V0.1.0 Partial Commit
changed package and application names to differentiate from main PD release
This commit is contained in:
@@ -0,0 +1,100 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2014 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
|
||||
|
||||
import com.watabou.noosa.Camera;
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
|
||||
import com.watabou.utils.Callback;
|
||||
import com.watabou.utils.PathFinder;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class WandOfAvalanche extends Wand {
|
||||
|
||||
{
|
||||
name = "Wand of Avalanche";
|
||||
hitChars = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onZap( int cell ) {
|
||||
|
||||
Sample.INSTANCE.play( Assets.SND_ROCKS );
|
||||
|
||||
int level = level();
|
||||
|
||||
Ballistica.distance = Math.min( Ballistica.distance, 8 + level );
|
||||
|
||||
int size = 1 + level / 3;
|
||||
PathFinder.buildDistanceMap( cell, BArray.not( Level.solid, null ), size );
|
||||
|
||||
for (int i=0; i < Level.LENGTH; i++) {
|
||||
|
||||
int d = PathFinder.distance[i];
|
||||
|
||||
if (d < Integer.MAX_VALUE) {
|
||||
|
||||
Char ch = Actor.findChar( i );
|
||||
if (ch != null) {
|
||||
|
||||
ch.sprite.flash();
|
||||
|
||||
ch.damage( Random.Int( 2, 6 + (size - d) * 2 ), this );
|
||||
|
||||
if (ch.isAlive() && Random.Int( 2 + d ) == 0) {
|
||||
Buff.prolong( ch, Paralysis.class, Random.IntRange( 2, 6 ) );
|
||||
}
|
||||
}
|
||||
|
||||
CellEmitter.get( i ).start( Speck.factory( Speck.ROCK ), 0.07f, 3 + (size - d) );
|
||||
Camera.main.shake( 3, 0.07f * (3 + (size - d)) );
|
||||
}
|
||||
}
|
||||
|
||||
if (!curUser.isAlive()) {
|
||||
Dungeon.fail( Utils.format( ResultDescriptions.WAND, name, Dungeon.depth ) );
|
||||
GLog.n( "You killed yourself with your own Wand of Avalanche..." );
|
||||
}
|
||||
}
|
||||
|
||||
protected void fx( int cell, Callback callback ) {
|
||||
MagicMissile.earth( curUser.sprite.parent, curUser.pos, cell, callback );
|
||||
Sample.INSTANCE.play( Assets.SND_ZAP );
|
||||
}
|
||||
|
||||
@Override
|
||||
public String desc() {
|
||||
return
|
||||
"When a discharge of this wand hits a wall (or any other solid obstacle) it causes " +
|
||||
"an avalanche of stones, damaging and stunning all creatures in the affected area.";
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user