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onZap( int cell ) {
|
||||
Char ch = Actor.findChar( cell );
|
||||
if (ch != null) {
|
||||
|
||||
Buff.affect( ch, Poison.class ).set( Poison.durationFactor( ch ) * (1 + 2 * (float)Math.pow( 1.5, level() )) );
|
||||
|
||||
} else {
|
||||
|
||||
GLog.i( "nothing happened" );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
protected void fx( int cell, Callback callback ) {
|
||||
MagicMissile.poison( curUser.sprite.parent, curUser.pos, cell, callback );
|
||||
Sample.INSTANCE.play( Assets.SND_ZAP );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"The vile blast of this twisted bit of wood will imbue its target " +
|
||||
"with a deadly venom. A creature that is poisoned will suffer periodic " +
|
||||
"damage until the effect ends. The duration of the effect increases " +
|
||||
"with the level of the staff.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Regrowth;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.watabou.utils.Callback;
|
||||
|
||||
public class WandOfRegrowth extends Wand {
|
||||
|
||||
{
|
||||
name = "Wand of Regrowth";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onZap( int cell ) {
|
||||
|
||||
for (int i=1; i < Ballistica.distance-1; i++) {
|
||||
int p = Ballistica.trace[i];
|
||||
int c = Dungeon.level.map[p];
|
||||
if (c == Terrain.EMPTY ||
|
||||
c == Terrain.EMBERS ||
|
||||
c == Terrain.EMPTY_DECO) {
|
||||
|
||||
Level.set( p, Terrain.GRASS );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
int c = Dungeon.level.map[cell];
|
||||
if (c == Terrain.EMPTY ||
|
||||
c == Terrain.EMBERS ||
|
||||
c == Terrain.EMPTY_DECO ||
|
||||
c == Terrain.GRASS ||
|
||||
c == Terrain.HIGH_GRASS) {
|
||||
|
||||
GameScene.add( Blob.seed( cell, (level() + 2) * 20, Regrowth.class ) );
|
||||
|
||||
} else {
|
||||
|
||||
GLog.i( "nothing happened" );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
protected void fx( int cell, Callback callback ) {
|
||||
MagicMissile.foliage( curUser.sprite.parent, curUser.pos, cell, callback );
|
||||
Sample.INSTANCE.play( Assets.SND_ZAP );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"\"When life ceases new life always begins to grow... The eternal cycle always remains!\"";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Slow;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.watabou.utils.Callback;
|
||||
|
||||
public class WandOfSlowness extends Wand {
|
||||
|
||||
{
|
||||
name = "Wand of Slowness";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onZap( int cell ) {
|
||||
Char ch = Actor.findChar( cell );
|
||||
if (ch != null) {
|
||||
|
||||
Buff.affect( ch, Slow.class, Slow.duration( ch ) / 3 + level() );
|
||||
|
||||
} else {
|
||||
|
||||
GLog.i( "nothing happened" );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
protected void fx( int cell, Callback callback ) {
|
||||
MagicMissile.slowness( curUser.sprite.parent, curUser.pos, cell, callback );
|
||||
Sample.INSTANCE.play( Assets.SND_ZAP );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"This wand will cause a creature to move and attack " +
|
||||
"at half its ordinary speed until the effect ends";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,170 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Heap.Type;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.watabou.utils.Callback;
|
||||
|
||||
public class WandOfTelekinesis extends Wand {
|
||||
|
||||
private static final String TXT_YOU_NOW_HAVE = "You have magically transported %s into your backpack";
|
||||
|
||||
{
|
||||
name = "Wand of Telekinesis";
|
||||
hitChars = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onZap( int cell ) {
|
||||
|
||||
boolean mapUpdated = false;
|
||||
|
||||
int maxDistance = level() + 4;
|
||||
Ballistica.distance = Math.min( Ballistica.distance, maxDistance );
|
||||
|
||||
Char ch;
|
||||
Heap heap = null;
|
||||
|
||||
for (int i=1; i < Ballistica.distance; i++) {
|
||||
|
||||
int c = Ballistica.trace[i];
|
||||
|
||||
int before = Dungeon.level.map[c];
|
||||
|
||||
if ((ch = Actor.findChar( c )) != null) {
|
||||
|
||||
if (i == Ballistica.distance-1) {
|
||||
|
||||
ch.damage( maxDistance-1 - i, this );
|
||||
|
||||
} else {
|
||||
|
||||
int next = Ballistica.trace[i + 1];
|
||||
if ((Level.passable[next] || Level.avoid[next]) && Actor.findChar( next ) == null) {
|
||||
|
||||
Actor.addDelayed( new Pushing( ch, ch.pos, next ), -1 );
|
||||
|
||||
ch.pos = next;
|
||||
Actor.freeCell( next );
|
||||
|
||||
// Refactoring needed!
|
||||
if (ch instanceof Mob) {
|
||||
Dungeon.level.mobPress( (Mob)ch );
|
||||
} else {
|
||||
Dungeon.level.press( ch.pos, ch );
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
ch.damage( maxDistance-1 - i, this );
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (heap == null && (heap = Dungeon.level.heaps.get( c )) != null) {
|
||||
switch (heap.type) {
|
||||
case HEAP:
|
||||
transport( heap );
|
||||
break;
|
||||
case CHEST:
|
||||
open( heap );
|
||||
break;
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
||||
Dungeon.level.press( c, null );
|
||||
if (before == Terrain.OPEN_DOOR && Actor.findChar( c ) == null) {
|
||||
|
||||
Level.set( c, Terrain.DOOR );
|
||||
GameScene.updateMap( c );
|
||||
|
||||
} else if (Level.water[c]) {
|
||||
|
||||
GameScene.ripple( c );
|
||||
|
||||
}
|
||||
|
||||
if (!mapUpdated && Dungeon.level.map[c] != before) {
|
||||
mapUpdated = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (mapUpdated) {
|
||||
Dungeon.observe();
|
||||
}
|
||||
}
|
||||
|
||||
private void transport( Heap heap ) {
|
||||
Item item = heap.pickUp();
|
||||
if (item.doPickUp( curUser )) {
|
||||
|
||||
if (item instanceof Dewdrop) {
|
||||
|
||||
} else {
|
||||
|
||||
if ((item instanceof ScrollOfUpgrade && ((ScrollOfUpgrade)item).isKnown()) ||
|
||||
(item instanceof PotionOfStrength && ((PotionOfStrength)item).isKnown())) {
|
||||
GLog.p( TXT_YOU_NOW_HAVE, item.name() );
|
||||
} else {
|
||||
GLog.i( TXT_YOU_NOW_HAVE, item.name() );
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
Dungeon.level.drop( item, curUser.pos ).sprite.drop();
|
||||
}
|
||||
}
|
||||
|
||||
private void open( Heap heap ) {
|
||||
heap.type = Type.HEAP;
|
||||
heap.sprite.link();
|
||||
heap.sprite.drop();
|
||||
}
|
||||
|
||||
protected void fx( int cell, Callback callback ) {
|
||||
MagicMissile.force( curUser.sprite.parent, curUser.pos, cell, callback );
|
||||
Sample.INSTANCE.play( Assets.SND_ZAP );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"Waves of magic force from this wand will affect all cells on their way triggering traps, trampling high vegetation, " +
|
||||
"opening closed doors and closing open ones. They also push back monsters.";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.watabou.utils.Callback;
|
||||
|
||||
public class WandOfTeleportation extends Wand {
|
||||
|
||||
{
|
||||
name = "Wand of Teleportation";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onZap( int cell ) {
|
||||
|
||||
Char ch = Actor.findChar( cell );
|
||||
|
||||
if (ch == curUser) {
|
||||
|
||||
setKnown();
|
||||
ScrollOfTeleportation.teleportHero( curUser );
|
||||
|
||||
} else if (ch != null) {
|
||||
|
||||
int count = 10;
|
||||
int pos;
|
||||
do {
|
||||
pos = Dungeon.level.randomRespawnCell();
|
||||
if (count-- <= 0) {
|
||||
break;
|
||||
}
|
||||
} while (pos == -1);
|
||||
|
||||
if (pos == -1) {
|
||||
|
||||
GLog.w( ScrollOfTeleportation.TXT_NO_TELEPORT );
|
||||
|
||||
} else {
|
||||
|
||||
ch.pos = pos;
|
||||
ch.sprite.place( ch.pos );
|
||||
ch.sprite.visible = Dungeon.visible[pos];
|
||||
GLog.i( curUser.name + " teleported " + ch.name + " to somewhere" );
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
GLog.i( "nothing happened" );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
protected void fx( int cell, Callback callback ) {
|
||||
MagicMissile.coldLight( curUser.sprite.parent, curUser.pos, cell, callback );
|
||||
Sample.INSTANCE.play( Assets.SND_ZAP );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"A blast from this wand will teleport a creature against " +
|
||||
"its will to a random place on the current level.";
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user