V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,475 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import java.util.ArrayList;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.ItemStatusHandler;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfPower.Power;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Callback;
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import com.watabou.utils.Random;
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public abstract class Wand extends KindOfWeapon {
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public static final String AC_ZAP = "ZAP";
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private static final String TXT_WOOD = "This thin %s wand is warm to the touch. Who knows what it will do when used?";
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private static final String TXT_DAMAGE = "When this wand is used as a melee weapon, its average damage is %d points per hit.";
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private static final String TXT_WEAPON = "You can use this wand as a melee weapon.";
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private static final String TXT_FIZZLES = "your wand fizzles; it must be out of charges for now";
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private static final String TXT_SELF_TARGET = "You can't target yourself";
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private static final float TIME_TO_ZAP = 1f;
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public int maxCharges = initialCharges();
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public int curCharges = maxCharges;
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protected Charger charger;
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private boolean curChargeKnown = false;
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protected boolean hitChars = true;
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private static final Class<?>[] wands = {
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WandOfTeleportation.class,
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WandOfSlowness.class,
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WandOfFirebolt.class,
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WandOfPoison.class,
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WandOfRegrowth.class,
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WandOfBlink.class,
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WandOfLightning.class,
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WandOfAmok.class,
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WandOfTelekinesis.class,
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WandOfFlock.class,
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WandOfDisintegration.class,
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WandOfAvalanche.class
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};
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private static final String[] woods =
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{"holly", "yew", "ebony", "cherry", "teak", "rowan", "willow", "mahogany", "bamboo", "purpleheart", "oak", "birch"};
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private static final Integer[] images = {
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ItemSpriteSheet.WAND_HOLLY,
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ItemSpriteSheet.WAND_YEW,
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ItemSpriteSheet.WAND_EBONY,
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ItemSpriteSheet.WAND_CHERRY,
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ItemSpriteSheet.WAND_TEAK,
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ItemSpriteSheet.WAND_ROWAN,
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ItemSpriteSheet.WAND_WILLOW,
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ItemSpriteSheet.WAND_MAHOGANY,
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ItemSpriteSheet.WAND_BAMBOO,
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ItemSpriteSheet.WAND_PURPLEHEART,
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ItemSpriteSheet.WAND_OAK,
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ItemSpriteSheet.WAND_BIRCH};
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private static ItemStatusHandler<Wand> handler;
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private String wood;
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{
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defaultAction = AC_ZAP;
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}
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@SuppressWarnings("unchecked")
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public static void initWoods() {
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handler = new ItemStatusHandler<Wand>( (Class<? extends Wand>[])wands, woods, images );
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}
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public static void save( Bundle bundle ) {
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handler.save( bundle );
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}
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@SuppressWarnings("unchecked")
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public static void restore( Bundle bundle ) {
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handler = new ItemStatusHandler<Wand>( (Class<? extends Wand>[])wands, woods, images, bundle );
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}
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public Wand() {
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super();
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calculateDamage();
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try {
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image = handler.image( this );
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wood = handler.label( this );
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} catch (Exception e) {
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// Wand of Magic Missile
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}
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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if (curCharges > 0 || !curChargeKnown) {
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actions.add( AC_ZAP );
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}
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if (hero.heroClass != HeroClass.MAGE) {
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actions.remove( AC_EQUIP );
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actions.remove( AC_UNEQUIP );
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}
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return actions;
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}
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@Override
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public boolean doUnequip( Hero hero, boolean collect ) {
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charger.detach();
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return super.doUnequip(hero, collect);
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}
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@Override
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public void activate( Hero hero ) {
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charge( hero );
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}
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@Override
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public void execute( Hero hero, String action ) {
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if (action.equals( AC_ZAP )) {
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curUser = hero;
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curItem = this;
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GameScene.selectCell( zapper );
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} else {
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super.execute( hero, action );
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}
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}
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protected abstract void onZap( int cell );
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@Override
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public boolean collect( Bag container ) {
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if (super.collect( container )) {
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if (container.owner != null) {
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charge( container.owner );
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}
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return true;
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} else {
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return false;
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}
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};
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public void charge( Char owner ) {
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(charger = new Charger()).attachTo( owner );
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}
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@Override
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public Item detach( Bag container ) {
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stopCharging();
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return super.detach( container );
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}
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public void stopCharging() {
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if (charger != null) {
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charger.detach();
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charger = null;
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}
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}
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public int level() {
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if (charger != null) {
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Power power = charger.target.buff( Power.class );
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return power == null ? level : Math.max( level + power.level, 0 );
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} else {
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return level;
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}
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}
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protected boolean isKnown() {
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return handler.isKnown( this );
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}
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public void setKnown() {
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if (!isKnown()) {
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handler.know( this );
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}
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Badges.validateAllWandsIdentified();
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}
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@Override
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public Item identify() {
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setKnown();
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curChargeKnown = true;
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super.identify();
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updateQuickslot();
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return this;
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}
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@Override
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public String toString() {
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StringBuilder sb = new StringBuilder( super.toString() );
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String status = status();
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if (status != null) {
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sb.append( " (" + status + ")" );
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}
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return sb.toString();
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}
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@Override
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public String name() {
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return isKnown() ? name : wood + " wand";
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}
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@Override
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public String info() {
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StringBuilder info = new StringBuilder( isKnown() ? desc() : String.format( TXT_WOOD, wood ) );
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if (Dungeon.hero.heroClass == HeroClass.MAGE) {
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info.append( "\n\n" );
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if (levelKnown) {
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info.append( String.format( TXT_DAMAGE, MIN + (MAX - MIN) / 2 ) );
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} else {
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info.append( String.format( TXT_WEAPON ) );
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}
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}
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return info.toString();
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}
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@Override
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public boolean isIdentified() {
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return super.isIdentified() && isKnown() && curChargeKnown;
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}
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@Override
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public String status() {
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if (levelKnown) {
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return (curChargeKnown ? curCharges : "?") + "/" + maxCharges;
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} else {
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return null;
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}
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}
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@Override
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public Item upgrade() {
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super.upgrade();
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updateLevel();
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curCharges = Math.min( curCharges + 1, maxCharges );
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updateQuickslot();
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return this;
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}
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@Override
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public Item degrade() {
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super.degrade();
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updateLevel();
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updateQuickslot();
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return this;
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}
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protected void updateLevel() {
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maxCharges = Math.min( initialCharges() + level, 9 );
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curCharges = Math.min( curCharges, maxCharges );
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calculateDamage();
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}
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protected int initialCharges() {
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return 2;
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}
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private void calculateDamage() {
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int tier = 1 + level / 3;
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MIN = tier;
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MAX = (tier * tier - tier + 10) / 2 + level;
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}
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protected void fx( int cell, Callback callback ) {
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MagicMissile.blueLight( curUser.sprite.parent, curUser.pos, cell, callback );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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}
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protected void wandUsed() {
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curCharges--;
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updateQuickslot();
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curUser.spendAndNext( TIME_TO_ZAP );
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}
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@Override
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public Item random() {
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if (Random.Float() < 0.5f) {
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upgrade();
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if (Random.Float() < 0.15f) {
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upgrade();
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}
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}
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return this;
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}
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public static boolean allKnown() {
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return handler.known().size() == wands.length;
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}
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@Override
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public int price() {
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int price = 50;
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if (cursed && cursedKnown) {
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price /= 2;
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}
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if (levelKnown) {
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if (level > 0) {
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price *= (level + 1);
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} else if (level < 0) {
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price /= (1 - level);
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}
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}
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if (price < 1) {
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price = 1;
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}
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return price;
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}
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private static final String MAX_CHARGES = "maxCharges";
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private static final String CUR_CHARGES = "curCharges";
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private static final String CUR_CHARGE_KNOWN = "curChargeKnown";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( MAX_CHARGES, maxCharges );
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bundle.put( CUR_CHARGES, curCharges );
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bundle.put( CUR_CHARGE_KNOWN, curChargeKnown );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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maxCharges = bundle.getInt( MAX_CHARGES );
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curCharges = bundle.getInt( CUR_CHARGES );
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curChargeKnown = bundle.getBoolean( CUR_CHARGE_KNOWN );
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}
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protected static CellSelector.Listener zapper = new CellSelector.Listener() {
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@Override
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public void onSelect( Integer target ) {
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if (target != null) {
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if (target == curUser.pos) {
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GLog.i( TXT_SELF_TARGET );
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return;
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}
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final Wand curWand = (Wand)Wand.curItem;
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curWand.setKnown();
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final int cell = Ballistica.cast( curUser.pos, target, true, curWand.hitChars );
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curUser.sprite.zap( cell );
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QuickSlot.target( curItem, Actor.findChar( cell ) );
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if (curWand.curCharges > 0) {
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curUser.busy();
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curWand.fx( cell, new Callback() {
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@Override
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public void call() {
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curWand.onZap( cell );
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curWand.wandUsed();
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}
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} );
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Invisibility.dispel();
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} else {
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curUser.spendAndNext( TIME_TO_ZAP );
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GLog.w( TXT_FIZZLES );
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curWand.levelKnown = true;
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curWand.updateQuickslot();
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}
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}
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}
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@Override
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public String prompt() {
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return "Choose direction to zap";
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}
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};
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protected class Charger extends Buff {
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private static final float TIME_TO_CHARGE = 40f;
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@Override
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public boolean attachTo( Char target ) {
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super.attachTo( target );
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delay();
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return true;
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}
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@Override
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public boolean act() {
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if (curCharges < maxCharges) {
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curCharges++;
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updateQuickslot();
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}
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delay();
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return true;
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}
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protected void delay() {
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float time2charge = ((Hero)target).heroClass == HeroClass.MAGE ?
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TIME_TO_CHARGE / (float)Math.sqrt( 1 + level ) :
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TIME_TO_CHARGE;
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spend( time2charge );
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}
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}
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}
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Reference in New Issue
Block a user